It might be but not sure yet because I'm still learning the game. When creating a game one can configure the difficulty as well as how many gangs, events, and other stuff. I was going to upload a screen shot but can't load it from the app.
As I see this, it's 3 games in 1 with success only possible if you can carefully balance all 3 aspects. Your primary mission is to solve a murder within 20 turns. Do this and you'll win. To do this you'll be sending your officers all over town to garher the required evidence. Your secondary missions are to both respond to emergencies that can pop up anywhere in town (armed robbery, traffic accident, etc.) and patrol the hoods to keep the gangs in check. In both of these secondary missions, if left uncheck the crime rate rises in the city, and if it boils up too high the game will end prematurely with another loss on your belt.
Way more beatable than Xenoshyft and I own and taught both games. Police precinct has way more going for it. I prefer to play on Tabletopia, but until it releases a mobile client I'm still working through the UI on this version.
Wow, they've released the game sooner than I expected. I wanted to back this project on kickstarter, because they offered physical copies of the board game as add-ons, but they crossed Europe out, so I skipped it in the end. I'll give this app a spin later, but I really want the cardboard version.
OK - I appreciate that this might be an entitled opinion, but here goes. I spend quite a bit on games each month (when you have almost nothing left to buy in a Slitherine sale, you know you've dug deep ) and while there aren't loads of games coming out in my kind of 'premium board / card / strategy' niche - there are enough to keep me busy. It's the app addict in me (along with enjoying learning new game mechanics and supporting devs) which keeps me looking all the time. In the past week I have refunded a couple of games (this and Leviathan) because the UI leaves me so uneasy that I can't enjoy the games. The 2 games have different issues, but the UI / UX in each is so annoying (to me, I should qualify) that I can't see myself ever playing them. I appreciate that we have had years of enjoying ports for ports sake, but in 2016... I'd rather wait for a decently designed game to come along rather than try to bang my head against these. The sad thing is that it's almost as if the interface designers (or lack thereof) on these games, had no inspiration games to borrow UI and design decisions from (the are plenty out there). I should qualify that UI and UX is in some way part of my working life, so it is something that I am sensitive about, but am I alone in feeling that this game could be so much more enjoyable if the interface and interactions were better for the user?
The devs seem pretty responsive, maybe if you can give some specifics they can improve the particularly annoying bits of the UI.
I have done (posted info on BGG in their feedback thread). The thing is with this app (and Leviathan and Baseball 2045 for that matter) I don't have much hope for a root and branch change to the UI. If it came out with (what I consider to be) lots of amateurish UI, I'm not expecting any major changes - minor cosmetic updates maybe. But you make a valid point which is that feedback should be given and in all 3 cases I have fed back specific items, but was really only scratching the surface of what I consider to be just a globally clumsy interfaces. (i.e. The feedback I would provide if it were for work, would be so extensive as to eat up an unacceptable amount of my free time!)
I also demanded a refund for Battlefleet. Too chaotic, and a lot of pushing buttons. I saw the gameplay of Police Precinct the fysical board game, and I must say that I like the theme and the mechanics of the game! But I am not sure about this app. If I look at the screenshots, I am not sure if the art can capture the board game feeling. I am getting a flashback with the game 'field commander Rommel', fantastic board game but the art and UI of the app were awful. So I am in doubt here ... So keep posting impressions please.
I'd say that you should hold off until you can see extended gameplay and see what you think. Judging from the number of innovative apps I have, I'm fairly confident any app can capture board game play, or reinvent it into a great app experience (i.e. Agricola). The app 'works' OK - just the presentation is a bit amateur and some layout and interaction choices are the most basic possible to make it functional (by that I mean it works but doesn't look like anyone has challenged a developer's 'functional' interpretation of requirements with any UI / UX considerations.) In short, if you are happy for an ugly experience to play.. go for it. But this looks like a wonderful and fairly complex game (lots occurring) and that just exacerbates the issues I'm experiencing.
Whoa, did you just say Agricola was a GOOD example of a digital port of a game? That big awkward town layout with all of the busy animations you have to scroll around to see shoot that so easily could have been conveyed on a single screen? I guess what makes for good vs. bad design/UI is pretty subjective.
Heh.. thought that might contentious! So I don't think Agricola is perfect at all - I wasn't highlighting that as great UI, but I think it shows some innovative design choices to overcome some board game conversions options (i.e. developing a theme into an experience or capturing a board game feeling like D1vi8 mentioned). Granted there is a lot of real estate and multiple screens, which is a bit unnecessary but the choice has been made to go in that direction (rather than efficient use of a single screen) and they have carried it off well, I believe.
I'm getting nowhere with this. Impossible so far. I've gotten my wife hooked. She will stand a chance at beating the game!
Any chance of adding an "undo" button? One of the biggest problems in the UI is accidentally dropping pieces where you didn't want them. Undo would solve that. We've tried many games and actually come close to winning once. The balance seems way off. If you use 5 or 6 Crime rate escalate too quickly. If you use 2 or 3 cops, there is simply no way to investigate the crime in time to have 6 days left to catch the murderer. Well, I suppose if you're the luckiest person alive you stand a chance at winning, but otherwise, it's pretty frustrating.
Totally agreed! After every turn from the cop, there's always an event (yes some cop have ability to skip event if one caught the gangs) but mostly there is always an emergency events that pops up and sometimes more than one events get trigger, not sure why, so it's stacked against the player because the die roll may not be favorable to the player. I don't understand even at the rookie leve which is the easiest level but it's almost impossible to win.
Fellow appreciators... Been sitting on the fence with this one and Twilight Struggle. Any thoughts that could help? Haven't played either physical game before. Like games like Catan, Agricola, Neuroshima Hex?! Thanks in anticipation!
Humm, they are off different beasts entires PPO is a co-op, much like Forbidden Deserts, Forbidden Island, et al, all players must join hands to beat the game. TS is a "epic-struggle" between 2 opposing players. This one is really a struggle! I don't have PCO yet, and as there is a price drop right now. I am grabbing it too