iPad Pocket God 1.05 - Throwing coconuts on sleeping pygmies.

Discussion in 'iPhone and iPad Games' started by davecazz, Feb 11, 2009.

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Which icon should be included with next update

  1. Original Recipe!

    5.8%
  2. Stop my App is on Fire!

    23.3%
  3. You Lightning up my life!

    17.5%
  4. Sunset

    53.4%
  1. davecazz

    davecazz Well-Known Member

    #1 davecazz, Feb 11, 2009
    Last edited: Feb 11, 2009
    Hey Guys,

    We just submitted the final build to Apple for approval, we were a little later than usually because of a development environment issue but we were able to use the extra time to make sure the build was stable and do more polishing than what would have happened late Sunday night.

    So, this was a really interesting update, it was our first nice update for the game and it actually made me a little nervious at first because I felt that we had to keep getting more and more evil to make the game fun to play. But so far all the beta testers and anyone who has seen it really likes it, so maybe we will do more like this in the future. Also, with this update, we managed to keep all the new functionality triggers in the environment itself by allows you to just drag the sun/moon/coconut to make things happen but we are running out of ways to use the environment like this, so I think the next update might include some kind of menu with ways of enabling/disabling functionality (will probably make the accelerometer an option too). Don't get me wrong, we will still look to put triggers into the environment when if feels natural, but its starting to feel like we will have to forcing you to do some really weird gestures to trigger features if we continue doing this for the next 3 or 4 weeks (or longer).

    On the technical side, I managed to make a breakthrough in the texture department. we ended up using a texture atlasing algorithm by a guy named Javier Arevalo who used to do really kick ass pc demos in the 90s. Here is a pic of the two versions.

    the previous guy's algorithm who claimed to have incredible results.

    Cycgon Atlas

    [​IMG]

    The new kick ass pc demo guy's algorithm

    Arevalo Atlas

    [​IMG]


    I filled the alpha of the texture with red so I can tell how much waste each version was generating. The Cygon version couldn't even fit the island in it, but the Arevalo version has everything with room to spare and slmost no wasted space between textures.

    I created a python script that basically goes through a list of textures from our main xml file, creates these bitmaps and spits out xml that tells the engine how to find each texture.

    this is a sample of the xml that is needed to find the image, I added each corner of the image to the xml so later on I can rotate or reverse the textures if it means I can get better compression.

    Code:
        
    <textureAtlas id="atlas0" filename="TextureAtlas0" ext="png">
        <atlasTextureDef id="IslandTexture" x0="0" y0="0" x1="463" y1="0" x2="0" y2="121" x3="463" y3="121"/>
        <atlasTextureDef id="Cloud1Texture" x0="0" y0="121" x1="452" y1="121" x2="0" y2="263" x3="452" y3="263"/>
        <atlasTextureDef id="CoconutHalf" x0="116" y0="580" x1="135" y1="580" x2="116" y2="592" x3="135" y3="592"/>
    </textureAtlas>
    
    While it would be awesome if we could call it a day and stop working on texture optimization, we still have a long way to go if we want to keep pumping out updates with new animation.

    So, the next step for textures is to crop each image to its smallest non alpha space (you can see a lot of red in the atlas that we can get rid of). and automate it so Allan doesnt have to do it manually. The pygmies are in 64x64 textures and hardly any of them take up the full space, we can probably cut our pygmy memory in half by cropping them and adding them to a texture. The other thing we are looking at is 16bit color, this would double the amount of texture space we have.


    One more thing, If you like the game and the updates that we make each week, help us get the word out, we have a facebook page and a youtube channel and we need to stay at a good ranking on the top apps list in order to justify updating it every week. You've given us a ton of ideas and nothing would make us happier than to put it all in the app.
     
  2. :O :O :O

    can't wait for this
     
  3. ericxd

    ericxd Well-Known Member

    Nov 6, 2008
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    FINAL BUILT?!?!
    thats it?!?!?
     
  4. kramszed

    kramszed Well-Known Member

    Jan 5, 2009
    106
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  5. kramszed

    kramszed Well-Known Member

    Jan 5, 2009
    106
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    i think he meant, final build for v1.05
     
  6. kramszed

    kramszed Well-Known Member

    Jan 5, 2009
    106
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    #6 kramszed, Feb 11, 2009
    Last edited: Feb 11, 2009
    preview of pocket god v1.05

    new logo, transition of time, coconuts!!!
     

