Quick update from the devs... PRPG will probably be only on the App Store after X-Mas. The App store approvals for X-Mas closed on Thanksgiving and our schedule was set for one week into December. The good news is that we will take this time to make sure the game is even better! It was fine as it was designed but now we are taking the time to add in our "wish lists" to make it even more fun. Fun is our main goal here at TPG and for PRPG. (It's in the design doc.. really!) Here is the small list of additions; 1. The game was a bit linear (which is not a bad thing with a Rogue style game), so we are giving the players some nice easy "Risk" and "Strategy" options on their adventure. 2. Every nick' nack and object in a level is now destructible. 3. Hidden rooms are now in. (look at the walls for clues) 4. Fire can now make some creatures explode and the splash damage can set other creatures on fire as well. 5. Exits and doors now have consequences and choices assigned to them. 6. More achievements and unlockables! (Well, more than we planned at first.) 7. Traps! (Maybe not a bad thing if you can time them right and oh... lets say a strolling monster gets in the way?... just sayn'...) 8. Retina support. We are looking into a Universal build but maybe forced to having 2 builds for iPad and the 4th Gens. 9. Much more ... but then these would just be spoilers. Sorry for the delay and being quiet on this side. We do check the posts everyday and your comments are well received. A game play video will be coming soon. (No lies... a promise) Cheers! Steve.
Oh man, I must have missed this thread the game looks amazing though! It seems like you guys put a lot of work into the game and I like that, I love it when developers show they really care about the product they are producing.
we're pretty excited about this game over here too. I know the TP guys are really hard at work on it, and we're going to jump in soon to start testing. Be looking for more info in the next few weeks!