I really think that programmers making the port in spare time and then selling it would work much better than donations. The game looks really fantastic, it would be a pity if it never makes it to the appstore due to this unortodox approach. YMMV, of course.
Or maybe there are other problems (like some IP infringements or something?) holding devs to submit it as a paid app? Nevertheless I'm almost sure it'll get to #1 in free apps section within days after first release. Cheers, f.
Yeah it will probably be in the top 25 very quickly. I agree with others though that the devs should modify this game so that it works better for touch controls rather than a stylus. Otherwise it looks amazing!
Ok, after reading a bit more what I gathered was that the game is 100% done on WinMob The devs would LIKE to bring it to iphone but porting the game requires money that they don't have. They can't release it for 99 cents because the iphone version isn't complete and they can't just incur debt to make a free game. Is that about right?
hello everyone, I'm Jim, the team-leader of this project. I will gladly answer your questions. First of all, allow me to assure you that we are working on this - it's not scam or an sort of fraud. We've successfully launched the raw code (designed initially for winmob devices) on the iphone simulator, and now on a real device! Check the video: http://www.youtube.com/watch?v=9ba4gMkaIl4 It's a raw developer version at the moment (proof of concept) - we've tried to force the game to work on the iphone, and succeeded. About the donation stuff: I know, a freeware with donations-beforehand sounds absurd at first. Let me put things clear: the final app will be FREE - no ads, no lite-versions, no locked levels. Just the game with over 100 maps to play. We don't want to spoil the gaming experience - the app will be absolute freeware. But to make this port we need to work hard on the code and spend a lot of time and effort on that. We just need something to get by... About the game. The current version you see on the video runs real slow (due to raw-buffer gfx output - this will be fixed). We will optimize the performance, and the interface as well. Game controls will be brand-new, minimalistic, pure iphone-style. Minimum buttons, smart multi-touch, user-frienly. You will be amazed how easy it is to control such a complex game. I'll be posting here news on the development progress. If I miss anything, you can check out our forum thread devoted to the iphone version: http://www.palmheroes.com/viewforum.php?f=32 The iphone donation page is here: http://iphone.palmheroes.com/ Our team will be glad if someone helps. To moderators: you can copy this post to the top of the thread - all the info I provided here is accurate and up-to-date.
What happens to all of the donations if, in the end, there isn't enough money collected to start the project?
It's a Heroes of Might and Magic 2 clone - not to be nitpicking with those who called it a HOMM3 clone I'd love to play this game on my Touch, but I it looks like the controls will be a pain if you use your fingers.
not at all - that's an answer to both posts. It's not a homm2 clone - gameplay is different, it's just the overal graphical feel that I gave it... and it won't be hard to use it with fingers... we've got a plan
The video looks pretty cool. The gameplay looks to be very HOMM which is all I can ask for. I hope the sound and music will be inspired by HOMM 3 The only problem with this game is that my iPod Touch wont have enough battery for the 8+ hours gameplay sessions How big will the largest maps in the game be, and how long to complete them in average?
The game has S, M, L, and XL maps - our L maps, however, correspond to homm XL maps (128x128), while our XLs are really HUGE - 256x256 squares for a lifetime gameplay The game has one XL right now, whic was done for the sake of experiment. I'm preparing a real XL with almost all of the surface used. It will take many hours to complete... You might need to connect your device to the wall charger
This game looks awesome! I can't wait! How big is this game, it has 20MB or more? I mean that is very cutted comprehensing to heroes 2?
This game is EXACTLY what I am looking for. I wish I could donate money but my parents said no Please everybody, DONATE! Also I wouldn't mind paying money for a good game like this with my itunes account. Plz consider
256x256 is going to be BIG It' going to be interesting to see that much content in a mobile title. I think the interface design will be the biggest challenge -it must be simple to accomodate the small screen while still tracking numerous stats and units. I'm looking forward to try it out