Just from deduction, it seems to be yes, based on level, and reorganized every time you log back into the game. (reconnect). It seems to put the guards that are at the highest level "first", first. What I mean is this. Say you turn lvl 39-->40. You upgraded your chicki to lvl 40 first, then your dogia, then your crabfish. Then next time you reconnect, what's going to be from the top, will be: Chicki Dogia Crabfish
Nah its the order of which u purchased them, followed by the level. I upgraded my Rexli from lvl 48 to 50. I previously bought my rexli at like lvl 40. It was at the top of my lvl 50 list, above my Knights. So u organize by selling and re-purchasing.
i was thinking u were going to call my question dumb or ignore it...everybody learns something new but my firedragon is above my dark masko, but i bought my dark masko more recently
level > purchase time but if the level is the same, the earlier purchase guard will be located on top...
Yea,at 48 I beat dd onnfirst try. Definitely should be easy on 47. Is there a build for the dual knights? I'm 1/5 on them. Anything for red knight to beat em both?
hey guys quick question im currently lvl 45 what cc do i do to get blue trifish? i've done the first and second cc's like 30+ times and no blue trifish so far. Thanks.
Any lvl 47 builds to beat DD ive not got luna rabbit or reindeer been looking through the posts because i saw a build but cant find it so any help help would be great
There is a rexli build a few pages back but that depends on if your rexli can use special move often enough as well. Your best and highest chance bet is Knights. Get a red knight, farm some chaos gem.
There isn't. The knights are vastly diff in stats. Unless you are extremely high level, I don't think Tin, who is a lvl 54, can still beat them both with one guard with a good amount of chance (maybe reindeer) The red knight: Low mdef High speed Strong matk and atk The green knight: High mdef low speed Med. matk and atk. That's my experience thus far.
Its buried in these pages somewhere.... ok... red knight, after bonus, I have: 115 def 50 mdef (you maybe able to get away with less) 40 speed (I have 60, but its not necessary) the rest into PHYSICAL attack. may take a few tries but you should be able to take him down with a knight.
red knight is not good in atk, i try the bulbhead at 50 def and 252 mdef it still use a dark move atk to me, when i add to 292 mdef, it switch to normal move but only 160~170 damage red knight: atk medium def strong matk strong mdef weak spd fast green knight: atk medium def strong matk weak mdef crazy spd midium
i thought my aircarri was going to pwn the broodling guards (ground and fire) but the ground's ground matk was stronger than i expected and the fire's spd was high and it double atkd