Ive been wondering why do we have to start with a new charcter every time ? id be nice if we could just have 1 character and use them
Pocket Heroes 1.0.2 Hey everyone. Sorry I haven't been keeping up with the forums today. I spent the whole day finishing things up on the update. Version 1.0.2 is being tested internally tonight, meaning it's done but hasn't been submitted to Apple yet. Assuming we don't find any deal breakers tonight in testing we're hoping to submit tomorrow. Just wanted to let you know, once we submit to Apple I'll give you guys a list of the things we're adding/fixing in this build. Thanks!
I'm not sure I'm following you. If you finished Quest 3 then you should be starting the Winnowing Cave, it has a different look and you'll be fighting different enemies. If that's not what you're seeing let me know and I can look into it.
That's what I was hoping for when I started this game, but I can understand the logic. Each game goes from start to finish as a single campaign, so being able to re-use a character would end up being over-powered. That being said, I still find it problematic the way characters are implemented in the current build of the game. Besides there being no delete functionality, as has been brought up, already, there doesn't appear to be any way to see who you're currently playing with. This is troublesome since you must create a new character for each campaign, so I can't tell who's who. Except when I'm playing with Fail, since used his GC as his character's name. Although I would like it, having a 'permanent' character that you level up and take on multiple campaigns wouldn't work for the design of this game. It would need a more rougelike approach with randomized dungeons and a non-linear game progression like Diablo or something, but since this is the first game in a new genre, we can expect the polish to come later. Although, I'd really like random dungeons since this game encourages starting multiple campaigns simultaneously.
I have experienced this. Twice in the same game my party was tele to the start of the game. It was as we were about to finish a level on each occasion. We kept all gathered item drops and xp so it helped us grind ! The first time it happened was at the end of level 2 then the second time at the end of level 3 as we were about to enter the cave.
Yesterday night was the best Pocket Heroes night I ever had Finally difficulty picked up!!! The spoilers ahead are just enemies names. Spoiler The Giant Worm was finally a worthy opponent. I was a bit underwhelemed by the Verman Ogre (never touched us) and the Giant Spiders who at best just slowed us. Now things are serious
Rings and necklaces without attributes... should be sold? I picked up a few and not sure if i should sell them.
I was under the impression (trying to equip them and checking stats) that some 'normal' objects were magical and, even without apparent stats written in the description, they DID changed stats. After reading other expereinces too, I'm not so sure...maybe it was just a bug. I tried in particular when the description say something about the gems (like 'warm to touch').
Good news! PLEASE let there be random games available in this - so I can start playing this game!!! Jamie.
A most annoying thing has happened to one of my games (it would be the one that is the furthest through as well!), we just finished the second mission and now we've left the shop it has put us back at the start of the tutorial, still got the stats and inventory items but storyline appears to have reset. Resync and refresh not done anything either. Wouldn't mind so much if the games weren't taking so long to play!
In response to going to the winnowing cave after quest 3- We had just finished a stage with zombies, an orb and a chest, then it took us back to the tutorial. We had to do the first three stages (including tutorial) again, then it took us to the winnowing cav. Also, double shot on ranger seems to only do one shot.
I'm sorry about that! I've put a lot of additional code in the new update that checks that data coming down from the server to make sure it's all intact. I think these errors occur when the game gets some of the data for the level but not all of it and then it freaks out. Hopefully this won't happen again after upgrading to 1.0.2 but if it does please let me know.
Yes, Random Invites is the biggest feature, along with a ton of bug fixes and feature requests from all of you in the forums.
I'm really sorry about that. Did you or any of the other players see a popup that said 'The Party has Perished' before you got send back?
Can't wait!!! I'll be honest...there are bugs and annoying quirks...if it were another game I would have already ditched it, but the game is sooooo fun that me and my friends are constantly playing and having fun with. We debated about waiting for updates to make it a more smooth experience...after a minute we all said: Let's go adventuring! I think that is a testament of how good is the underlying idea. I really hope you will be able to squash the bugs out, polish things and then concentrate on content. I'll support this and pester all my friends to do the same BTW...is AURAL notification in? Really, you are responsible of divorce if not. Not to mention at work I go to the bathroom to take my turns...they all thing I suffer from senile incontinency.
Brandon admitted that he added a slight randomness to character stats and attributes. He said stats are only supposed to be calculated on character creation, but appears to be re-calculating on equips, as well, so you might see stat changes even if you put on equipment that does nothing.