Universal Pocket Planes by NimbleBit - Join Flight Crew #TouchArcade

Discussion in 'iPhone and iPad Games' started by Sanuku, Jun 13, 2012.

  1. jdrawmer

    jdrawmer Well-Known Member

    May 31, 2009
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    Sounds to me like you have far too many airports.

    I have LA, Mexico, Lima and Rio and that's it. You'll notice that's a fairly long distance, straight route. I've got 6 Birch, 1 Equinox and 2 Pears and i'm making around 30k per hour just doing LA --> Rio runs, dropping off in Lima / Mexico as layover hubs when a full plane isn't possible.
     
  2. Taeles

    Taeles Well-Known Member
    Patreon Silver

    Aug 5, 2011
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    "Fly by out Taeles" update.

    Aircraft in service, 11. 4 mohawks(c1), 3 pearjets(c2), 2 equinox(c2), 1 birchcraft(c2), 1 kangaroo(c1).

    Airports in service, 10. Moscow, London, Casablanca, Cordoba, Toronto, New York, Mexico, Lima, Buenos Aires and Punta Arenas.

    I just closed rio de janero and los angeles in an effort to 'stream line' the travel path of my aircraft. The kangaroo is one of my older birds, strictly used for event hauling. Punta Arenas is only in service until I hit tis 100 delivery achievement. Aside from the kangaroo only my c2 pearjets are servicing the europe/russian airports, c1 aircraft are currently restricted to the states and south america.
     
  3. Mattyftw

    Mattyftw New Member

    Jun 22, 2012
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    Need help just bought my first lvl 2 plane but won't let me use it , it says I have to be lvl 1 comment Plz
     
  4. Taeles

    Taeles Well-Known Member
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    Aug 5, 2011
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    sounds like your trying to place your level 2 aircraft at a level 1 airport. make sure the airport your placing it at has a blue(level 2 airport) or red dot(level 3 airport) next to its name.
     
  5. jdrawmer

    jdrawmer Well-Known Member

    May 31, 2009
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    Level 2 planes can only travel between level 2 and 3 airports.
     
  6. Hirusan

    Hirusan Well-Known Member

    Jul 9, 2010
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    So, how are you all doing with the event loading? I know you only have to bring five to the party, but it's fun to use it as a way to make money as well. I'm at about 160 at the moment. How about everyone else on team #toucharcade?
     
  7. Taeles

    Taeles Well-Known Member
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    Aug 5, 2011
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    I'm a bit more casual this time around, 25 deliveries on the crew screen though im pretty sure ive delivered much more heh.
     
  8. jdrawmer

    jdrawmer Well-Known Member

    May 31, 2009
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    I was just starting my second game when the event was announced, so I did a few (even though it doesn't seem to have tallied at all on the event completion screen), and i've concentrated on building my airline for the next one which will hopefully be a little better placed!
     
  9. bowlxin

    bowlxin Member

    Jun 20, 2012
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    Oooh cool good idea! Hmm then I have a route from Honolulu-LA to Lima and Recife. I also have London for the event. What should I do next: purchase Logos or Rio or NY?
     
  10. Lomax

    Lomax Member

    Jun 17, 2012
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    504 done here. sitting in 17th position.
    I came 8th last time so i want to better that :p but this one is a bit more difficult.
     
  11. Buuks

    Buuks Member

    Mar 3, 2011
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    They should set a maximum amount of players for eacht flight crew. Lets say no more than 500 can attend one crew. Than you will have more flight crews, we as Toucharcade should split up. And we will all compete against eachother.
     
  12. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    New York State
    Not an absolute by any stretch of the imagination. IF that general region on the map is covered by class 2/3 airports then, yes, might as well close the nearby class 1s OR if your goal is a globe spanning network of jumbo jets then might as well close all your class 1s, but so much of the map is only covered by class 1s that if you think your advice is so sound as even a general rule then you're playing that godawful game, "Min-Max Pocket Planes", which is fun for a while, but when you realize a minature pig and an iPad, given enough time, would have gotten just as far as you did playing 12 hours a day and carefully working out the efficiency quotients for all your flights, I think the sense of satisfaction won't be there any longer ;)

    It reminds me of all the silly advice to only stock Tier 3 or, if you must, Tier 2 & 3 goods in Tiny Tower. Who cares? It all profited and unless you were manning your tower nearly 100% of the time while the Chinese mafia threatened to kill your family if you didn't set a new world record for hitting floor 130 from scratch, it amounted to wasted micro management in the end (unless, of course, wasted micro management is your idea of fun, and you guys know who you are :D).

