Dude, You really need to think about using your own personal investment to get the initial capital required for stuff like test devices Make back your money afterwards with sales Business is easy, you just got to take risks
I hate to say this, but if the donations go on the same way, we'll have to make the game $2. We already have debts.
betatesters wanted! 1) register at palmheroes.com/bt (that's our bug-tracker) - read the whole instruction first to make sure you HAVE TIME for it!! 2) PM me your bt login, I will activate your account 3) Download the latest build from Icy: http://iphone.palmheroes.com 4) read the WHOLE bug-tracker 5) check the GREEN tickets first (resolved) - is the bug really fixed? was anything broken during the fix? 6) check BLUE and RED tickets (assigned, new) - mabe you'll be able to reproduce a bug, or gather additional info on it. 7) check whatever can be checked
This is what we've been trying to tell you before! I donated though.. but yeah to make up your costs, selling the game is the best way
We're in the app store! 2$. We wanted to change the world. We tried... Thanks to all who helped! Sent out 40 promo-codes.
Palm Heroes is out now ($ 1.99). But I can't recommend it and it's not free . Sadly I bought I without waiting for reviews. But my impressions: The menus are convoluted, the control-scheme an absolute mess. There is no possiblity to zoom in. The standard view is too small. I had to touch the screen countless times until I got to even move the hero and there is virtually no sound. Again: My personal recommendation: DON'T buy
I just think the controls need a little work, thats all. Being a massive fan of HOMM3, I bough it too. I think, with a little work, this could be great. The control scheme needs a revision and some bugfixes.
guys, read the HELP to learn the controls - those are slide controls, not tap controls like on PDA - it's all explained fairly well in the help section.
I read the help section. I know you have to slide to look around or to pinch to open the minimap and the other stuff mentioned in the help-section. But I stand by my point: The controls are a mess. I can slide the path my hero should walk i don't know how many times until I get a response (and tap the cross to confirm ). If they fixed the stuff I mentioned above, it could really be a great game. But until they patch things up, at least in my oppinion, I can't recommend this game.
Ill hope there will be fixes and updates but for now ik have bought the game to support the developers!
Controls should be intuitive, not learned! I suppose this is the compromise we must make for playing a ported game.
if you have a complete interactive design-document for alternative controls, I'm willing to look at it.
please watch the video, as I made this especially for this forum: http://www.youtube.com/watch?v=geIPk2UGheU