I deleted this went back to pocket mines two, there still no support for tablet mode where two has it, the game plays harder with enemys, you can easily be killed if you dont pay attention, I dont know this games feels like they just wanted a quick pay out, theres not much new I am still loving 2 and wont touch any more of this Devs games till ether they make a decent one, or a PREMIUM one finally comes Im getting sink and tired of these new freemium games they dont have the love there old ones had. Glad pocket mines 2 is offline so if they pull some stupid move to get 3 more popular I can continue with 2 no matter what happens.
If I remember correctly, PM2 didn't have ipad mode at initial launch either, so it's very possible PM3 will have tablet mode added later. I don't know about the enemy comment though, as I don't have that problem at all. Maybe for the first one or two days, but once I have better gears, monsters are not my concern anymore. Actually I "hunt" them now, because I have this gear of releasing fireworks when killing monsters, so they become good source of going deep and/or money As of the pay mode, no comment. I don't have issue with f2p at all, and I think the $5 I spent would be all I ever need for PM3, so quite fair IMO. But I know there are a lot avid f2p haters here, so don't want to turn this into another f2p vs. premium debate thread.
Just finished the last level, world 18..... Took me a while, 16 hours, but it's sort of an anti climax. Fireworks on monster kill, with the ring that makes fireworks destroy blocks is the way to go. Never got any yellow one above 4 stars,. The only useful miners I had was the earthquake guy and Penny, never got Sven The mines only going 100/300 deep is still rubbish, getting as deep as you can was the entire appeal. Maxed blacksmith at 30, still not seeing much decent variety in gear. Having rarer token drop and plus monsters both only appear on amulets seems a waste as it means you can't combo them together. With maxed out level 30 gear I still ran out of armour when doing +80% monsters
Is this possible to craft Legendary Gloves (Blacksmith level 30) ? Crafted like 50 legs items, got none.
I play both 2 and 3 but I still prefer 3 over 2. 3 has more explosions and more variety, and monsters are a well add to the game, more variety... I'll continue play both, but prefer 3.
I think I read the other day (on reddit?) that the devs just forgot to add legendary gloves. They'll be adding them in an update.
Items that I've found so far: Picks: Legendary: Mjolnir: X% chance of lightning on monster kill. The Crow: X% chance to break Crates blocks without damage. Festive Hammer: X fireworks released on monster kill. Epic: Quartz Mallet: X% chance to break Rocks block without damage. X% chance of dropping X extra Diamond when breaking Diamond blocks. Possibly Diamonds replaced with other types of blocks? Balanced Pickaxe / Machined Hammer / Skookum's Dream / Osmium Axe X% chance to break [coal/iron/gold/diamond] block without damage. X% chance of dropping 1 extra [coal/iron/gold/diamond] when breaking [coal/iron/gold/diamond] blocks. Durendal's Spirit: X% chance to repair # hits on monster kill. X% chance of dropping 1 extra [coal/iron/gold/diamond] when breaking [coal/iron/gold/diamond] blocks Hats: Legendary: Monster Hat: Detect monsters in a # block radius. Full Face Visor: X% more Explosive Drill crates. Bayerle's Tricorn X% more Artifact Chest Detect chest in a # block radius. Epic Spelunker's Cover: Detect air in a # block radius. X% more X crates. Echo Locator: Detect Iron and Gold in a # block radius. X% more X crates. Colonel Kepi: X% moer Grenade crates X% more Gas (of the three I've crafted, I've only seen gas) Contractor Hardhat: X% more Drill crates. X% more X crates. Head Sensor: Detect crates in a # block radius X% more X crates. Gloves: Legendary: None found Epic: Locksmith Handwrap X% chance of getting back key after opening chest. X% chance of [gas, dropping bill, dropping a grenade] on breaking [dirt/coal/iron/gold/diamond] Boots: Legendary: Tribal Mukluk: Worms move X% faster but might explode sooner Epic: Nitramide Kickers: # extra explosive drill hits. X% stronger drill explosion. Rings: Legendary: Zeus Eye: X% more chance of lightning splitting. Lightning split will add X% power. Sparkling Ring: X% chance fireworks will destroy blocks when bouncing on them. Epic: Muramasa's Spirit: X% chance for a worm to split when hitting rocks. X% chance of converting bombs to ore bombs. Fission Loop: X% chance of explosive drills exploding like a bomb instead of dynamite. X% chance of converting bombs to ore bombs. Pneumatic Ringlet: X% chance of creating lightning on dril hits. X% chance of converting bombs to ore bombs. Key Ring: X% chance of rarer Artifact dropping. X% chance of converting bombs to ore bombs. Amulets: Legendary: Bennu Fetish: When a digger dies it rises up like a phoenix with # pick hits. Collector Charm: X% chance of rarer Token dropping Epic: Cryptid Talisman: X% more Monsters Scarab Brooch: X% chance of extra artifact in chest.
That's pretty much exactly the list I have I have some of the other picks though, extra iron and chance of free dif Also I have Party Hat, which gives extra fireworks crates Combos well with fireworks pick and sparkling ring
I've plateaued out on level 14 140 meters and I just cannot get any further no matter how much I try. The last few digs even to get to this point I had to use a load of diamonds to get to the bottom. I've loved my time with it and I'm glad I paid for the extra batteries but I just cannot get past this. I'm on Lovell 34 with blacksmith at 25. I'm not sure I've enjoyed this as much as the last one - I really miss the fact you could fix your loadout more than anything else
So paid the £3.99 to get more energy, a bit annoying still as some game modes cost 4 energy, but I do like the game... Here is my friend codeClick this link to add me as friend in Pocket Mine 3. http://www.pocketmine3.com/invite?uid=vbcg5761
Yep, having paid the money for extra, being able to do only 2 diamond mines and then sit out for ages is extremely annoying
For me, the Crow (45% break crates for free) doesn't work. Or perhaps I misunderstood? It still uses up a key, but break crates for free, but there's no artefact in that, so... What's the point? Another disappointment.
It breaks crates, not chests. Like bomb crates, firework crates, etc. So I find it very useful for the levels that have a multiplier. I originally made exactly the same mistake as you - I thought it broke chests. I was about to sell it before I realised my mistake!
Just got a great set of cards for the diamond mine - sadly I dont have a X% chance of dropping X extra Diamond pick, but still it was quite a profitable level - 46k.
Olympus? I got stuck there for a long time too. I managed to get 7/9 artifact stars before finally beating it. The next two worlds after that are a lot easier, though (or they were for me anyway). I think the thing that finally pushed me through was getting the Head Sensor and Festive Hammer. Both of those are massively helpful, almost to the point of being OP. Head Sensor allows you to detect crates nearby so you can make your way down the mine incredibly efficiently, and the Festive Hammer shoots off a bunch of fireworks every time you kill a monster which just sets off a huge chain reaction of destruction. If you don't have that gear yet, I'd focus on farming monster coins for a while until you do get it. Equip gear with tons of armor, and any monster hunting abilities ("60% more monsters", etc...). When the run is over, convert silver/blue coins up to purple, and you'll be able to get a new Epic item after almost every single run. Don't worry about Legendary -- consider it a nice bonus when you happen to have enough gold for that. If you get the Head Sensor and Festive Hammer and STILL can't beat Olympus, don't be afraid to spam the shuffle button before each dig! Try to use the Earthquake Guy and the Fireworks Girl and you'll be f***ing unstoppable.