Pocket Trains - (by NimbleBit)[Universal]

Discussion in 'Upcoming iOS Games' started by Sanuku, Jun 13, 2012.

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  1. Robot:String

    Robot:String Well-Known Member

    Mar 13, 2013
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    Game & Web Designer
    Madrid, Spain
    It's a parachute! :D
     
  2. klink

    klink 👮 Spam Police 🚓

    Jul 22, 2013
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    No thank you
    USA
    The same thing happened to me.
     
  3. Slightlynorth

    Slightlynorth Well-Known Member

    Apr 24, 2009
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    Minor bug in (iOS) notifications:

    When you have multiple trains in motion and close the app, the notifications appear to be incorrect. It will notify you when the first one reaches it's destination like it should, but when the last one finishes it shows you it's name as well. It should say "All of your trains have reached their destination" or something like that. At least that is what Pocket Planes did.
     
  4. Lorena

    Lorena Well-Known Member

    Sep 22, 2009
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    #144 Lorena, Sep 4, 2013
    Last edited: Sep 4, 2013
    My first impresions of the beta, are really good. This game is more strathegic than PP.
    The graphics are awesome!!
    Some questions:
    How many time need to refresh the jobs?
    How I can see the profit of jobs?
    Can we change the color of the train? I want to have the same color of the line and the train.
    There will be global events?
    How the crates works?
    I find the touchscreen is a bit impresive when you touch coins seeing the train runing or in the map.
    Thanks in advance.
     
  5. krautboy

    krautboy Well-Known Member

    Apr 20, 2011
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    -you need to leave the station for jobs to refresh.
    -you get what it shows.everything is pure profit. Trains do need repair that you can buy off with coins or parts( from crates)
    -you can't change the colour of the train,but you can change the colour of the track. When you're on a station click on train.
    -i don't know.
    -crates can be opened for 10 bux. They contain parts to build new trains or use parts for repair. It can be done under menu-craft.
     
  6. Train2000

    Train2000 Well-Known Member

    Jul 15, 2012
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    My feedback on the game

    * The jobs need to organized a little bit better. The values for the cars are inaccurate if you are going by the number of "gold coins" pictured below the car value. It seems not to have a direct correlation to the per car average. 1 car for $150 should have more coins under it than 5 cars for $400. This seems spotty at times.

    * I have had all layover spots full at a station and a full train show up. Rather than spend 10 Bux to add 5 more layover spots at that station, I'd rather swap 4 cars that are leaving for 4 cars that are staying or something similar. In pocket planes one could tap a the "X" in the corner of a waiting person then unload a person from the arriving plane, then load the person whose "X" you just tapped to the plane. In PT when you tap the "X" for a layover cars, they disappear and are lost. Can you change that so they stay in the station until you connect them to your train or you exit the station view? ( I hope this is clear)

    * I would like to see either more Bux jobs or less pricey uncrating fees. I'm afraid that there is a false sense of "plenty of Bux" because early n the game you level up more often and get Bux bumps. As I've moved on in the game and my crates are still popping out steamer parts along with express parts, I need more crates to even have enough parts to create an engine, let alone a fuel car.

    All that said, I love the game. I'm level 9 with a tracks from Lisbon to Shaghai. Thanks Nimblebit.
     
  7. Lorena

    Lorena Well-Known Member

    Sep 22, 2009
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    Three ideas:
    I'd like to be an IAP option for refuel the trains in the half time.
    There will be a Trainpedia?
    The jobs list could be better if only appears the jobs available for this line and the price need to be ajusted.
     
  8. turakm

    turakm Well-Known Member

    Jan 15, 2009
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    jealous of the guys in the beta!
     
  9. DeadGuy427

    DeadGuy427 Well-Known Member

    Apr 11, 2012
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    US Army Infantry
    Lacey, WA
    Has anyone tried sending train parts to another player? I have a bunch of random ones if someone has some 'Daylight' parts they are willing to part with!
     
  10. FortyOneNY

    FortyOneNY Well-Known Member

    Feb 3, 2012
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    I haven't run into any issues/bugs as of yet. I agree with an above poster that there should be a list of trains, though I would call it the Traindex (Train + index).

    It would also be nice to have the ability to swap cars out for other cars without needing to expand the stockyard. If I have two cars I want to drop off and pick up two others, it is impossible if the yard is full of jobs. Perhaps a switch yard you could buy as an add on for the station purchased with a combo of coin/bux could allow it.

    I really enjoy the daily events. Are they always going to occur in already opened cities? If so, then perhaps an additional event that may be in an unopened city would be useful to encourage some expansion. Rather than joining crews, the prizes would depend on how many jobs you personally completed over a 3 day span. There could be 4 tiers of prizes, but only the 3 that need the least amount of jobs would be publicized; the details of the 4th would only be known to NB and could vary from event to event.

    That's all I have for now. :)
     
  11. Relharn

    Relharn Well-Known Member

    Nov 1, 2012
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    Another suggestion: I'd like an easy way to see which cities currently have cars in their yard (layovers). A button option on the map perhaps?
     
  12. Robot:String

    Robot:String Well-Known Member

    Mar 13, 2013
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    Game & Web Designer
    Madrid, Spain
    Question: Shouldn't the fuel cars come full of fuel?
    When you add an engine (new RR) it's full. But when you add a fuel car to an engine, your fuel stays the same. You should at least get half a charge of fuel, right?

    Also: are the Stats graphs working properly? It's not moving much for me (just a couple of lines since my beta started). Maybe it's OK, but I was expecting more data there.

    Thanks. The update is great so far. :)
     
  13. Relharn

    Relharn Well-Known Member

    Nov 1, 2012
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    Agreed re fuel cars. Adding a fuel car to a depleted engine should add fuel immediately.
     
  14. FortyOneNY

    FortyOneNY Well-Known Member

    Feb 3, 2012
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    The round city icon doubles in size when there are layovers in the yard, IIRC.
     
  15. Relharn

    Relharn Well-Known Member

    Nov 1, 2012
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    Aha! I was wondering why some city icons were larger. That explains it. Thanks!
     
  16. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
    San Diego, CA
    Unfortunately that would let you refuel for the price of an engine swap (using coins instead of bux).
     
  17. rebartsch

    rebartsch Well-Known Member

    Sep 8, 2012
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    #157 rebartsch, Sep 5, 2013
    Last edited: Sep 5, 2013
    Anyone try Lisbon to New York yet?

    In the spirit of this being a Beta... I am attempting to Shutdown Europe and Open up just North America.

    And yes I am aware this may be a VERY BAD thing to try... :)
     
  18. Robot:String

    Robot:String Well-Known Member

    Mar 13, 2013
    189
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    Game & Web Designer
    Madrid, Spain
    Oh! I see...
    That means you don't keep engine/fuel cars fuel/wear levels in the yard then, right?
    Can you swap a broken engine with a new one?
     
  19. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
    San Diego, CA
    Wear levels are tied to the train and don't change on an engine swap. Fuel levels are also tied to the train.
     
  20. Robot:String

    Robot:String Well-Known Member

    Mar 13, 2013
    189
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    Game & Web Designer
    Madrid, Spain
    Thanks! :)
     

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