    Attached Files:

  7. Sambo110

    Sambo110 Well-Known Member

    Nov 27, 2008
    849
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    Australia
    Most of what you said went straight over my head. But this new update is so much fun! All you guys are in for a treat. Can't wait for the next update, it seems there is one every 3 days lol, but that's awesome.
     
  8. spmwinkel

    spmwinkel Well-Known Member

    Oct 22, 2008
    1,351
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    The Netherlands
    Cool! Hopefully the update will be here just before the weekend, but I'm not sure Apple works that fast. Looking forward to this new build. :)
     
  9. arizonapete

    arizonapete Well-Known Member

    Jan 20, 2009
    94
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    I really enjoy these updates. Might I suggest sharks in the water that eat the little guys who fall in? Keep up the good work.
     
  10. hirschy75

    hirschy75 Well-Known Member

    Feb 9, 2009
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    Yeah this looks awesome. I've convinced 3 people to buy it so far and hopefully they all write reviews but it will also become more popular every update because of the amount of new stuff you can do on it. Like a sea monster that drags them down from the surface with some bubbles rising up while the others point and get scared. It should be fun but not to bloody
     
  11. tosui

    tosui Well-Known Member

    Aug 26, 2008
    240
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    Toronto, Canada
    Mmm... sharks :D

    You could make it so you drag a shark out of the water to eat an Islander - that would negate the menu option!

    Or a nice option with fish/turtles/something that you throw onto the island as food?? Maybe a coconut thrown at a bird would cause it to fall as lunch? (The Islanders would, of course, have to do a happy food dance!)
     
  12. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
    1,308
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    Utah
    I LOVE this app. The weekly updates are incredible and I didn't even think something like was possible! You guys are really doing a great job and I'm sure everyone appreciates your hard work!

    Just wishing you guys good luck and thanking you for the awesome work. :) I've been showing Pocket God to lots of my friends and they love it as well.

    Thanks! :)
     
  13. voldemort

    voldemort Well-Known Member

    Feb 6, 2009
    73
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    how about the 2.2.1 issue ?
     
  14. Lukearcade22

    Lukearcade22 Well-Known Member

    Feb 8, 2009
    423
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    Student/Young Video Game Developer
    United Kingdom
    Excellent work guys

    Allan and Dave, i can see you two have put loads of effort into this app, and on behalf of the community. THANK YOU!

    The night mode is a nice touch to the app, so thank you very much

    Personally, i have seen alot of suggestions about sharks lately, and i think that should be the next update!

    great work 5/5!
     
  15. superbad

    superbad Well-Known Member

    Nov 6, 2008
    2,117
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    CEO. Reviewer. Beta Tester.
    You need to stalk me?
    what was the issue? is 2.2.1 the latest update? if so, that's what i have on my phone and the ad hoc works perfect! :D
     
  16. hirschy75

    hirschy75 Well-Known Member

    Feb 9, 2009
    788
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    ya mine works fine. yes i agree, a shark or sea monster should be next on the list for sure and maybe some eviler stuff like a tsunami
     
  17. allandye

    allandye Member

    Jan 29, 2009
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    next update hint

    I thought we were going to do animals next.....Every update we try to address the most common requests. People wanted more to do, we added the volcano. People requested lightning, so we did that. People complained there were no nice God things, so we've just added that. Naturally, I thought that sharks would be next on the list, HOWEVER Dave pitched to me an idea will address a different common piece of feedback which I thought was a great idea, so sharks will have to wait one more week!


     
  18. arizonapete

    arizonapete Well-Known Member

    Jan 20, 2009
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    Can't wait. Just don't forget those sharks.
     
  19. Justinm59

    Justinm59 Well-Known Member

    Sep 23, 2008
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    I'm looking forward to this next update and sharks would be cool. My other suggestion would be implementing some more stuff into dropping and throwing them, right now I see little point to it, I think they need to be able to be thrown harder or higher and should react differently from falling at different heights. I can bring one as high as I want but he does the exact same thing if I barely pick him up and drop him. Just a suggestion, still a great game I'm impressed.
     
  20. WOW_GEE

    WOW_GEE Well-Known Member

    Jan 2, 2009
    229
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    lol sometime in the future you should make an update where the islanders try to get away; like when you try to lift them they grab onto stuff, or when you shock the ground (and miss) all the islanders start running.
    Some AI would make the game a lot of fun.

    Anyways, great job on this game, and its awesome that you guys are in constant contact and update regularly; you probably gained 100 fans just because you're so active with your product. Exellent work u guys
     

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