Universal Pocket Planes by NimbleBit - Join Flight Crew #TouchArcade

Discussion in 'iPhone and iPad Games' started by Sanuku, Jun 13, 2012.

  1. Makaze

    Makaze Active Member

    Jun 2, 2010
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    Honolulu, Hawaii
    Starting in Asia or Europe is probably a better starter location in the long run for longer routes (I assumed you started in the Americas also, due to ethnocentricity or something.). I started in Western North America due to the first world event and not knowing enough about the inner workings of the game yet. Mostly I'm using my couple of PearJets to amass deliveries for Casablanca from the Americas. Probably not as cost efficient but I just like the idea of bombing Casablanca with tons of cameras and movie people...

    And, yeah, Fogbusters are the first Class 3 at Level 20.
    http://pocketplaneswiki.com/Fogbuster-P#Fogbuster-P
     
  2. Four-eyed Vulpine

    Four-eyed Vulpine Active Member

    Jun 19, 2012
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    iOS Developer
    Tennessee, United States
    At least the Class 3 airports cap out at 51,000 coins each with a maximum population of 10 million.

    Just wait until you accumulate enough plane slots. My 14th plane slot will cost 261,500 coins. But don't worry, you'll be accumulating coins pretty quickly soon.
     
  3. jdrawmer

    jdrawmer Well-Known Member

    May 31, 2009
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    #2223 jdrawmer, Jun 21, 2012
    Last edited: Jun 21, 2012
    Ok so I've thought of an interesting tactic (i dunno - maybe what this is what the layover technique is supposed to be, but it's just come to me so thought i'd share)... I'll use an example to explain:

    So I have all 8 class 3 airports in the americas. If you look at the map, this makes a weird double crow-foot shape of routes, with 2 'hubs' in Lima (south) and Mexico (north)

    The idea is:

    1) When a plane is leaving one of the crow feet (LA, NYC, Chicago in north, or Buenos Aires, Rio, Sao Paolo in the south), the biggest fares are for the furthest places (standard). So fill your plane with these - NOT necessarily bonuses.

    2) Drop these off at the 'Hub' on the other side. This will, naturally, create layovers

    3) When that flight lands, send it in the same direction it was, but NOT with the layovers - just push over some profit with trying to fill a plane.

    4) When THAT flight lands, it should be at the crow feet on the OTHER continent. Fill that up and repeat steps 2-4 until layovers are full.

    5) When layovers are full, repeat step 3 but fill it with the layovers instead. On the way back, try and tide over some profit to the opposite hub, to pick up some layovers in the other direction.

    Repeat until layovers are done.


    ------------

    First of all - does that make sense? and second of all - is that creative, or just exactly what layovers SHOULD be?
     
  4. akpak

    akpak Well-Known Member

    Jan 18, 2012
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    Yes, this is exactly how layovers should be.
     
  5. Makaze

    Makaze Active Member

    Jun 2, 2010
    33
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    Honolulu, Hawaii
    #2225 Makaze, Jun 21, 2012
    Last edited: Jun 21, 2012
    Contact Nimblebit at: https://getsatisfaction.com/nimblebit

    You'll need to give them your G: id number which is in the options screen I believe.

    Read here for more information: https://getsatisfaction.com/nimblebit/topics/pocket_planes_just_reset_i_have_to_start_over_all_over_again
     
  6. jdrawmer

    jdrawmer Well-Known Member

    May 31, 2009
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    ok thanks dude. At least I know i've finally started to understand the layover tactic now!
     
  7. luke.f

    luke.f Well-Known Member

    Jun 17, 2012
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    Pocket Mine Miner
    Poland
    Update is here! :)
     
  8. Caminagetcha

    Caminagetcha Well-Known Member

    Nov 8, 2008
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    18
    been lurking this thread for a while but trying to help my way....

    I've already joined TA crew and currently working on global event in casablanca reaching 50 or so jobs.... still lvl 8 or 9 though...

    Can someone please explain to me something thats bugging me.... i don't quite get the layovers, how to use that and what i can get with them.... can someone explain it to me?

    as for the rest loving the game.... :D trying to replace my fleet with mohawks and kangaroos now for the greater distances and more places in the planes :D
     
  9. jdrawmer

    jdrawmer Well-Known Member

    May 31, 2009
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    I've just posted a 1-5 step process of my understanding of them, which has been confirmed as the way to go by somebody else!
     
  10. KitFisto22

    KitFisto22 Well-Known Member

    Jun 18, 2012
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    Update the game or not...?
     
  11. jps75

    jps75 Member

    Jun 21, 2012
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    in-game notifications

    Have you noticed how in-game notifications (landings, new jobs, etc.) kind of get in the way of the very relevant info at the top? I inquired with one of the programmers and here's what he said:


    @justintyme75 21 Jun
    @eeen ingame notifications cover up crucial flight/airport info, would you consider redesigning them?

    @eeen Ian Marsh
    @justintyme75 Any non-landing notification can be tapped to hide.


    Too bad you can't tap to hide those too.
     
  12. luke.f

    luke.f Well-Known Member

    Jun 17, 2012
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    Pocket Mine Miner
    Poland
    Why not? Update!
     
  13. Duckit

    Duckit New Member

    Jun 4, 2012
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    This game is so much fun!
     
  14. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Yes, it's a poor design choice that's been bothering me since day 1, but gets even more irritating as my fleet grows.
     
  15. KitFisto22

    KitFisto22 Well-Known Member

    Jun 18, 2012
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    Some guy said hisinfo was wiped so I dont really feel like taking any chances.
     
  16. Necronopticous

    Necronopticous Active Member

    Jun 15, 2012
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    Los Angeles
    God yes. I hate it.
     
  17. alialo

    alialo Member

    May 8, 2012
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    I (think) I understand what you're saying, but aren't you making a loss on the initial transport to the hub? Or does that not matter?

    I'm going from London to Tokyo at the minute - say London is hub one, and Mumbai is hub two - I load up at London with passengers for Tokyo, Guangzhou etc. and take them to Mumbai, but when I drop them at Mumbai I'm making a loss because none of them want to be in Mumbai. I then continue on to Tokyo with new passengers to make a profit, but lose more on the way back with the same technique of dropping passengers for London and Istanbul in Mumbai.

    I feel like I'm missing something. :p
     
  18. akpak

    akpak Well-Known Member

    Jan 18, 2012
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    See the FAQ in my sig
     
  19. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    As long as you are not taking them in the opposite direction of their destination, it's not really a loss as much as it is an investment. You spend money to increase future gains.
     
  20. akpak

    akpak Well-Known Member

    Jan 18, 2012
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    It really only seems that way. Whatever fare they said they were paying way back in London is still what you'll get. The plane you use to get them from Mumbai to Tokyo will make FAR over its operating cost, so you will profit.

    So it's a short term loss, to help maximize planes full of bonus fare. There's a reason why airlines in the real world use the hub system.

    When your plane lands in Mumbai, hopefully it's picking up piles of London fares that another plane brought from Tokyo.

    The reason this works is that the longer a job's total trip is, the more money it makes. So you ARE getting the entire London > Tokyo fare, it's just that you only get it at the very end (Tokyo)
     

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