Really, it doesn't matter as long as you have a level mix of passenger / cargo planes - whether thats M or P/C. Airports seem level in what they offer. I tend to go for specialist P and C, but have a couple of M planes too, just because of how the market offers went.
I really want to like this game. I already spend a few hours into it but I don't have the feeling I am playing it right. I am level 6 right now and the best job made so far gave me about 600 coins... I started in North America and have most of my airports in Canada and have two blue airports (Detroid and Boston) but I don't get enough money to expand. This game needs defenetly a beginners guide. I didn't play tiny towers and most of the time I don't have the feeling that I know what to do...
The beauty of the game is there is no right or wrong. Seems like you're doing pretty well to me. I'm lvl 10 but I only had 1 blue airport when I was lvl 6 (saved up for a red airport recently). It's a classic learn as you go along game. I've upgraded airports and planes, then realised it was probably not worth doing at that time but that's how you learn! For all I know, I could be playing extremely badly too! As long as there's progress it doesn't really matter
Depends on how far you're flying. You want to put as many people/cargo as you have slots on a plane. That way you get a 25% bonus. If you're flying short- mid range, $600 is a good profit. If it's across Canada, or the US, then you could probably make a little more if you keep your flight in as straight a line as possible.
True! Specialist P or C is easier to read IMO. When you need to get the bonus, you need to search the passanger or cargo destinated to the same location. P or C flight can give you a faster way to filter out which can have that bonus. But futher onward, if you get specialist like 3P/C or even to 4P/C. An airport, even Class 3 one, will not always fulfill it. You need to pick up some and wait for the job refresh in order to get the full team.
Yeah I guess they both have their advantages. I tend towards specialists for the reason you state, about ease to fill the plane, but also like you say, it can be annoying when you're trying to quickly fill a plane but realise you have 2P and 2C slots! Another beauty of the game I guess - you have to wait and wait until you can buy the parts to build your perfect fleet! I don't think it's beneficial to always wait for the 25% bonus though. The time you're wasting in waiting for that possibility, you're wasting the profits you'd make in that flight time. I tend to just do as many flights as possible - even if the profit isn't large. I also try to make as many planes as possible finish in the best airport possible (i just bought london, my first red, and try to direct my planes there even for less profit, because the job options are vast)
I started out going with mostly specialists in P or C (mainly due to being easier to read as mentioned), but lately I've been leaning toward M's. Honestly though, I feel like they probably average out in efficiency in the long run. Also, I have found when I arrive at a "crossroads" type airport where I've dumped a bunch of layovers, I find it easiest to just dump my onboard layovers, and then read the total list from scratch to contemplate my next move.
I'm quite intrigued by all the layover stuff. I mean, is it really THAT beneficial to plan stuff like that? Seems to me like the time it takes you to plan a layover, you're missing out on a few minutes of actual flying time in which case it's poinless! The only thing that is annoying me so far, is the fact i've build my first class 2 plane, only to learn I can only fly it between Berlin and London which is just beyond pointless. Seems like class 2/3 planes are only useful when you have a LOT of airports.
Not necessarily a LOT of airports, just very well-spaced, high-population airports. Until you get into the 6+ cargo range, the goal is just to deliver packages across the farthest distance possible.
I'd say it's somewhat beneficial. It's a 25% bonus, but as you pointed out, it does take an extra little bit of effort and planning. For me part of the fun is building the combo's (combo is the term I've heard other members here use). And I've noticed with the current global event in Brisbane, there are several other (normal) events going on in Australia too. I suspect the developer maybe planned them to run somewhat concurrently. Back to layovers- they are useful for me when trying to work on the normal events at the same time.
Agreed. My planes are always in the air, they don't stop for layovers unless the destination is an event airport (class 1). The 25% layover bonus is worthless to me since all 17 of my planes earn no less than 1000 coins per flight by themselves.
I guess it just seems strange that at level 10 I was able to build a class 2 aircraft even though it is pretty difficult to have an adequate amount of class 2+ airports at the same time. I'm obviously keeping the aircraft for when I do have more airports. I'm in Europe, so in the not too distant future I hope to add Paris, which would be my second class 3 airport, as well as Barcelona and Madrid, which would be my 2nd and 3rd class 2 airports. Then it would be beneficial i'm guessing. I don't really know if my approach was good, but I just bought every airport, no matter how small, in the vicinity, so I had more, close options.
It is obviously a pretty big bonus, but the amount of planning involved seems a lot to me. Then again, even small airports have a few layover spots so I guess the developer had that in mind and intended it to be used regularly. I just wonder whether it's actually THAT worthwhile when you take into account the lost income from taking a passenger / cargo where they didn't want to go.
In reading through the thread, I haven't seen many sharing my strategy. I upgraded to all class 2s as soon as I could, slowly working away from small airports to more spread out blues and then reds. I now have 7 Birchcraft-Ms, and the 6 airports I use are all class 3: New York, Chicago, Los Angeles, Mexico City, Lima and Rio. (I also have Brisbane and Rockhampton with a Wallaby-M for the event, but that's only temporary). The flights take longer, but my avg daily rev is $173k, and has only gone up since I decided to go this route. The class 3 airports just have so many more jobs and with fewer cities I find that I can get the bonus much easier at any given city than when I had a full 10-12 cities. Theoretically I could expand to Lagos as a fully upgraded Birch will reach there so I believe I could eventually stretch across the world with my current fleet, but I don't want to invest the bucks upgrading all the planes. Once I hit lvl 14 and can get the Pearjet I plan on expanding across the ocean, and continue just getting class 3 airports. Only picking up lower ones when there's an event. (Like the local Dallas event) I dunno, this seems to work for me, but YMMV. Just wanted to throw it out there as a possible alternate way of playing.
I know what you mean. After I got a class 2 plane, I was excited. Then, I found I didn't have enough class 2 airports to stretch it out and fill it up..... felt like I had an Indycar but couldn't take it beyond the parking lot. It was only earning a fraction of what my smaller craft were, and felt like a hassle for the time being. So I parked it in the hanger and pulled out an old one until I expand my reach.
More small close airports means more potential destinations with less selection per location. This makes combos much less likely for larger planes. When I hit level 10 and started building class 2, I had no difficultly spreading across the America's from north to south, with a few airports in Australia for the event as well. I am playing around with layovers to feed the bigger airports to ensure constant bonus flights for my bigger planes, but I'm not sure it's worth it with my planes' current capacities (3 and 4) and the amount of customers at the larger airports anyway.
Thanks for the input! It sounds like a very positive strategy. I've only been playing for 2 days, and my daily rev is 116k (mainly because i'm still in the obsessed stage and spend my life dealing with the airports). I just don't how quickly I could apply the strategy! Being in Europe, it seems easier to do because there's class 3 airports in pretty close proximity. I might try and aim towards closing some of my rubbish airports towards the class 2's. IT does seem like the way the developer has aimed the game towards.
But surely, although there are less combos, there are more full planes using less fuel? I admit, I rarely get large income from a flight, but most of my flights are 5-10 minutes, so I can set another one off in no time. Still - the fact this thread has 150+ pages of comments is a testament to the depth of the game!