Universal Pocket Run Pool (by Zach Gage)

Discussion in 'iPhone and iPad Games' started by stfj, May 23, 2018.

  1. Quoad

    Quoad Well-Known Member

    Apr 17, 2015
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    I've gotten very used to the (frankly outstanding) quality of 8 ball as my benchmark for iOS pool.

    This is just nowhere near it, in terms of the controls. For a ball game / pool sim, IMO the physics are deeply unsatisfying. There's no sense of contact, or of friction, or of weight. The drag / stop looks wrong (balls dribble on way too long) and the cuing action is, again IMO, a mess.

    And no spin (!)

    I can't get past playing the first couple of games - it's like fingernails scraping on a blackboard.

    Good luck to them that enjoys it!
     
  2. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    Zach, tiny problem...been able to reproduce this on every single launch on iPhone SE with the latest version of iOS, but yeah, Battery Saver mode seems to turn off when you kill the app/start the app, despite it staying ‘On’ in Options. LOVING this though!
     
  3. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    @PBSNellie, @solarnya - Thanks for the support! I'm glad this is living up to your Billiards experience! I played a lot in college and I tried to make a game that recreated the same feelings even if it was a different ruleset

    @Grist - Yep! It's actually supposed to have GC high scores for standard run (tap on the high scores button on the menu) but they're not submitting properly. It's fixed in the upcoming update

    @Quoad - Sorry you're not feeling it! It's definitely meant to be "Arcade" pool and not "Sim" pool, so if you're looking for fine-grained control this isn't going to be the game for you. Instead it's built around a deep physical cue action and the decisions you can make to play around the idea that power is the only thing you have to work with. It's okay if it's not for you though, it sounds like you're more at home with the sim-style games, and that's great, there's plenty out there already for you :)

    @metalcasket - Shoot! I will get on that. Sorry about that! Glad to hear it's not ruining your enjoyment entirely though!
     
    Andy C83 likes this.
  4. metalcasket

    metalcasket Moderator
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    Awesome, thanks!

    Just curious about one thing...unless I’m an idiot (which is most likely the case), after going Full Game Unlock, I still have to Buy In to play Insta-Tournament it seems? Still have “Buy in” and the 250 coins icon showing up. What am I missing? :p
     
    Andy C83 likes this.
  5. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    yeah it's an embarrassing bug :( it's fixed in the update we submitted last night
     
    Andy C83 likes this.
  6. metalcasket

    metalcasket Moderator
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    Whew...glad I’m not going insane! Anyways, dude...I hate you. How am I supposed to work on my stupid masters thesis when I can’t put this down? I know for a fact that Mr. 3.5 (Carter, of course) has been having similar issues trying to write his review...so...yeah.
     
  7. dragon4ever

    dragon4ever Well-Known Member

    Apr 19, 2009
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    I tried to disable the haptic feedback in the options menu but it’s still enabled during gameplay.
     
  8. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    whoa really that's super weird i'll double check it
     
  9. dukat111

    dukat111 Well-Known Member

    Mar 23, 2010
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    High Stakes mode made me crack my ipad.
     
  10. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    oh no! I hope metaphorically!
     
  11. PBSNellie

    PBSNellie Well-Known Member

    Jul 7, 2013
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    I'm telling you, this game makes me want to go to a dive bar and play pool all night.
     
  12. shfrost

    shfrost Well-Known Member

    Apr 9, 2010
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    Brilliant game!
     
  13. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    2nded, 3rded, and passed into law!
     
    Andy C83 likes this.
  14. masemase

    masemase Member

    Feb 22, 2009
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    So this guy gets featured on the App Store and still replies to everyone here?

    Thanks Zach for taking the time to respond to everyone here (like many others do too, of course); it’s great to be able to support someone who delivers consistently amazing work AND is so responsive to his fans/users.
     
  15. dadiduekappa

    dadiduekappa Well-Known Member

    I like to play this great game and I like to play one hand games. And this is almost perfect for one hand.
    To make it perfect I think you can include a different method to shoot.
    A method where you pull the cue and more you pull more the shoot result strong. Like the spring to launch a ball in pinball.
    Sorry for my bad english!!!
     
  16. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    I think some of my posts got eaten by the forum upgrade :)

    TA is my favorite community in mobile games. It's a blast to be able to come here every time I release a game and talk about it with you all. I really enjoy seeing all the familiar faces and all the new people showing up :) Thanks to you guys for being such an enjoyable part of my career in making games.
     
    jabbasoft, turakm, Boardumb and 3 others like this.
  17. phred

    phred Well-Known Member

    Mar 21, 2010
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    Do the medals that you win during the multiplayer challenges do anything? Are they just for bragging rights?
     
  18. stfj

    stfj Well-Known Member

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    just for bragging rights. if you tap on the medals on the main menu it'll pull up GC leaderboards for each
     
  19. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    Zach, has the Battery Saver issue been fixed with either of the last 2 updates by any chance?
     
  20. e5py

    e5py Member

    Feb 5, 2015
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    Bug found: In high Stakes Pool, if you select the "timer" condition (clear the table in 2:45) and an ad comes on, it doesn't pause the game. Which means the timer keeps counting down while the ad plays.... just lost 21k because I still had a ball left on the table when the timer was up. Really could have used that extra 30 seconds....:(
     

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