iPad Ponk Goes FREE !

Discussion in 'iPhone and iPad Games' started by FiveAMStudio, Sep 9, 2010.

  1. FiveAMStudio

    FiveAMStudio Active Member

    Aug 11, 2010
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    #1 FiveAMStudio, Sep 9, 2010
    Last edited: Sep 10, 2010
    Hello Everyone!

    After being featured in the New & Noteworthy last week.. and with the new update released today.. Ponk Goes on a FREE limited time offer!

    Go grab your copy before the price goes up!!

    Features
    -100% Satisfactory so far with a 5 Star Rating with 1000+ players already
    -3 Game modes : Klassik, Kaboum and Time Attack
    -Unique & Intuitive gameplay : Grab any falling orb, drag it and place it anywhere on the screen
    -Freeze mode : Stop time and rearrange freely the game field!
    -Full OpenFeint & Facebook Integration

    TA Thread
    http://forums.toucharcade.com/showthread.php?threadid=65343

    iTunes Link http://itunes.apple.com/us/app/ponk/id387705992?mt=8

    Gameplay Video





    Are you ready to get Ponk'd ?
     
  2. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
    1,869
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    Mobile Game Developer
    Hollywood, CA
    slick presentation and a very nice grab for FREE!
     
  3. FiveAMStudio

    FiveAMStudio Active Member

    Aug 11, 2010
    36
    0
    0
    Thanks HeadCaseGames.. Hope it will help grow Ponk's Community!

    For those of you who tried Ponk : Did you notice or are you using the Freeze button during your game sessions.. Or are you just missing it ??

    Many reviewers actually didn't mention the Freeze Mode in their reviews... Knowing that the freeze mode is one of the BIG features of the game ...
     
  4. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
    1,869
    0
    0
    Mobile Game Developer
    Hollywood, CA
    Yeah I would never have noticed the "freeze" if I hadn't watched your video. I notice most people don't sit through videos.. and if the feature isn't glaringly obvious in your game, especially in a mobile game that doesn't cost much/any money, then most players will not fool around with things long enough to experiment and figure out.

    Perhaps in an update, you should do something to make the Freeze button more obvious. If the game senses it is not ever being pressed, maybe the button will animate somehow, flash, or something.. or a prompt could pop-up onscreen in the playfield. We do some things like that in 180, but even then a lot of people still glaze over them.

    In the future, make sure to test your game a LOT with people who have no idea what the game is (or who you are), and be sure not to tell them any extra info.how to play, just watch how they play the game on their own. You'll catch a lot of these reactions before submitting :)
     

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