Yeah I'm using all Ms at the moment too, my plan is to have pairs of C's and P's so that they kind of operate like a split 17/17 M.
My thinking too. Run them in tandem. I'm running 7 flights over around an hour flights each, and the layovers are still almost constantly full so i could easily do the same with all cloudbusters.
A strategy guide I found : It is sometimes profitable to "deadhead" (fly an empty plane) to a busier airport. You can offset the cost by watching the plane in flight, and grabbing coins/bux out of the air. Jobs that pay Bux are worth more than G jobs. 1 Bux = ~500g (more if you're exchanging more). It may look like a job isn't profitable, but that's because the game doesn't factor the G value of Bux. It's sometimes good to let a plane sit in an airport until the jobs refresh. If there aren't enough jobs, or the wrong type, you can wait. At the top of the airport screen it shows when new jobs are coming. You can load your plane with existing jobs, that will be "safe" from the refresh. Then you can hope for more jobs to the same place as you've already boarded. Don't expand too fast. Making a lot of short hops can be very profitable. And the fewer airports you have, the better your chances of grouping jobs for bonuses. Don't be afraid to close airports to optimize your routes. Name/color code your planes, based on capacity/type/range, etc. Helps to see at a glance what your planes can do. You can participate in the world events by joining a Flight Crew. You don't need a "full" route to the event city. You can "remove" one of your planes to the Hangar, open the event city and another nearby airport and then place your Hanger plane in the event city. Then simply shuttle back and forth between the two cities, grabbing the blue jobs for the event. Early in the game, "M" class planes are very valuable. They can carry both passengers and cargo, making it easier to pick up bonuses from smaller airports. As you near level 10, be careful about buying new planes. Class 2 airplanes can't land at the Class 1 (black) airports. Make sure you have enough Class 2 (blue) airports to keep those planes busy! Getting across the Atlantic is problematic at early stages in the game. You can try to hop Class 1 aircraft through Greenland and Iceland, but those routes take you far out of your way, eroding profits. The shortest path across the Atlantic is probably from Recife (South America) to Monrovia (Africa), but this distance is outside the range of a Class 1 aircraft. A Class 2 aircraft can make the flight, but it can't land at Monrovia, since that's a Class 1 airport. Probably the earliest, direct, trans-Atlantic flights between major cities is to go from Boston to Madrid. This distance can be made, barely, by a PearJet or an AeroEagle, but both will require a 5% range upgrade. See Flight_Economics for more insight into the factors governing profitability of aircraft and flights. Using Layovers Layovers are handy for grouping jobs for big bonuses. If you have a full plane and all the jobs go to the same place, you get a big coin bonus. Drop jobs off at busy airports, so you can better group them. You don't have to fly your entire flight plan at once. You can make a stopover at an airport between. So if 2/3 of your flight is going to a place, go ahead and fill the 3rd slot. Only fly as far as your "odd job," and then hope to fill the space with a job going to the same place as your other two jobs. Airports show number of layovers on the map. If you have a layover job somewhere, that airport will show "1L" next to its name on the map. Airline Networks When flying people and cargo around, one of the goals of the game is to do so in an efficient manner. Profit is determined by the straight-line distance between the origin and destination airports of the payload. However, particularly with low-population airports, there isn't enough payload for a single aircraft to service the airport exclusively, at a profit. Balancing "minimizing flight distance" and "using aircraft efficiently" becomes a major point of the game. Middle-stage games require also thinking about overcoming the increasing cost of flights due to weight, primarily by ensuring the plane is fully loaded between cities. Theoretically, the best way to earn coins in the game is to pick a straight line across the globe, then staff planes to carry passengers and cargo from one end of the globe to the other. Unfortunately, events often close airports. A good flight plan strategy should be able to handle an important airport (or two!) being closed, perhaps for up to 24 hours in the case of fog. Ad-Hoc Sometimes the best plan is not to have a plan, particularly early in the game. WIth a limited set of airports and aircraft seats, most operations will result in a profit, and the cost of flights is kept relatively low, as the weight of the plane remains low. Hub and Spoke Eventually, game expansion runs into one of many limitations: The increasing cost of plane slots requires connecting airports that are increasingly far away Geographical boundaries (oceans, lack of airports to provide connections) require the use of longer range planes Class 1 planes having to go around larger barriers reduce the profitability of planes making long trips. To expand successfully and efficiently, larger capacity (5+) planes should be serviced by a dedicated set of smaller planes, at airports that are large enough to handle the layovers necessary.
I'm now level 20. I have 200 bux and 5K of coins. My principle route is NY--> London or Paris or Moscow. I have New-York, Dallas, Los-Angels, Miami, Mexico, Guatemala, bogota, Lima, London, Moscow and Paris. I have 12 planes. ( 4 aero eagles M, 1 pearjet P, a fogbuster C, 3 kangoroos, 1 Mohawk M, 1 bichcraft M). My aero eagles, the fog and the pear are doing the big jobs. The birch is feeding London with Paris and Moscow. All the other planes feed NY from everywhere. What should I do know?
Admittedly, PP is fun, but it seems too "come back and check" based compared to TT. TT let you only check once a day and still make decent amounts of coins, but PP gives you this feeling of "I must check every hour".
Bug? Or not bug? Tell me what you all think about this: I have a cargo that is destined for Chicago in my Shanghai airport that is worth 8 bux. I fly it over to my Seoul airport to layover there for a while. I bring the 8 bux cargo back to Shanghai later but when I offload it from the plane, it's no longer a layover since it's back in its original airport. Is this a bug or was the game intentionally programmed to act this way? And if so do you agree with the way it operates?
Pretty sure that's intentional. I've had that happen to me before too when I'm not paying attention and moving bux jobs around for whatever reason. Kind of a pain in the butt but I can't imagine any way that they could display the home city without it being super cluttered, and I can't think of any other situation where that information would be the least bit helpful.
I have thought/plan that I'd like to bounce off everyone where. Currently I only have 2 blue cities open. (the rest of Class 3 airports) - I have a squadron of Aeroeagles that are dedicated to ferrying flights to SF/ I'm thinking about going into Sydney+Melbourne. It is worthwhile to fly aeroeagles from SF to Syd/Mel - assuming full flight + bonus? I was planning to connect from Jarkarta into Syd/Mel. All my aeroeagles for class 3 upgraded fuel tanks.
The fares are based on straight line distance, so you want your route to be in as straight a line as possible - any deviation from this line will cost you extra in flight costs but won't earn you more money in fares. But it will be profitable to fly from SF (well I'd suggest Los Angeles as it's class 3) to Aus, it just might be more profitable to go to/near Japan instead as it's a bit more direct. Plus Sydney and Melbourne are both only class 2 so you'll run out of jobs - I did when my route went there.
Understood. Thanks for the insight. I already do LA to Tokyo - which is relative straight line. I'm just wondering whether its worth closing down all the Blue airports and make it all Red airport with all Class 3 planes. I don't have a problem with retiring all my Class 2 planes. I just want to know if there is an angle or an edge in keeping class 2 cities and airport.s
LOOKING FOR: - Any Sequoia's preferrably complete, but will trade for parts too - Cyclones-M LET ME KNOW! GC | | | v
Hi I'm looking for a bit of advice on where to go next in my game. I'm level 14. I currently own Honolulu, Los Angeles, Dallas, Phillidelfia and New York I have 12 plane slots comprising of 2x pearjets, 4 birches, two kangaroos and 4 wallabies for odd jobs. Im making decent money but im finding filling planes can sometimes take awhile and it might be time to expand. Any advice would be greatly appreciated thanks!