Just great. Now all those friendly Canadians with clog the network and I won't be able to catch my squirtle.
These devs really are amazingly shit at running servers and a game. There should be some sort of special award for being that retarded or greedy to keep launching a game when they can't even hack the server load they already have or fix the games bugs. Given the resources I imagine they have it should have taken days. Also the worst communication ever, would it really cost that much to hire someone to update the public on what's going on. Spent the day out today to play and missed out on a ton of stuff because of how terrible the servers and game are working.
The servers cant take that big of a load at one time, this is like a DDoS attack on web pages. Massive traffic but all at once.
They owe me my 5$ back, I bought pokeballs with it and have lost around 100 because of the game freezing right after hitting a Pokemon. So basically I wasted my 5$.
I don't think anyone expected this game to be as big as it is. Have you seen the videos or the crowds around towns? This game is insane. And they are trying to expand it. I can only imagine the juggling act they are doing with hardware and network. My biggest fault to them is the lack of pr even in game there's no news or anything
Well, you can always contact them. There's a "report a problem" or something like that in the option menu.
If the ball would have caught the pokemon had the game not frozen, you'll still get it. If it would have broken out, the ball is gone. The catching-process still progresses as it would have even if you restart the app.
I find that to be completely untrue many many times my game has crashed on a pokeball and 99% of the time I get nothing at all. I also agree about the pokeballs so many wasted due to server crashes! Also like someone else said you'd think they would have just purchased more servers it's not like they haven't made the money for it and they really are terrible at PR, why make a Super Bowl ad then give basically no info or pr after that
It's not just a matter of 'buying servers'. Hell, with AWD and services like that, servers are automatically 'bought' when demand requires it.
Except that like 90% of the time it happens I let it sit same as that article said today and still when I go back there is nothing in my journal about even battling the Pokemon. So when that happens all the balls used were lost and also no chance of actually getting the Pokemon. It does reappear after restart but if you had a bad run and they escaped 3-4 balls before it froze why would you want to try again and waste more some of the common aren't worth more then a ball or two. Most of the time there is no record of the catch attempt besides my pokeball count being lower.
There is only a journal entry if you catch it or it escapes. If the game freezes on a ball that failed to catch, then neither of those happened. If the catch is only worth a ball or 2, then why would you use 3-4 balls before the freeze anyway? Also if it already avoided multiple balls, it seems pretty likely that the one your fake froze on would also fail to catch. On another note, are you familiar with the mechanics of the shrinking circle, when the throw for the highest chance and where you have to hit? It doesn't matter early on but becomes pretty important after the very early easy catches.
Wow you don't get that even if it's a ball or two that adds up??? And it happens with all of them even fully evolved Pokemon that I've never even seen the base Pokemon you know the ones you don't stop throwing balls at cause you've never seen it in your area. But I guess it works perfect on your phone and you have no issues. Throw a berry and a ball, freeze. Couple balls, freeze. Miss a couple, hit one, freeze. Over and over and over and over. But yeah only two balls I shouldn't care that the freezes took the cash I spent. Haven't had a journal entry other then catching or running away beside no entry at all which ONLY happens cause of the app freezing which ends up wasting anything you used before it. You must have made the game since you can tell when it's going to freeze. Cause I can't tell everything works fine and then it freezes so I'm not sure how you're planning for it since you know it's going to happen. Really since then I found a spot in rural *uck AZ where there are 15 pokestops within a 4 min drive from each other so I don't have to spend money ever again on this BUT that doesn't mean I don't have to be irritated at the money the freezes wasted before I found that spot. Being pretty much crippled and unable to work, every dollar of credit I get for fathers day is huge. Yes I know about the circle.
Anyone else having issue with the compass thingy on iOS? I use iPhone 6S+ running iOS 9.3.2, and everytime I use the compass in Pokemon Go, it won't show me facing the correct direction. I wonder if it's a problem with the app or my device. I've tried the compass app that comes with the device and it's working just fine.
As Blakharon indicates, there is an arcane art to creating game backends, and it's not a matter of just buying new servers. It's about growing and shrinking your fleet with demand to keep players able to log in but not having so much capacity that you're paying for bandwidth no one is using. However, I do agree that the developers made a serious mistake not running with a service that specializes in dynamic fleet scaling. Elastic Beanstalk would have greatly helped alleviate their growing pains, because having done so myself, it is extremely difficult, bordering on impossible, to accurately predict game server needs. It's much better to have a system in place that can deal with it on the fly. It's one of the many reasons EA switched to external services after Sim City and Tapped Out couldn't deal with capacity while Star Wars the Old Republic had a huge surplus of servers sitting around. Clearly Amazon's CTO thought the same thing, because he Tweeted that they'd be happy to help.
Well if they penny pinch not wanting to buy more than they need and then get rid of what they don't need they will just end up needing a whole lot less as people will eventually get sick of trying to play the game while it's like this and stop trying. I know I'm starting to lose my patience with it. By now they clearly have an idea of what they need, they don't even communicate what's going on or what they are up to ect with trying to sort it all out. I think thy made a poor choice going with Niantic