Actually we handed over the title to a developer. They are taking the lead on pricing and whatnot. They are doing all of the conversion and publishing on that end. So not very much haha
21 levels complete and flawless. HTWGames: Ever thought about having a male character with different movement animations as an option? Have him available only for endless levels where it wont affect Lara's story at all. Actually, more characters for endless levels would be awesome. Maybe a robot, a heavy-set character, and some sort of canine.
This is getting a DS version? After all my praise to Polara to them some friends will buy it for sure. Going to reinstall and show it to everyone again
Hey everyone, Just so you're aware, the Android version has now been released for free. You can find it here: http://goo.gl/mon1ty Let all your Droid friends know Happy Halloween everyone!!!
Can someone please tell me where the 2nd a is on lv18? I've looked everywhere... I'm starting to think it doesn't exist. Btw, I'm using an Android. Edit: never mind. I found it. I've now obtained POLARA and the Special on level 32, but it is the first time I've been convinced I cannot complete it with a Flawless. Edit: never mind. I got it. I died 88 times on lvl 44 just trying to get POLARA.That was ridiculous. Edit: I can't get through 47 with fewer than 2 deaths. I always screw up near the end. Edit: never mind. I did it. Edit: And Flawless 50. Is there a vertical version?
New update, but mostly background changes and none in the gameplay BUT... I always considered Polara to have one of the best app icons on the appstore, why change it? To be honest, i think the new one looks like crap compared to the first.
Hey Thread! Just wanted to let all of you on here know that Polara now has a free, ad supported, version (have to point that out just in case haha) for iOS. So if you were ever wondering what its like or cautious about it, now you can try the game out. Give it a try, you might just find a brand new fav in your library!
Polara Polara is a new take on the free-runner platformer that incorporates traditional challenging gameplay with color-switchi… TouchArcade Rating: $2.99 Buy Now Watch Media DetailsPolara is a new take on the free-runner platformer that incorporates traditional challenging gameplay with color-switching strategy. Utilize color coded speed ramps, launching pads, gravity waves, hex bombs, and energy platforms to survive as you escape the clutches of an evil security system hell bent on destroying all those that oppose. Immerse yourself in the world of Agent Lara, a defense system special agent, that finds herself between a massive world power and the sympathies of a rebel cause. Help her down the path of death defying obstacles to find the truth behind her past, present and future. If you want an innovative game that gets your heart pumping and brings a smile to your face then look no further. Many who've tried have discovered the brilliance behind the level design in this game. We challenge you to try Polara and not get pulled into the free flowing but always changing gameplay. Complexity in simplicity.Chosen one of the top Platformers 2012 - TouchArcade.com http://bit.ly/ZAGjkY4.5/5 TouchArcade.com **Game of the Week**4.5/5 148app.com **Editor's Choice**// FEATURES \ - 50 unique and challenging story based levels - 4 Major Boss Battles - 5 beautiful environments - 6 endless unlockable modes - ABSOLUTELY NO IAPs - Fully complemented title- Beautifully painted story artwork - Extended play-through content as story levels unlock collectibles that make you play every level differently Information Seller: Genre:Action, Arcade Release:Oct 11, 2012 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating: User Rating: (36) Your Rating:unrated Compatibility:HD Universal Free version: https://itunes.apple.com/us/app/polara-free/id799054823?ls=1&mt=8 Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #452 Bronxsta, Jan 25, 2014 Saw your big post from last January.... http://forums.toucharcade.com/showpost.php?p=2626074&postcount=396 That's just sad, it truly is. You guys deserve far more success and attention than you've gotten. Thank you for keeping the original game paid and IAP-free. TheFrost Well-Known Member Nov 18, 2010 5,772 0 0 #453 TheFrost, Jan 25, 2014 This ^ Also, Im with Psience about why changing the icon? the other one was perfect. I hope the free version gives people the chance to try it and then buy the premium version. HTWGames Well-Known Member Oct 10, 2011 271 0 16 Game Developer Toronto/Vancouver http://www.htwgames.com #454 HTWGames, Jan 25, 2014 Thanks for saying the other icon was perfect I thought I did an all right job with it. Thing is there was always an argument over the icon. A lot of feedback said this or that...so since we are not selling, what harm could there be in trying something new to see if it catches more attention? If there is pushback, we can always go back to the old icon...but we have to update the game somehow now because Apple put that restriction up. Anyway...sad to hear you don't dig the new one, but it makes me smile that you think the first one was perfect HTWGames Well-Known Member Oct 10, 2011 271 0 16 Game Developer Toronto/Vancouver http://www.htwgames.com #455 HTWGames, Jan 25, 2014 It is sad. But the response to that article was vicious in a lot of forums and responses. We were to blame and at fault and stupid an unprepared and all sorts of wonderful things. Which is probably all true haha but the way it went made 0 sense. What can ya do? I tried to reach out and my hand got slapped. HTWGames Well-Known Member Oct 10, 2011 271 0 16 Game Developer Toronto/Vancouver http://www.htwgames.com #456 HTWGames, Jan 25, 2014 Btw I keep trying to get some people in the review press to try the game out but it's almost like asking someone if they want a bucket of your feces. They just avoid you like the plague. Wish it wasn't this way...and I know it's because they are inundated and all that, but at least a response would be nice ya know? I think they'd enjoy the game, that's all...and I'm curious what their take is on it. Last person I hit up was Patrick Klepak of GiantBomb. I think he'd dig it for some reason. OH! I almost forgot. Kunundrum made it on Vsauce3 eh? That's pretty awesome in my books. I dig Vsauce. If you haven't seen it, go to YouTube and take a look. A lot of cool info presented in an entertaining way. Connector Well-Known Member May 6, 2012 15,512 1 0 In the Chatroom http://thechatroom.freeforums.net/ #457 Connector, Jan 25, 2014 You guys did the right thing by putting out a lite version of the game instead of a freemium bait and switch. This is a great game everyone, give the lite a try! Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #458 Bronxsta, Jan 25, 2014 From the other thread, thought you might be interested http://www.hammerfistclan.com/forum/f14/quality-isn-t-enough-how-producing-good-game-may-have-helped-kill-studio-552971/ From last year, but HTW's struggles and troubles still persist today Just...damn it...sometimes I'm happy to be an IOS gamer and support the platfom, and sometimes I'm disgusted by the mentality and practices that are supported and thrive on the store. That, right there, is real and depressing evidence of the human toil that those practices have. I don't want to see yet another great developer go down. HTWGames Well-Known Member Oct 10, 2011 271 0 16 Game Developer Toronto/Vancouver http://www.htwgames.com #459 HTWGames, Jan 26, 2014 I think it's inevitable that anything that does not conform to a certain paradigm will wear away as it grinds against the grain. Don't think there's much you an do honestly. When the business model lurches forward, and becomes very much the norm, the customer base is set and willing to support large scale business without any intent to self police their decisions. It's working so something must be right with it haha HTWGames Well-Known Member Oct 10, 2011 271 0 16 Game Developer Toronto/Vancouver http://www.htwgames.com #460 HTWGames, Mar 28, 2014 Polara just made the Fun Runners section Polara was just posted in the Fun Runners section of itunes! It's the paid version, which seems to be the app du jour Apple is promoting these days. However, there is a free version if you're interested in trying it out. It's just exciting that they finally put it in a collection and contacted us about it! http://appstore.com/funrunners (You must log in or sign up to post here.) 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Saw your big post from last January.... http://forums.toucharcade.com/showpost.php?p=2626074&postcount=396 That's just sad, it truly is. You guys deserve far more success and attention than you've gotten. Thank you for keeping the original game paid and IAP-free.
This ^ Also, Im with Psience about why changing the icon? the other one was perfect. I hope the free version gives people the chance to try it and then buy the premium version.
Thanks for saying the other icon was perfect I thought I did an all right job with it. Thing is there was always an argument over the icon. A lot of feedback said this or that...so since we are not selling, what harm could there be in trying something new to see if it catches more attention? If there is pushback, we can always go back to the old icon...but we have to update the game somehow now because Apple put that restriction up. Anyway...sad to hear you don't dig the new one, but it makes me smile that you think the first one was perfect
It is sad. But the response to that article was vicious in a lot of forums and responses. We were to blame and at fault and stupid an unprepared and all sorts of wonderful things. Which is probably all true haha but the way it went made 0 sense. What can ya do? I tried to reach out and my hand got slapped.
Btw I keep trying to get some people in the review press to try the game out but it's almost like asking someone if they want a bucket of your feces. They just avoid you like the plague. Wish it wasn't this way...and I know it's because they are inundated and all that, but at least a response would be nice ya know? I think they'd enjoy the game, that's all...and I'm curious what their take is on it. Last person I hit up was Patrick Klepak of GiantBomb. I think he'd dig it for some reason. OH! I almost forgot. Kunundrum made it on Vsauce3 eh? That's pretty awesome in my books. I dig Vsauce. If you haven't seen it, go to YouTube and take a look. A lot of cool info presented in an entertaining way.
You guys did the right thing by putting out a lite version of the game instead of a freemium bait and switch. This is a great game everyone, give the lite a try!
From the other thread, thought you might be interested http://www.hammerfistclan.com/forum/f14/quality-isn-t-enough-how-producing-good-game-may-have-helped-kill-studio-552971/ From last year, but HTW's struggles and troubles still persist today Just...damn it...sometimes I'm happy to be an IOS gamer and support the platfom, and sometimes I'm disgusted by the mentality and practices that are supported and thrive on the store. That, right there, is real and depressing evidence of the human toil that those practices have. I don't want to see yet another great developer go down.
I think it's inevitable that anything that does not conform to a certain paradigm will wear away as it grinds against the grain. Don't think there's much you an do honestly. When the business model lurches forward, and becomes very much the norm, the customer base is set and willing to support large scale business without any intent to self police their decisions. It's working so something must be right with it haha
Polara just made the Fun Runners section Polara was just posted in the Fun Runners section of itunes! It's the paid version, which seems to be the app du jour Apple is promoting these days. However, there is a free version if you're interested in trying it out. It's just exciting that they finally put it in a collection and contacted us about it! http://appstore.com/funrunners