If anyone else wants to exchange stuff. Just contact me via pm and we can talk I have 2 gears that raise artifacts rareness by 40% ... So I have bunches.
Thanks for the great feedback. Indeed, Museum loading slipped through the cracks, it is now fixed, will be available in upcoming update. We actually debated a lot on how to approach the Home / Friends screens, we had them grouped at first, but found that adding friends was a bit too deep, so we kept them split. (not as useful for people who already filled their friends list though) We will most likely adapt and update those screens based on user feedback like yours. Thanks
One for the developers - seems a number of the Tapjoy offers don't deliver rubies. With their response being simply - "we can confirm these were delivered to your device" - not the case...
I can second this. I have downloaded several apps that did not give me the rubies I was supposed to get.
One other question for the developers - why does the app have to reload every time one switches to taking a call, responding to a text etc? Is it that much of a memory hog? I'm running on an iPhone 6+ and don't have any others apps active...
I don't think Roofdog has much to do with TapJoy, but maybe relays the feedback. I think I must have gotten over 500 rubies from TJ offers by now... I also got the tapjoy app, which makes it easier to track which offers I attempted and contact those that haven't delivered.
Are you saying that because of something Roofdog has shared, or because it's the highest item level you've personally seen? Here's a fun discrepancy I found. (I think there's level 1 blue cards, level 1 purple cards, etc. So they aren't straight comparisons). Are you guys finding this to be a helpful way to find items to try out, or items to craft into cubes? I was surprised that some of my essential gears were as low as level 2.
This might seem confusing, but in fact, you have found the only power which has different values based on the rarity of the gear. The "more powerful explosions" power has a rare, epic, and legendary variant. As you may have guessed, epic has higher possible values than rare, and legendary has higher than epic. It's the only power that works this way, all others should be directly comparable by Level. (sorry for the confusion) As for the max level, it is supposed to be 10, but we have found a bug that actually limits it to 9 for the moment. We are already on it.
I'm gonna suggest a Spinal Cap gear that is labeled level 11 Probably offers a bump to some metal variable....
Does this mean that a "10% more powerful explosions" of a rare gear is worse than a "10% more powerful explosions" of a legendary gear?
I think yes, in that the range for rare 'powerful explosions' might be 5-12%, while legendary is 30-45%, so it's sort of 'worse for its class'
Does anyone have cherries to trade?? On legendary Ruby stash I'm at 10-9-2-8-9 I'd trade for cherries!!!!! I can give tons of dices too... PM me. Edit : nevermind got it by myself.
Well, "10% more powerful explosion" is the same for both gear. It's just that the range of possible values is higher for higher tier gear, but there is some overlap between them.
Every time you go for the prestige upgrade, is the cost of getting back to 200 hits the same or does it keep going up?
The cost is the same. The problem is getting to the new limit. You need approx. 2 million bank notes to get back to 220. I'm at 230 atm, and I calculate I need 3.5-4 million to get to 240 instantly, so here I am playing and grabbing money
Please specify in the update notes when it's fixed. I'm not getting new gear as long as this bug exists!