@Regonomics: Great to hear from you. Thanks, we're working in overdrive to bring you guys new updates and features! POST BRUTAL 1.0.4 WAS RELEASED LAST NIGHT! We released 1.0.4 last night which includes new player graphics (use faceroom again to update your existing portraits!), faster player movement and unique weapon attack speeds which makes melee combat a lot more tactical. For example, knives are much faster to attack with than before, and big sledgehammers are slower. We have also fixed a bunch of issues including one where enemies could attack you with melee even if you were far away (which means using the roll to evade in combat works better now!), fixed an issue with the bonus turret mission we accidentally messed up in the last update and improved a bunch of other areas! IN THE NEXT UPDATE ... The update we're working on right now will include an entirely revamped FaceRoom system. We're changing the face meshes to make them look and work better as well as allowing users to choose different hair styles! We're also updating merchant screens so you can purchase large quantities of an item at once instead of repeatedly buying the same item over and over. We're aware of a bug In iOS 10 that affects some of the latest iPhones that sometimes causes FaceRoom to not rotate properly ( BTW: The current fix is to press the home button, and then go back into Post Brutal). This seems to be an issue with the Unity Engine we're using but we're hoping to solve this ourselves by making FaceRoom work horizontally in the new update which should get rid of the issue. After that update we'll be adding new free missions and eventually, we'll be totally replacing all the dated zombie characters. We have plans to expand the skills tree and add more active skills too so stay tuned, Post Brutal is only going to get better! We're listening to you guys and doing our best to implement your suggestions, so please let us know what you'd like to see! Thanks to everyone who has supported us so far!
Great game with fantastic support. i bought the premium version of the game and I really like it the 2 people that made the game are working to bring more levels/weapons and character customization I emailed them about some improvements that I like to see and they responded very positive I hope that people that downloaded the free version will upgrade to premium because at this point the game is fantastic and the updates make the game even bigger and better.Great job guys and keep up making great games.
Hi boydstr, Thanks for the kind words, we really appreciate it! We're still working hard on the FaceRoom upgrade right now, we're hoping it will be ready in the next few weeks!
Hi everyone! We've updated Post Brutal to version 1.1! WHATS NEW: - New and Improved FaceRoom system! Includes new head geometry and HAIR options! - You can now temporarily activate FaceRoom and VoiceRoom by watching ads! - New Free Offers tab added to the Store in the pause menu. BUGFIXES / IMPROVEMENTS - FaceRoom no longer has the screen rotation bug on some iPhone devices (FaceRoom is now in landscape mode). - You can now purchase more than one item at a time in merchant screens. - Patrol vehicle UI shows how many patrol missions youve taken. - Left / Right Arrows in mission screens flash to show there are more missions in a group. - Answering The Call Mission optimized. - Industrial Complex patrol optimized. We hope you guys enjoy the latest update which significantly increases the quality of your custom characters, squashes that pesky FaceRoom screen rotation bug, improves trade interactions and other smaller tweaks! We'll now be looking at new content while at the same time start our work to improve the visuals. We've got some great stuff coming! Thanks for your support so far, we really appreciate it!
Hi Luckithroe, Thanks so much for the kind words - we always like to hear some love now and then! We've got some cool mission updates coming soon!
Just finished the Deiterson rescue mission; I am enjoying the game so far. Are there plans for extending the story campaign?
Hi ProgPariah77, Firstly, congrats on completing the Dieterson Campaign! We've got several updates planned - the next one is going to be a HUGE graphics update as we'll be replacing ALL of the zombies in the game and upgrading many of the other characters too (we're hoping to complete this in the next 2 - 3 weeks). Then we have some smaller free content updates TBA. At that point we'll definitely be looking to expand the story missions if there is enough interest! In the meantime, you can try replaying the last mission and make different choices (I don't want to spoil the game for others who haven't played it yet) and see how that affects the game world. There are also 2 side characters that can be saved in that final mission who will end up in Pristine if you do it correctly ... Completing ALL the achievements for every mission unlocks a secret weapon by talking to Manco and don't forget to check your Rewards list - plenty of Salvage to be earned there! Feel free to PM / email us with any thoughts you had about the game - we'd love to know what you liked and what you think we could improve! Thanks!
POST BRUTAL 1.2 HAS BEEN RELEASED! For those of you who didn't know, we released Post Brutal 1.2 a few days ago which introduced new missions, features, skills and more! Here's what's new: FREE Covert missions! Explore a new location with 4 new randomised mission types based around stealth! Among the new mechanics we've built for PB (including the ability for raiders to trigger alarms), you can infiltrate a Raider outpost and undertake espionage, hostage rescue, assassination, or sabotage objectives; each with multiple solutions and multiple approaches! NEW Explosives Skill! A New active skill that allows you to use C4 as a proximity explosive and attach it to walls and objects around the map. Anyone who gets near the explosive will trigger it and blow them to bits. Level 2 of the skill allows you to "take" back C4 after it has been planted and level 3 allows you to not trigger your own explosives. NEW Medic Skill! A new passive skill that allows you to increase the effectiveness of health serums and the time it takes between use. Level 3 also adds some damage reduction while the health serum is cooling down. Maximum Player Level Increased The maximum player level is now 30! Explosive Rigidbody Physics Missile Launchers, C4 and shotguns now cause enemies to die using explosive rigidbody physics. Side Missions / Rewards New Side Missions and reward for completing all achievements in the covert missions! .. Our MEGA graphics update is next and we're already making great progress. Hope you guys are enjoying the game and feel free to let us know what you'd like to see! Thanks!
I have tried it on an iPad Mini 4. It is a decent game. It reminds me of Playstation 2 games. The controls work fine on the iPad and the graphic while not impressive, is good enough. The only thing that should be improved is the aiming scheme. It takes forever to aim and it feels extremely clunky. Overall, it is a nice release and it is definitely something very different compared to what is available right now.
Hi RazvanClau, Thanks for the feedback guys! BTW: Aiming / camera speed can be made faster from the Pause Menu's settings. The controls can also be resized and moved around too!
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