Just loading this up into my phone now! Is it as amazing as I want to believe it is? Add me if you'd like, I'm a very consistent and friendly a-sync player (I play Outwitters, too)! I'll add tofubean, since I don't want to look too bad, haha.
Hi. I have a question. How do I disable the music ingame, and no, the slider in option dont work. The other thing is this, how do I retire from a game, or delete a game? I have too many deadbeat games where nothing happens. And, one more, please PLEASE Brandon, I do not want to do ONE MORE TRAINING/INTRO section. I want to love this game, and the only reason I am persisting is that I am either a martyr, or hope something will change. Thanks!
Ah man I couldn't disagree more. I'm loving playing this game and really think it has got some legs to be something special. The only thing that I'm not a fan of is the pixel style, not saying it is bad pixel style because it isn't. Just I can't help wishing when I'm playing it that it had a pretty, up to date graphics, showing your new weapon and armour equipped etc with flash bang wallop spell and attack effects etc. Horses for courses though, I'm not a fan of retro so it doesn't appeal, others love it so it very much will appeal. It is also not lost on me that I imagine flashy graphics and effects are also probably far harder and therefore costly to make and Brandon hasn't exactly got a team of thousands working on it.
Well, I do love pixel retro graphics, and I wouldn't mind an up to date graphic version with all the bells ans whitsles but it HAS to be tile based. Tile based let making maps (henceforth quests and campaign) very fast and, above all, lay down the fundaments to have an editor and possibly downloadable adventures. The up side is that, if and when a new super cool up to date graphics tileset is eventually made, all previous content could be upgraded with almost no effort (oblviously there are still sprites, animations, objects and the like). BTW, speaking of graphics for some reason I *LOVE* the icon As we are asking...I have two requests for the devs (minor at this point, but still...) 1) Can we see a log of actions taken? Later on, with a 4-player party much happens...and I really want to know what that damn thief stole this time. 2) Switching devices pretty frequently...I see the game save, I guess on the server, all the previous moves....if I take many turns with my iPhone...when I log back in on my iPad I almost see mini D&D retro graphics movies...which are pretty cool. Would be cool to save those...and share the fun moments with others, if possibile.
Brandon told me that they are going to work on adding a combat log but it isn't going to be on the first game update. This is a feature I'd love to see added as well. Hopefully they will have in game notifications and audible notifications out of game with the first update, that would be a great help to everyone.
Yes...my most wanted update, aside from bugs squashing, is the audible notifications (even the default GC trumpet would do at this point, even if I hate it). Honestly, I do not know why they took out audible notifications...it's the ABC of async gaming If I stare at the iPhone once more time my wife will kill me.
Great as expected! But there is competition so the app has to evolve... More classes and modes (the dungeon master mode and a party mode where you control a whole Party) More mobs and a map creation mode
Has anyone else noticed their stats changing for no reason? I thought I noticed changes, so I checked them, went to the main menu, immediately checked my stats again, and they were different. I didn't make any changes to my character and no one had taken a turn. Could this be a bug?
Yup, I've heard this from a couple people and after reading your post I looked it up in the code. I added a slight randomness to some of the 'derived' stats, specifically evasion, accuracy, and crit. This was supposed to be at player creation but it looks like it's being used the calc each time the player's equipment changes as well. I'm fixing it now, it'll be in the first update. Thanks!
Did you try hitting resync? I've found a bug in the replay system ( the thing that moves all the characters before each turn ) that will sometimes make the players get into the wrong space. It should be fixed in the first update but in the meantime hitting the resync button should get you back to the correct location. If that doesn't work shoot me a PM and I can manually place you back in the game map.
I've noticed several bugs with the resync that crop up every once and a while: 1) On my mechie (this is where I've noticed it, dunno if it happens with the others as well), after a resync I'll have 1 less movement. When I load up a game, I can move 5 squares on the mechie. After a resync I can only move 4. 2) Sometimes after a resync the enemies will be back where they started before their turn instead of where they ended up. 3) Along with #2: When this happens, the enemies actions are negated as well. There's been a time or two where I had enemies move up and attack me. After a resync for whatever reason, the enemies end up back where they started and their attacks never happened - I'll still be at full hp or whatever I started at. 4) Had a game yesterday on a rogue: on the enemies' turn I was attacked several times and ended up with 10 hp. I screwed up on my move so I resynced, came back and I was dead. Exited to the menu and reloaded, still dead. Dunno if that one's an issue with the resync or with the original load not showing properly.
Hi Brandon. I sent you a pm about a problem with being able to rez for free when you have no gold. Did you get it ? I hope this bug is fixed soon and at least need to make sure you're aware of it. Pm me if you need more information. Thanks. Really loving this game despite the teething problems. Can't wait to see what future updates bring ! Edit : my bad ! I must have failed to press send on that pm. Sry it was late and I'd been up half the night with 43 games of PH on the go ! Lol
If you back out of the game and go back in then the enemies will re-take their turns, though not with the same results.
Heh heh, ok cool. Are the variations I listed really big? It's a bit hard to tell, especially with the accuracy number being so much higher than anything else. It would be great to see a manual of sorts to explain the game's details. For example, there are rings and pendants that don't have stat/skill descriptions - just aesthetic descriptions. I'm guessing that means those are just treasure items, but I'm not absolutely certain. And it would be good to get a better idea of how each stat affects the game. Then there's the mech stomp skill that says it slows enemies, but I'm not sure what that means exactly. Does the enemy not get to move as far, or not get to move as often (maybe skips a turn), or does it slow his reflexes? The few times I used it I didn't really notice any result.
Disappearing Progress? I'm very confused, I think we got done with a zombie stage, went through the door, and the next thing I know, we're back to level 1. No documentation or anything. We did the first three stages and now we're in the Whispering Cave or something like that, the name sounds familiar, but the stage is now new. Is this expected behavior?
It's more the fact that it could be exploited to basically skip the enemies' turns and not take any damage.