Have finally crossed the ocean at lvl 11. Thought I'd share some tips I have noticed. Early on, quadrant out so you can run quick taxi routes with lots of traffic. Once you're near level 10 and Birchmarks become available you should be planning your next stage of development which is to phase out class 1 airports (class 2 can not land at class 1 airports!). I've closed most of the small ones, even the ones they give you initially, and began to retire small ranged aircraft. it sucks to lose half your investment on airports but closing small ones for bigger ones is required. I then began to purchase blue and red airports down to South America and crossed to Largo (Birchmark can make the trip from the blue in Brazil). From there it's expansion either through the middle east or up to Europe. I'm going for the Middle East so that it's more of a linear path for flights all the way to Asia. This is so that I can take advantage of layovers while I build out the Birchmark fleet better along with maximizing distance to flight worth. You really want the bonuses for carrying all cargo to one spot so pay attention to when new jobs are about to roll over, load up as many from the destination you want that are available and then after the roll-over see if you can fill out the remaining spots. Even if you can't, travel to a destination before and see if anyone else needs the spot. You can really maximize the bonus if patient waiting for job rollovers.
I believe pearjet is 1 or 2 more levels after 11 so you might want to consider saving slots and buxs for pearjet
On the FlightCrew page - it seems that even though the event timer is counting down as normal, the stats "jobs by flight crew" and "jobs by you" have not changed in the last 24 hours, which I find weird. The numbers are stuck at what I saw 24 hours ago yet since then I know the crew as a whole have done even more jobs and I know I certainly have. Is anybody else having this issue? I restarted my phone/the game etc - nothing has changed. I'm just wondering if all the jobs I am doing to Brisbane will count and add to the number frozen there and that all the progress won't be lost? On another note - are Nimblebit active in this thread? They seem to be active at neogaf but I would think given that we have the largest crew and most active thread for Pocket Planes they would at least stop by here! Weird!
You assume you plan layovers, but you don't. Let's say you've got a 3 capacity plane but you don't have 3 things headed to the same place, so you grab 3 things head to the nearest city, drop off the two who aren't at their final destination, check and see if you can "combo" now. If not, grab, if possible, 3 non-lay overs, head to the next city, rinse and repeat. Unlike in the real world, people and shipments will stay in layover status indefinitely without heading to the counter and demanding a refund so it's *always* to your advantage to build up a cache of laid over goods and passengers to increase the odds of getting the bonus. The only time you want to not lay over something is if you actually need them to fill a plane, otherwise just kick everybody not at their final destination off and leave them there. There's absolutely no penalty to laying over, you don't miss flight time because there's no planning involved beyond being slightly intelligent about your pathing for your given airports, and you can't earn 25% extra any other way than blind luck.
Since last night the global events stopped updating my flights to Brisbane. I have been at 102 trips for 350th spot for 12+ hours. I have dropped at another 2 dozens there. Any idea what is going on with this? Thanks, Munkie!
Three-day reader, first-time poster! I've played Tiny Tower for a while, thinking it was the most awesome iOS game ever, and then NimbleBit comes along with Pocket Planes and somehow tops it! I. LOVE. THIS. GAME. As many people have already said, PP requires a lot more strategy than TT, which I really like. It feels a lot more rewarding when you do well knowing that you put a lot of work into it (well, "work", it is a game after all). I'm currently LVL 15 with 17 airports and 10 planes, half being Pearjets and the other half being Birchcrafts. Started in Canada and spread southward though the Americas, and just now started spreading into Africa with the purchase of Lagos. I'm finally really getting some good income from layovers after trying a few different systems. At first I tried a couple of hubs with planes limited to a couple of cities each, but the hubs got congested pretty quickly. What's really working for me right now is a sort of chain system. All 17 of my airports are Class 2 or 3 (14 and 3, respectively). What I do is have one airport responsible for the flights of two (or three) nearby airports. In this way, it goes something like this: San Francisco is responsible for Seattle and Honolulu. Detroit is responsible for Toronto and Boston. Monterrey is responsible for San Francisco and Phoenix. Miami is responsible for Detroit and Atlanta. Guatemala is responsible for Monterrey and Miami. Lima is responsible for Caracas, Recife, and Buenos Aires. Recife is responsible for Lagos and Salvador. The tricky part is making sure the layovers don't cap out from dropping too many people off. While this is manageable on the endpoints of routes (Detroit, San Francisco, Lima, and Recife), it's really easy to just pass through the middle of the route and forget to move people out of those airports (Guatemala, Miami, and Monterrey). It's really just a matter of paying attention to the map and sending a plane to an airport that needs layover attention.
Here's an interesting thing about the in-flight view of your planes. As you know, coins (common, +1), big coins (uncommon, +10), and cash (rare) periodically fly from the side of the screen the plane in view is currently flying toward. The faster the speed of your plane, the higher the frequency of currency appearing, making it advantageous to always have your fastest plane in view when collecting coins and cash. However, the currency also moves faster across the screen, so stay alert! Now for the interesting thing. From what I've seen, the relative frequency of currency is actually slightly higher in the view of a westward-bound plane than an eastward-bound plane. That is, coins and cash appear slightly faster from the left side of the screen than from the right, even with planes with identical speeds. I'm not sure if this is a bug or not, but it would be nice to know if anyone else is experiencing this.
I wouldn't think too much into something that is based on chance and random rolls of invisible dice, law of averages would say with so many people some are going to see more one way than the other just based on the probabilities alone.
Its been established that faster planes give you a higher chance of finding coins and bux. East-west theory.. not yet will check it out
I wasn't actually referring to the probability of any specific type of currency appearing. The frequency of anything appearing is constant depending on the speed of your plane (something every 2 seconds for a 200 MPH plane in view, for instance). I was just saying that this frequency is slightly higher for planes flying toward the the left than for planes flying toward the right (every 1.9 seconds from the left versus every 2.0 seconds from the right with identical plane speeds, for example).
Oh ok sorry for misunderstanding you In fact I just pulled up some one else's iPad next to my iPhone on sepperate accounts, it does actually feel that one way coins fly faster than the other. I think you're actually making some sence so maybe it's better to view planes going left after all. Thanks for correcting that though because I checked and I think you might be right lol What planes are you using to get that result? I was looking at birchcraft. HAHA, you know what's funny, I just saw two bucks fly past in a row
Ok there is one question I need to ask. Do we need to have a Internet connection to play placket planes???
Just a thought for the developers. Not sure if this has been discussed before. What's the likelihood of having the option to transfer Buxs & Coins in-between games from say Tiny Towers to Pocket Planes? Maybe a daily limit of 5 or 10 Buxs a day to be fair to the rest who only started off with Pocket Planes? I have invested way too much time and sleep into Tiny Towers to let my Buxs and Coins go to waste! That's if NB has no plans to update Tiny Towers anymore. Not sure how big of an impact it will be on the IAPs though. At least it will keep all the other NB games alive unless the developers plan to let Tiny Towers die a slow death?
I was looking at Birchcraft too, though I've seen it happen with other pairs of aircraft as well since I've started playing. And back-to-back bucks are always awesome.
This would be a pretty epic idea to implement. Or even have a new city on the pocket planes map for the place where tiny towers exists. Every so often you get to fly a special VIP to that place which goes into the tiny tower game for a big boost. Could even work the other way round and there could be an air port waiting room on tiny towers to put people into pocket planes who then reward you with rare plane parts if you take them where they want to go.