    At least in Pocket Planes there are genuine reasons for nixing class 1s, just as there are genuine reasons for not nixing class 1s. Honestly, while deeper than any previous NB game by a magnitudinal factor, it's still so simple and so forgiving that I'm well past amazed at the number of posts on very basic stuff. If you never bought anything other than a fleet of Supergophers, you will still do just fine in this game if you have any clue at all what you're doing.

    That, I think, is the real upshot in terms of the refinement of the Nimblebit minimalism theory of game design for Pocket Planes: Pocket Frogs wasn't exactly much of a game, and your "success" was purely a matter of organizing and grinding out a system of "Frogopedia" completion. You had "choices" only in so much as which breed you would tackle next, but the process was exactly the same and never changing from about 5% completion to 100% completion. For Tiny Tower, they refined things so it wasn't so overwhelming in terms of broadness (although towers were pretty tedious as you reached the several dozen floor mark), but only improved the depth factor minimally. With Pocket Planes they finally have a game where anyone will be able to progress unless they're terminally clueless, but you also have genuine choices about how you want to progress. You don't ever have to cover the globe, you can be successful just tackling North America or Europe, you can be successful building up until you never have to touch an icky class 1 airport again, you can be successful servicing the boondocks of the great north; there is more than one way to build an airline.
     
  13. jdrawmer

    jdrawmer Well-Known Member

    May 31, 2009
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    Thanks for the pointlessly long thread about how anybody doing any strategy can succeed.

    The fact is, somebody asked why they weren't making much money, and I suggested a way of making more profit.
     
  14. justln

    justln Well-Known Member

    Jul 8, 2011
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    The thing is, you don't actually make more profit with long flights. Sure, 3k profit per plane seems like a lot but micro-managing an area with leveled up class 1 airports will definitely net more.
    It's just more tedious but definitely doable.
     
  15. jdrawmer

    jdrawmer Well-Known Member

    May 31, 2009
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    That's not true. Class 2 aircraft are a) faster and b) hold more. That means you can travel further in the same amount of time (more coins) plus more bonuses because you're getting 25% on 5 passengers instead of 25% on 3 - all in journeys that you can make take the same amount of time.
     
  16. TrackDzn

    TrackDzn Active Member

    Jun 17, 2012
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    How can I maximize my profit on Birchcrafts? And I have 104k coins and 49 bux, what should I do?

    Airports:

    Thunder Bay
    Ottawa
    Montreal
    Toronto
    Detroit
    New York
    Washington
    Atlanta
    Miami
    Dallas
    Phoenix
    Los Angeles
    San Francisco
    Casablanca (Closed After Event)
    Madrid (Closed After Event)
    Algiers (Closed After Event)

    Thanks in advance
     
  17. justln

    justln Well-Known Member

    Jul 8, 2011
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    Singapore

    With the bucks you spend on 1 Class 2 aircrafts, you can afford 2-3 Class 1 aircrafts.
    With the money you spend on 1 Class 2/3 airports, you can buy 10 or even 20 airports and upgrade them all.
    Class 1 trips are short and their bonus are easily obtained due to the 3-4 passenger/cargo limit. Good luck waiting at the airport for 5.

    It's a matter of quality vs quantity, you clearly don't get it.
     
  18. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    Yeah, you could easily knock this game out of the park on any metric you want with Mohawks and Kangaroos. You go for the bigger/faster planes because you've built your strategy around maximizing profits with those planes, not because you can actually do better with those planes.
     
  19. Soar2344

    Soar2344 Well-Known Member

    Jun 16, 2012
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    After I read some of theses post I've decided I'm never going to close down my class one airports. Though I will be opening up some class 2 airports for my class 2 fleet that's standing by to be build.
     
  20. jdrawmer

    jdrawmer Well-Known Member

    May 31, 2009
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    Nice - classic keyboard warrior at work.

    The bonus is easily achievable, but you get nowhere near as much money. For a ten minute flight I get over 1k. For a 1 minute flight between Rio and Sao Paulo I get 500 coins.

    I don't have to wait at the airport ever because I utilise lima and mexico as layover hubs.

    IF you have THAT many class 1 airports, the jobs they offer will very rarely be where you want them to. You also have failed to consider the amount of exponentiation coins it costs to get that many aircraft.

    Just check a) the average daily revenue and more importantly b) the profit for hour of each plane if you don't believe me.
     

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