iPad Pocket Heroes - (by Ayopa Games)

Discussion in 'iPhone and iPad Games' started by Echoseven, Jul 11, 2012.

  1. wuzmaname

    wuzmaname Well-Known Member

    Aug 20, 2010
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    Good stuff, let's keep looking then for 2 more people! Must be committed in finishing the game though!
     
  2. waynebear

    waynebear Member

    Jul 12, 2012
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    May I join? I'm very active in the game GC waynebear
     
  3. grenadedodger

    grenadedodger Well-Known Member

    Jul 6, 2010
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    Manchester, UK
    Yeah I'm up for one too, it ain't me in our other game who's stopped by the way.
     
  4. shawnbuddy

    shawnbuddy Well-Known Member

    Jul 10, 2012
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    All 11 of my games are pretty much dead.
     
  5. mushroomchuck

    mushroomchuck New Member

    Jul 13, 2012
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    Pretty much why I stopped playing and deleted it.i had 10 games going and only 2 active.
    So I'm pretty much giving up on this. :(
     
  6. jtall

    jtall Well-Known Member

    Mar 14, 2012
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    North Carolina
    I've got close to 30 games going and only 10 is somewhat active. Out of those 10 only 4 or 5 moves more than once a day. I move multiple times a day so I'll gladly do any premade groups ready to finish the game

    GC jtall128
     
  7. juls363

    juls363 Well-Known Member

    Mar 13, 2012
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    Same here... I need a group with active players in it willing to commit and finish the game... Who here has room in a party?
     
  8. grenadedodger

    grenadedodger Well-Known Member

    Jul 6, 2010
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    Manchester, UK
    Seriously, you don't get what is wrong with this statement!? :confused:
     
  9. Strange Brew

    Strange Brew Well-Known Member

    Jul 23, 2012
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    Financial systems analyst
    MN
    #669 Strange Brew, Jul 27, 2012
    Last edited: Jul 27, 2012
    Hey Brandon!

    Great game btw, having a ton of fun with it and looking very forward to more updates! Please don't let this game die.

    Anyways, is there anyway we could get a breakdown of stats and what each does and how each is affected?

    For example, I play the Rogue and I wanna know how to max out my crit chance. Is that number a percentage? Is it affected from agility?

    For the Rogue, does Strength affect my dagger/sword attack dmg? While agility affects my shoot dmg?

    I know some of it is obvious from playing lots of RPGs but knowing for sure helps me to build my character as I'd like and makes me know exactly what I need from the store purchases or loot drops.

    Thanks much!!

    Edit: also I'm never sure when I crit, could we get the word to appear or some sort of effect. Seems pretty standard in most RPGs. Thx.
     
  10. 2GoFast

    2GoFast Member

    Dec 2, 2011
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    I am sure he didn't even think about the fact that by deleting HIS program, HE became the reason why all 10 games that he was involved in have died and will NEVER be finished....they may have been slow before....but thanks to him deleting the game they will NEVER be finished.

    It is my understanding that this is the main reason the devs didn't want to include the random option in the game in the first place, I hope they can include a way to "remove and replace" inactive players from existing games in the new updates so existing games can be finished?
     
  11. tofubean

    tofubean Well-Known Member

    Jun 21, 2010
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    I only added people from this group and all my 11 games are moving along. Some very much slower than others, especially the ones that have 4 people in the group. But they are slowly progressing. 2 people groups are actually more fun because i wait a lot less. My most advanced game is actually with another who is on a timezone of 12 hours difference with me.
     
  12. kidclown

    kidclown Member

    Jul 15, 2012
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    My highest character is Lvl 4. Do you get more AP at highter levels? I'm feeling really limited when having to fight multiple enemies
     
  13. tofubean

    tofubean Well-Known Member

    Jun 21, 2010
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    No extra AP.

    Did anyone get all achievements yet? I have 19/21. I know i have not fulfilled the Centennial Club(100 enemies) yet but I have missed a hidden achievement somewhere.
     
  14. waynebear

    waynebear Member

    Jul 12, 2012
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    When is the update going to be out? Been waiting for quite a while. Just finished the game can't wait for part 2
     
  15. kidclown

    kidclown Member

    Jul 15, 2012
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    http://f5games.com/

    The blog gives a rundown of changes and it looks to be mostly fixes and tweaking gameplay, not new quests yet.
     
  16. fifanatic

    fifanatic Member

    May 8, 2009
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    Update is live and looks great!
     
  17. Brandon Pollet

    Brandon Pollet Well-Known Member

    Finally! Everyone please grab this update as it should solve a vast majority of the problems people are seeing. Of course, if you run into any trouble with the new version let me know and I'll do my best to fix it for you.

    http://itunes.apple.com/us/app/pocket-heroes/id499929946?mt=8

    Thanks!
     
  18. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    #678 syntheticvoid, Jul 30, 2012
    Last edited: Jul 30, 2012
    HOLY SHAPOOPIE!!!

    K... Just grabbed the update (THANKS, BTW, awesome update!) and when I attacked a wolf with my princess using Crater, it did something like 13253565242 damage. I've got a screen, but am posting from my iPod ATM...
     
  19. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    One thing still missing is being able to quit from a game. I've got between 10 and 20 games that people have invited me to then they stopped playing after a turn or two.
     
  20. Brandon Pollet

    Brandon Pollet Well-Known Member

    I know, I really wish that we could have included that in this update but it is at the center of the next update. We didn't want to let people quit games that would orphan another players character so we're building a system that will hold onto characters whose games have been abandoned so that they can live to fight another day.

    This is also going to let us have more dynamic party options ( as apposed to the requirement that you stick with one party forever ). We're working on it now and I'll give more details, and some screenshots of the interface, before we submit so we can get your feedback.
     

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