According to some recent analysis by SpudWreck, opening airports increases the amount of jobs available, but it doesn't seem to be linear. In other words, if you double the airports open, you don't double the jobs available. The reason being, you get slightly fewer jobs per destination in each airport. I'd love to see some further stat-gathering on this. If I could easily start a new game without wiping mine out, I might do it myself. To summarize the exchange below: 5 airports, 23.04 jobs on average, 5.76 per destination. 11 airports, 40.92 jobs on average, 4.09 per destination.
Dangit Vicsark, you've piqued my interest. When I get home I think I'm going to work a way to get a minor fast-route into my set up. Probably do Paris/London to Beijing. Add a new rule to my Sequoias to make them feeders, put a single Eagle going between London and Paris. New rule would be something like, if the sequoia is in Tokyo or Seoul, load to feed Beijing first. I'd have a logjam of Seqouias in Beijing though... Maybe I'll have a pair of Sequoias fill Beijing from Seoul and Tokyo, and when Beijing is at 60/60 have them fly south, then when Beijing gets low just grab the next two Seqouias in the area and make them fill it back up... Hmm... If I add 2 cyclones doing the short route they'll probably take about, what, 20 mins to go one way? Do you have that number handy? That would be a fairly slow burn on layovers, I'm just worried that if I don't play it enough that my Eagle jobber is going to end up being a dead slot...range upgraded though I could use it to burn layovers also if I'm totally full....
Here are a couple of tips, in my humble opinion: Expanding: A decent rule of thumb for expanding is this: Do you ever run low on cargo to fill up your planes? If so, add another airport. If not, add another plane. I'd recommend adding an airport or two near New York and an airport or two near Moscow, and using them to 'feed' your long flights. You can use a small plane on each end to move guys around locally, and keep using your big planes for the long routes. Trading in Bux: When at all possible, save your bux until you are ready to spend the gold and then trade in as many bux as you can get away with - saving only enough to cover any plane parts you are collecting. The conversion rate of bux goes up based on how many you are trading in. They are a lot more valuable in big chunks.
On the topic of cities and populations, does anyone know the basics on how Advertising works? What I'm really wondering is whether it adds completely new jobs to the job pool, or does it give that city a higher proportion of available jobs? For instance, say you have 5 cities (A,B,C,D,E) and they have 20 jobs in each one (5 to each destination). If you advertise in city E, will ABCD get extra jobs, or will they still have 20 jobs but just a higher proportion of them be for city E? I assume they actually spawn extra jobs per city, otherwise if you advertised in all 5, it would just cancel each other out. Anyone have an understanding of this?
That is one thing I am finding about your build Pezmage. Once it is up and running it takes quite a while before any interaction is needed. The idea of a fast route mixed in sounds interesting. I need to find a nice mix of micro manage and check a couple of times a day flights.
Exactly! The whole point of my sequoias setup was that it required very little input once it was up and running. I'm having to look for another game to fill time during my lunch break now since I get everything in the air in about 10-20 mins and then need to do nothing for an hour!
That's what I'm enjoying about it now, I got 17 up in the air and can leave it alone for a little while!
Yessir, that's what I really liked about Tiny Tower. I could check in like, twice a day and still do really well since some of the stores took 12 hours to restock and would be selling for a really long time. Pocket Planes doesn't have anything like that I almost wish that there were different regions in the game where you could zoom in to a local level and micromanage really short flights for small amounts and zoom out to the global level for really long flights. Make N.Y. to Shanghai take like 5 hours, but be able to zoom in and have dozens of small little local ports that don't interact with the global map to zip around in.
I totally agree. I wanted the epic feeling of sending my first flight off to a new part of the world, but taking on 80 minutes or so it takes a little away from that. I would love to set them off before bed and wake up to them just about to land. But I suppose it makes it too long to get going in the early days.
I like that as well but it is a little too hands off. Now I need to find the middle ground. I like the ease at which I can fill and moved planes around with your setup though. So I don't want to lose that aspect.
So I've got my plan, I'm going to have to use cloudliners since plane slots are at such a premium. Going to go from Sao Paulo to New York or Chicago. Takes like 20 mins to make the flight. Don't have to add a feeder for the South America side since my Sequoias can fill it up stupid fast. Will have to add one Eagle to the U.S.A. Not sure if I want Sao Paulo to load for Chicago or New York yet... Not sure if I want Sao Paulo to get layovers for both cities or not... Not sure if I want to make it only be Cs or Ps or use one C and one P....
A copy/paste from a previous post I made, because I can't be bothered to retype it (iPads are great and all, but full sized keyboards are much better for typing): In that example, L.A. and Beijings are my hubs, and the small aircraft are my feeder aircraft, and Tokyo, Seoul, Honolulu, San Fran, and Seattle are my feeder cities. The feeders 'feed' the hubs with jobs. The routes to the feeders radiate out from the hub airports like spokes from a hub.
I now have 18 planes and 21 airports. When I added my 18th plane an odd thing has happened. The game now freezes up every five minutes or so. I have to close the game and restart. Pocket Planes will pop up and then shut down. Then I can start the game and play for another five minutes or do before it freezes again.
Does it freeze forever? I've had cases sometimes where the game would apparently freeze. But you just have to wait about 1-2 minutes and it will unfreeze itself. Also I have an interesting observation. Has anyone noticed that sometimes, for no reason at all, you would receive coins or bux? Like when you are not soon anything, and no planes have just landed. My theory is that maybe it's lag causing the coins/bux from an earlier flight to register. Truly mysterious.
I am impatient. If it freezes for more than 30 seconds I shut it down and restart it. So far it is running better now. Thinking it may be the hot weather causing the iPhone to get warm and thus cause issues with the game.
That'll be when you have a plane stopping at multiple destinations. You get paid enroute rather than all at the end.