Universal Pocket Mine 2 (by Roofdog Games)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Feb 11, 2015.

  1. talf

    talf Well-Known Member
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    Jun 2, 2012
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    No it's not. Did it get fixed after rebooting the game? If not, re-installing the game will fix it.

    As for the 5th challenge island, it's just a "coming soon" location (with the label missing). It'll be fixed in the next update.
     
  2. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Nope, it didn't get fixed. I'll delete and reinstall now, and I'll see what happens.
     
  3. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Deleting & reinstalling the game worked. Now I have an advantage, because with the buggy new block presentation, I saw all the level structures and where you set many special blocks :D
     

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  4. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Now that I have achieved the 12 medals, the "coming soon" island shows correctly :D
     
  5. fabdub

    fabdub Well-Known Member

    Mar 13, 2015
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    So what's your strategy?
    Haven't given it much attention yet.
     
  6. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    In the challenges you can only manipulate the gear you wear. I go for stronger explosions, drill hits 3-5 times more, chance of lightning/shockwave, etc.

    Secondly, I reshuffle the cards until I get good ones or reshuffling is over 1k, whatever comes first.

    And finally, if I die at a distance near the 3-medal objective, I continue with gems, but never over 3 continues because price increases exponentially. I have yet to create a gear with the new elemental attributes... But I admit I prefer having those new extremely rare crystals than spending them :D
     
  7. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Any tips on loadout to beat the "Terrifying" mines? They are ultra-difficult. It's the first time I'm unable to beat the weekend hard challenges.

    I'm using golden cards: crystal explosive, bomb and lightning. All maxed out.
     
  8. hvianna

    hvianna Well-Known Member

    Jun 14, 2012
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    #888 hvianna, Oct 10, 2015
    Last edited: Oct 11, 2015
    I've finally beaten the last stage of Terrifying with the loadout below. It may have been just luck though, as I've been trying a lot of things since yesterday and reaching very different depths for a same loadout on each attempt.

    I'm not so sad now that I missed last week's prize, as the lvl 10 Skeleton Mask is pretty disappointing: detects rock blocks in a 6 block radius and +20% more powerful explosions :( Are these stats randomly generated upon getting the gear or the same for everyone?
     

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  9. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    I finally did it with this loadout. For me, a key factor was the 3-4 stronger lightnings combined with the XX% more lightning crates. It changed from impossible to more or less accesible.
     

    Attached Files:

  10. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Which is superior? This one or the first one? And why?
     
  11. tuckerwagner

    tuckerwagner New Member

    Oct 11, 2015
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    Seattle-ish
    This art in this game is beautiful.
     
  12. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    PM2 is much better IMO: more challenges, mines, quests, and more chances to win gems. In the first one it was impossible to win premium currency.
     
  13. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Last night's update on iOS was the best update performance-wise I've seen on ages. The game runs smooth as silk now on my 4S. Congrats devs! On a side note, I tried the tablet mode on the 4S and it's sooooo tiny :p
     
  14. talf

    talf Well-Known Member
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    Jun 2, 2012
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    They are going to be easier from now on! :)

    Good to hear!
     
  15. Hoot3000

    Hoot3000 Well-Known Member

    Aug 4, 2012
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    Add me on Pocket Mine 2. Tap on this link:

    http://goo.gl/uMoytH

    mwtb3765
     
  16. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    @talf Bug report. When you have a 100% completion in adventure mode, it shows 0% completed. See image attached. It's a minimum bug, just so that you take note for a future big update ;)
     
  17. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    The attached image that didn't attach. Hopefully this time around it'll attach correctly...
     

    Attached Files:

  18. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
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    lazy layabout
    uk
    Ooooh, I'll redload and see if it works on my ioad now.
    Haven't played in quite a while but have kelt game updated on my galaxy.
     
  19. talf

    talf Well-Known Member
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    Jun 2, 2012
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    We'll fix it in the next update. But if I'm not wrong, the button will display the "100%" correctly on the next menu update (or next game boot in worse case)

    Thanks!
     
  20. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    True, I booted the game again and it shows correctly now. Thanks!
     

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