It'd be nice to easily see which classes can equip a given item - I've found that Paladins can wear circlets just fine. It'd also be nice to see what your fellow players are wearing, so you'll know if what you found is worth giving to them or not. Those would definitely be nice things to add in an update down the road.
Well...the golden rule is not to be the more powerful or something...this is not a competitive game. The golden rule is to complete the campaign, so you have to have the more powerful party. We use the chat and drop items a lot to be examined by others. I had many quarrels in my old D&D times too...it's part of the fun I guess.
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I understand your points, but much of it is why the genre is so niche and not as mainstream as it can be. Firstly, I don't have time to get a group together, or peruse threads looking for the right class to fill my remaining group slots. Just the same as I didn't have time for 12+ hour D&D sessions when I was younger. It just doesn't fit my lifestyle, and that shouldn't mean I cannot play the game. All I am asking for is an option for "pickup groups" just the same as World of Warcraft has successfully done. Just require a healer and tank, and the other slots are optional. I don't dislike D&D, or these types of games, I enjoy them very much. What I don't like is being required to offset so much time and resources just to enjoy said experience. A game like this caters more towards pick-up-and-play, not epic sessions of grinding and farming loots to build up my character. Its asynchronous nature implies its to be played in spurts, and at your leisure. As such, I am finding this IS the games very detriment. All of my groups in 4 different games are taking turns when they have time, and unfortunately that can mean I have 8 hour spaces between turns. With that said, I'd like to have multiple games going so that I can continue to enjoy the game when I have a chance to play, and one as simplistic as this should cater to this very feature. If I wanted a WoW or true D&D experience on a phone, this wouldn't be my first stop. However, if I wanted that experience "bite-sized" then this platform should surely deliver, and unfortunately its not.
Try making a game with just one other person also. I have a few games with full parties and one with just one other fella and that is the game ive made the most progress with (currently on quest 4). Its cool too cus its pretty challenging and gets intense (really fun ) at points.
Hmmmmm I do understand your points and, don't get me wrong, I do not want to piss people off or ruin their game needings. I just do now see it feasible. I would be glad if proven wrong, this game make millions and I'll have, egoistically, tons of content to look forward (that is...if Pollet family do not go to Bahamas to live there ). But I just do not see it. Maybe I'm wrong, that's a possibility. As for the other points...this is a PERFECT bite size game. I can take my turn in just a matter of seconds if I want to...iOS asynchronous is really suited to this. The fact that it requires a bit more work than usual to SET UP the game is another point. But as soon as you have a game going with someone willing to actually play (something random match matching won't guarantee at all, on the contrary) it is tons of fun, fast and engaging. As for the D&D experience....with all bugs and quirks this is the first game in years that gave me the same vibe...and I really tried almost all of them. At least this is my opinion. I would be very glad if proven wrong, and many more people could actually play the whole campaign and get other friends to this game, believe me.
That works in WOW because they have several million players, they each have a large investment in their characters so they care about their reputation, and it's an hour-long raid not a three-week campaign. If they did match you up with random players, the next day you'd be back here complaining that those random players just stopped playing and your games are all stuck.
Group leader should be able to drop the stagnant player which puts up a flag to the matchmaking system to fill the slot. Additionally, much like Hero Academy did, the idle players can be automatically dropped if they timeout. Not the smoothest way to play, but I could make a million dollars if I had a dime for every time a group in WoW lost a member during an instance and we were forced to find a replacement while killing off trash respawns.
People used to play these games by post one move at a time. By post I mean that thing you may know as 'Snail mail' the last time we thought of it in the 90's lol. Not only did you have to wait, you also had to write things and buy a stamp and go outside to the letterbox (see Wikipedia for what a letterbox is !). I guess my point is each to their own. There are plenty of fast-paced games available if you don't like this. Stop trying to turn this lovely unusual game towards fitting mainstream conventions ! There's room for all kinds of games in the app-store.
It's completely different for many obvious reasons. WOW characters can move from one raid to the next, people will drop in if their character can come with them, that's completely different from trying to find people who want to take over someone else's character halfway through a campaign when it's got lousy equipment. And it's still an enormous difference to be trying to replace players when you've got thousands of players instead of millions of players. Of course there are any number of things that could be done better here. But just "give us random matches and we'd be happy" isn't one of them.
People (me included) STILL do play by post, though nowadays instead of doing it in the mail you can do it online in forums, which, while far faster than snail mail, is a whole lot slower than my games are going in PH (my PbP d&d games typically get a round of combat done every coupla days if we're lucky).
Naturally conditionals need to be considered. If a group is knee-deep in a game you'd obviously have to bump that new member's stats and skill points to the average level of the group's. Give them points to spend on skills and up their level to an average. Don't make them take over a character already in play. Allow the drop-in to select a class thats available, and force a selection if a critical class is absent, a tank or healer. This is the nature of a pickup game, and the challenge. If you're a purist, disable the option to join pickup games, don't discount it entirely for the other half of the game's community who want it. Furthermore, thousands of players is still a large pool to pluck players from if they have a flag set to join pickup groups.
Game designers need the judgment to implement things that will work, not anything that anyone thinks they want even if it won't actually work.
Hmm, currently I'm on quest no. 5 (hi comassio, I think we fight together - my nick is Alrik/poppajoe). But now the game keeps crashing on me - no chance to proceed, seems the whole party has to stop ... did someone have the same problem??
Depends who you ask. A lot of us (me included) think it's a great game, despite some flaws - which is no more than to be expected in a new game, especially of a type not done before on the app store. Some minor things have already been fixed server side, others are coming in upcoming patches. Other people definitely don't seem to like it for various reasons. Reading through a bunch of the thread is really the only way you're going to get an idea of whether it'd be for you outside of jsut buying it and trying it out yourself.
I was actually going to answer your post, but then I got a push notification saying it was my turn in one of my PH games. I left immediately and failed to respond because I'm well hooked on this game ! I hope that helps !