Two words: WOOOOOT!!! CONCORDE!!! I would've posted a picture but im on my phone so later. Woooooo!!!!
LOL. Grats I just got mine too. And it's nice that for once the 6P 2C is and advantage for the global event.
Aww PP 's been nice to me lately...I have great fun playing... Btw is maple really not available for the iOS version? I really wanted to try it fly... Hoping for someone to trade a maple with me though Don't have much to trade anyway ... Ps: still waiting for a trade for Concorde body in another thread ...
When I emailed them about a missing part earlier this week I mentioned the part delivery crash issue and was treated to a little nugget of info about the update. And I quote:
The iOS app update approval process usually takes up to 8days, I wonder how long it takes when they include the Mac OS.
BUG FIXES!!! Is it too much to ask that the app doesn't instantly crash every time you receive a gifted part? Or that the UI doesn't slow down to molasses and subsequently crash after every job refresh for high-level players on an iPod Touch? I would be content if they didn't spend time on major new enhancements, but simply made the existing app less buggy. However, the two simple additions that they could make without major effort are to add new aircraft (like when they added the Mapple and Kringle Kruiser) and to add new events (which may require some more costumes and special cargo). Any new costumes created for new events could also be added to a Tiny Tower update, so they kill two birds with one stone.
I concur about the constant crashes (I crash every 5 - 10 mins of continuous play). And I'll add another THREE interface changes: 1. A button to auto show the bottom of the screen (for both Tiny Tower and PP). It takes a LOOOONG time to scroll to the bottom on the job list page, parts page and GC page. 2. Allow us to gift multiple parts at one time (instead of the current one part each time). Or the ability to gift whole planes. I keep losing track of what I've gifted. 3. Allow jobs to be filtered by bux, in addition to the current all, P and C filters.
You've obviously put a lot of thought into this & your ideas are interesting & well-presented. Virtually all of them, however, basically benefit the already-hooked more advanced player. Nothing addresses the major points made in the article that there are too many choices (some of which are illogical & have punitive results), too little guidance, & too steep a learning curve which eventually scares away the newer players. IMO, it's exactly those players NB needs to attract & keep so your ranks keep growing!
Next update, the bug they should fix is if I'm scrolling when a plane lands, the plane I'm loading freezes and then auto loads and I have to unload and reload. As far new planes I would like to see an eight or twelve seat military craft that is truly utility, meaning its not locked to a 50/50 split, you got twelve spots you can put any twelve things in it you want, just like real military choppers. Since this is so versatile it should cost as much as a cloudliner or even be a rare plane.
Oh yes ! I hate the fixed no. of passengers/cargo. They should just have just N slot planes that can take N jobs, regardless of P or C.
Cyclones VS Sequioa Currently I have a fleet of 20 Sequioa M and 2 Concorde. 12 of the Sequioa run LA-Tokyo and 8 of them run Lima-Jakarta.. The concordes kind of do whatever ther want. What I'm wondering is - would I be better off replacing them with Cyclones? Say 8 for LA-Tokyo and 6 for Lima Jakarta.. I think I would make around the same coin wise but I would see a lot more passengers and get more bux jobs.. Just thinking. Someone who is smarter and has more free time tell me what I should do.
I wouldn't replace them. Just add Cyclones when you open more slots. I have 56 planes running, and that includes all the Sequoias and Aeroeagles I bought about 20 levels ago.
thks for sharing that info mate It depends on your setup, your need for coins, and your playstyle. The additional 2 P/C slots don't change much. The range is almost the same, a bit longer for Cyclones. The only difference I have is that range upgrade Cyclones can do NY<>Istanbul or Cairo in one hop where the Sequoia need to transit through Paris/London first. Useful but not essential. The speed is the big difference. So it's more of a matter of how you play. And as faster means less profit, it depends if you still need coins or are already chasing Bux. Faster meaning less coins per trip, but more trips if you're playing for long sessions of an hour or check very often your game. Cyclones will be better. If you check a few times a day and play 5/10 minutes Sequoias make more per trip and will net you more coins. Faster also means it costs less Bux to boost the plane to its destination, sometimes useful. And if you're trying to get a lot of jobs for global events, speed matters. Also Cyclones are very expensive planes to buy and upgrade, almost twice the price of Sequoias, so you need a lot of Bux for an upgraded fleet of Cyclones. A fully upgraded Cyclone will cost you 572 Bux vs 312 for a Sequoia. And as Andrwsc said, keep the Sequoias in the hangar, they can be useful when you'll expand your plane slots. I did change all my Sequoias M for Cyclones M around lvl 40/45. And only recently did I upgrade their speed as I don't care about coins at all At your level, I would use my Bux in a big coin trade to expand my plane slots to 30, and add Cyclones in the new spots progressively, rather than spending the Bux to buy 20 Cyclones.