Looking back on some early Pig Rush screenshots, I thought it would be interesting to see how other developers' games looked in the early development stages compared to the final submission to the App Store. Here's a now vs. then comparision of Pig Rush: Now: And then: As you can see, it was a bit rough around the edges in the early days! If you have before/after pics that you'd like to share of your game/app, please do.
Daredevil Dave: Motorcycle Stuntman This early pics are from a video of my computer monitor I took with my digital camera. I didn't have screen capture software yet. Yes, that is a squished car that "Dave" is riding - I had yet to try building a working motorcycle LOL! First sketch of Dave: This could be a fun thread!
Archibald's Adventures initial prototype (archie and his vehicle didn't exist yet, game codename was "bubble"): final game:
Alien Swing Unfortunately I don't have any screenshots of Alien Swing's earliest days, but I do have some video, here it is: White blocks, green background, running on the simulator - fear the awesome art skillz Fortunately, after a while I got an artist on board, here's some character concept art: A few screenshots from a few weeks before it was submitted to Apple: And one from the final game (more here)
It is amazing to see how games develop, and to realise that these games aren't perfect on the first build.
The earliest screenshots used the characters from my previous mobile game, Snails. The first 'cat' used in the game was extremely simple. Flick finally developed a personality and a look all his own.
Here are some early screen grabs from Ground Effect when it was just a fractal landscape you could fly a camera around. No trees, no roads, nothing but the landscape and sea plane. The shots look embarrassingly similar to the finished game. The differences are kind of subtle, fog was added, lighting improved and made more 'real' with shadows and ambient-occlusion, textures replaced and up-rezzed, the palette was made more subtle and things kind of blended together more convincingly. There are also early shots of the editor here
evolution of 180 (1st image is a PSD mockup) and the gameplay evolved quite drastically as well... (old version, old name too - recorded september 2009) Subscribe to the TouchArcade YouTube channel (recorded june 2010) Subscribe to the TouchArcade YouTube channel
I. LOVE. THAT. GAME! I was the one who reviewed it for insidemacgames... awesome to see the early version
Awesome thread! It's cool to see the evolution of some of these games. No Backlash early stage shots, it's just gears and blocks getting more complicated looking. I've already started keeping a record of our new game for such a thread though (so I'll bump it then, haha)
Just too good a thread! SteamPunk Hockey is my game on iPhone. The graphics pre-release were...simple: to 1.45 (current version) and