They should put a massive chain reaction into the mix. Like every map you play / level theres a chance of having a rigged section that causes an awesome reaction and you gain massive amounts of cash. Make the RNG maybe 2-3% chance of it happening. Every 100 get your chances increase.
Do the X% chance of dropping precious ores stack with each other? I thought they only stacked if it had a + in front. Awesome setup anyway! I need to max my cards.
Well I thought anything in gears stack. No idea. I'd like a Dev to answer this because if they don't stack I can make something better!!
The X% chance of Y ("chance items") don't exactly stack. Here's how it works: each X% chance of Y is in fact the equivalent of a "dice roll" with X% chance of having an effect. So if you have multiple gear with the same "chance" bonus, you get one roll for each item with it's X% chance of happening. So having multiple items give you multiple "rolls", which in turn gives you more chance of the effect happening, but is not a direct addition of the %. Don't know if that's clear enough.
The full backwards compatibility is not yet available. It will be available starting at version 1.5.0. Although, problems like you describe should not happen in earlier versions. Don't hesitate to contact support if you have issues.
Everyone get ready for the May Mine! I found Goldilocks and that's how I saw this collection, but the mine is not even visitable yet
Suggestion : When I transform artifacts into cubes, let me hold on to the artifact until it goes down to 0, instead of pressing 50 times like crazy!
Yes please! Or let us type the number of artifacts we'd like to destroy. Same goes with gear. Let us choose multiple pieces of gear indead of having to delete every single one...
OMG I just realised that you can transform old artifacts!!!! How did I miss that lol. I'd also like to be able to send multiple gifts at once, for the same reason. Also when collecting artifacts the pop up bar at the bottom sometimes blocks my view, maybe it would be better dropping from the top? When you have the correct set up that pop up is there a lot and blocks the view a lot.
Quick question guys! So I'm level 40 now. Have never sold artifacts for cubes but now that I've completed some tiers I have stock piles of certain ones. Ex: snowflake artifacts. I've completed the tiers and won't be using them anymore since they're useless. Do I sell them? They sell for a single cube per artifact but what else will they be used for. Nothing, am I correct? Edit: are the artifacts you can sell only the ones you've completed? That would make things easier. So I don't accidentely sell real rare artifacts that I still need. If they are all junk I'll sell em all. Edit: ah it appears to say completed / incomplete
You can also trade them to help out when people send you requests. Ive been hanging on to my epic and rare ones I've completed and then I plan to craft to common ones. But keep 5 of each in case I get requests for the when I get a request, if I have a load I'll then go into the museum and send that person a bunch. A user called era has realised that's what I'm doing so has started doing that back to me, which is great but I wish I could thank them, I don't think there is a way to do so in game and can't find them on here. So ERA if you are reading this, thank you very much.
I wish there was more incentive to trade. Most people seem to just scrap the extra artifacts for cubes. It'd be nice if you got like 2 cubes every time you sent an artifact to somebody.
It's great to see people doing this - I've gotten to where I leave requests I cant fill alone, often I can fill them later. There's a small group of people that constantly send me artifacts, I send as much as I can their way. The time/effort it takes to turn them into cubes is barely worth it. IMHO they should make rare artifacts worth more: right now I just mostly leave them to accumulate.
I'd really like to know what is used to determine xp acquisition. Is there money involved? How low you go? I want to level alot but if I use this gear that gives me 20% more xp I make less $$ and don't go as low. So maybe not worth it. Anyway please tell us!
Except when looking for rare antiques, I pretty much use Dynamite Dan loaded with as much +X% grenade crates cards. By going deeper and blowing more stuff up I end up with more money and experience. I did try a 'Banker' character, but he didn't do as well. Now that bank blocks wear your pick, I just don't see that loadout as valuable. Seems it's better to load with cards that boost crystal/precious or even metal/coal in mines that feature such with the appropriate XYZ Industry/Touch/Frenzy cards.