So I went ahead and used the distance numbers on http://therustysnowman.com/proj/pocketplanes.php to get distance from Buenos Aires to Sao Paulo and Buenos Aires to Tokyo and compared those distances to the coin amounts for a passenger from BA to both. The distance from BA to SP is 481.69 (rounded) miles or whatever unit of distance you want to use, PMs? (pocket miles?) and you get 170 coins on a passenger. So if I'm given 170 coins to go 481.69 miles I'm being paid roughly 0.35 coins per mile on that flight (unless my 5th grade math is wrong which it could be.) BA to Tokyo is 6327.29 (rounded) and you're paid 1631 coins on a passenger. So on that flight I'm being paid roughly .26 coins per mile on that flight. So yeah it looks like the shorter flights are making more per mile than the longer flights, unless I'm doing the math completely wrong or the distances given on the website aren't correct.
Yeah that's the not-straight-line problem. I would imagine that the game produces the coin-per-mile on a straightline distance, but when you're going long distance you're not getting a straight line. So even if you had a direct line on the long distance flight you'd be making less, and the not-straight-line is digging into that amount even farther in increased flight cost.
I agree! I've heard that the ratio is 1:1, but from my own experience, you definitely make more coins per mile on shorter distance flights. I don't have exact numbers for my proof at the moment, though. Oftentimes, when flying short distances, say a 2 minute flight, with a full plane, my profit will be around 250 coins. That's 125 coins/minute. However, if I take the same full plane and fly it to a city that's 5 minutes away, my profit is usually around 350, which is 70 coins/minute -- a lot less than the average profit for the shorter flight! This makes sense to me, though. If you focus on shorter flights, thus investing much more time into the game, you should get more money than someone who checks their long distance flights every hour. The downside, of course, is that it's much more time consuming an requires more effort.
The only problem I have with using time as a measure is that we can't get accurate enough times to make that math. If it says the flight takes 1m it could take anywhere from 1:59 to 1:00. So if you have a flight that was 2 mins, and takes 2:00, and your other flight says 5mins but takes 5:59, it makes it hard to get the numbers down exact and in really short flights it can skew the numbers quite a bit. Even if we take best/worst in the numbers you gave we're still off by a surprising amount though. If you take your 2 min flight to mean even 3 mins solid you get 83 coins/min to your 70 coins/min 5 min flight. I would think using longer distances and times would get your closer to a more accurate number. Like the difference between an hour 15 and an hour 20, that 59 second window wouldn't mess things up as much. I'm not set up to get that number going right now since I have layovers from different locations which changes their coin value from an airport, maybe someone else out there can run those numbers.
Parts Can people gift you parts that u can't get on your own since your a lower level? I'm almost at lvl 14 for pear jets but I want to start collecting parts now so that I'm prepared
What is the next best city to buy if I have Quebec Ottawa Montreal Cincinnati Kansas city Detroit dc boston and San Fran and new York
I need help! When I was level 19, I used Pearjet and ship from Las Angeles > New York > London and net around 4000 profit, flight trip around 30 mins. At level 20, using Fogbuster, going from Las Angeles > New York > Paris > Dihil > Seoul and only net $4000 but flight trip takes 1 hour and 10 mins!! The goods has 25% bonus, I feel like doing so much for no significant profit! Did I do anything wrong?
You may need to upgrade Fogbuster's carbon fiber to reduce its flight cost. Also, each additional stop you make costs some coin, but I think you're doing it right.
Honolulu to Tokyo (the long way) is the longest trip in the game, I think. Also I think there's an achievement for bringing 1k jobs to Honolulu.
I think your next step is to close class 1 airports, instead of continue spreading out. One route is to Keep NYC, DC, and go to Atlanta, Maxico city, Then you could use Maxico city as the middle point to open LA, Lima ... The south America line. Or you could open the line between NYC and LA. In the long run you will need this route as starting point to London. One important thing I learned in TA is to zoom out of your map, which is exactly the thing I did today. Hope it helps. However in the end u need to figure out the best expending way by yourself.
@ Pezmage - Good point! I forgot about the time inaccuracies. I'll take another look at it later today; now I really wanna figure it out =P @Deathshotzz - I'm pretty sure you can receive any plane part, regardless of your level.
My current Setup: Pearjet running from LA to Tokyo/ Beinjin(still doing the layovers for bux) And on the way back I take the route to Honolulu and from honolulu i take some tokyo passengers and LA passangers and take them to LA and do it in a cycle. The rest of my planes are doing random bonus flights and if they go to Seattle or Honolulu, I make them wait to get layovers for Tokyo and then go to LA. I'm Level 15 now with 19k(going to upgrade honolulu) and 128 bux to buy my Aero's when I level up.
So what's the longest relatively straight-line route between class 3 airports? Think I might try to print out a map today and bring out the old ruler and see. With the assumption that you make more per mile for shorter flights an additional losses from LA to Tokyo not being straight much at all there might be a much better route, say London to Manila or something