Pocket Claw Magic Cube A cute claw machine in your pocket! Introducing the free claw machine, Pocket Claw from Magic Cube! The characters o… Free Buy Now Watch Media DetailsA cute claw machine in your pocket! Introducing the free claw machine, Pocket Claw from Magic Cube! The characters of the popular games of Magic Cube are appeared as a toy in the Claw Machines. Meet and Collect them using various claws on various types of claw machines! - 2D Physics-based - Cute 2D graphics : Easy and fun to play for everyone! - Magic Cube's game themed claw machines - 10 different types of claws - More than 300 cute toys to collect - 11 special prizes : Collect all the toys for each machine to win special diorama bases! - Make your own diorama with toys you've collected - Share your dioramas on Facebook or Twitter! - Many more machines to come in future updates -Support iCloud Save & Load. *Machines list Infect Them All : Zombies Infect Them All : Vampires Amidauji Knight The Lord of the Roads The Lord of the Rush Fantasy Puzzle Saga RPS Saga Tapmon Very Bad Company God Strike Flying Doggy Barcode Kingdom Barcode Knight Information Seller:Magic Cube Genre:Arcade, Board Release:Jun 06, 2017 Updated:Mar 04, 2018 Version:1.1 Size:97.7 MB TouchArcade Rating:Unrated User Rating: (3) Your Rating:unrated Compatibility:HD Universal lucia han Well-Known Member Jun 25, 2010 255 6 18 Artist (Army Wars Defense, Infect Them All, The lo #2 lucia han, Jun 7, 2017 Official Trailer Dailon80 Well-Known Member Nov 10, 2014 3,574 66 48 Program Director/Radio DJ Eos #3 Dailon80, Jun 7, 2017 May have to grab this one I'm good at the actual claw I win a good bit My kids always are stunned about it but I have a technique and there are some machines I know to stay away from and I also examine to see which will be easiest and if I don't like what I see I just walk away Annii Well-Known Member Dec 14, 2013 59 0 6 #4 Annii, Jun 7, 2017 Tips please # lucia han Well-Known Member Jun 25, 2010 255 6 18 Artist (Army Wars Defense, Infect Them All, The lo #5 lucia han, Jun 7, 2017 The game is physics based and doesn't cheat, and there are various cranes which is worth a try. We think you will find a crane you like among them. If you like this game, please let us know your thoughts. It would be very helpful for making the game better. Thanks for your reply. Have fun ! lucia han Well-Known Member Jun 25, 2010 255 6 18 Artist (Army Wars Defense, Infect Them All, The lo #6 lucia han, Jun 7, 2017 Thank you for your reply! The game provides various cranes, even diorama bases. What kind of tips do you want ? iJayCee Member Patreon Gold Jul 3, 2010 24 0 0 #7 iJayCee, Jun 7, 2017 I love this concept. My only concern with these type games is the hook that drags you back in. I'm a major sucker for collectibles. A trading mechanic with rare toys would absolutely make this a main-stay for me. Is this something that could possibly be implemented, or would be infeasible? Bloodangel Well-Known Member Jan 19, 2011 1,824 46 48 Retail England #8 Bloodangel, Jun 7, 2017 Think he wanted tips off the guy on winning on the real machines, as the guy said he has a techique lucia han Well-Known Member Jun 25, 2010 255 6 18 Artist (Army Wars Defense, Infect Them All, The lo #9 lucia han, Jun 8, 2017 Each machine has some rare toys, you can find them easily during playing the game because they shine. You can sell the toys or make your own dioramas with the toys you've collected and share the dioramas on Facebook and Twitter. Thanks for your reply! taoyingying Well-Known Member Jul 15, 2016 85 0 6 #10 taoyingying, Jun 9, 2017 Last edited: Jun 9, 2017 I played this for 2 days. While I wouldn't say it's super addictive, it certainly is fun and I plan to keep it on my pad for a long time. The physics feel realistic and there are exciting moments of "don't drop! please don't drop!" (It also proves again that I suck at claw machines, be it real one or virtual XD.) So far the timers are not too bad (a few minutes) and ads are infrequent (though they do show up in a pop-in-your-face fashion). However, I do wish to see some improvements: 1. About the claw. By a quick scroll, it seems like the Ninja claw, i.e., the one you unlock at the beginning of the game, has the most power? If so, then I really don't see any point of unlocking other claws (unless other claws have some special abilities). Yes, they provide different esthetic value but they are weaker. I unlocked the cat one but didn't use because of the lack of power. I think at least you should make them equally powerful, if not more, considering how many cubes you need to unlock them. 2. About the timer on the claw machine. I only have the first 2 unlocked so far. Yesterday I clicked on the first one to check what toy I'm missing, then exit the machine without playing at all. Yet I got a 5 minutes refill timer. Why would I need to wait when I didn't even play? That doesn't seem fair. 3. About the collection. This is possibly the biggest issue I have with the game. Unless I missed something, It seems like you can keep one and only one of each toy? While I understand it's possibly due to space concern on the collection panel (10 for each box and only 5 for the box at bottom), it makes it impossible to create some interesting scenarios (e.g., several soldiers with one general). I assume any extra we get will be sold for cubes? But sometimes the number of cubes increased doesn't seem to add up to the cube number under the toy. This is quite confusing. Also, if you sell your toy, the collection icon turns grey again, as if you have never gotten it. Not a fan of this at all. Some toys I just don't want, but to keep the icon lit I have to keep them? Considering how limited collection space is, this seems awful. IMO the icon should stay lit after you get the first toy of that kind, and whenever you get a toy, there should be an option to choose whether you want to keep the toy or sell for cubes, so you can choose to keep multiple or not keep at all. About trading - I don't think its necessary. It's not that hard to get them all. Rare toys are not more difficult to get than common ones. I assume they just shows up less frequently. IMO trading will take away at least half of the fun from the game. senoo Member Jul 10, 2013 6 0 0 #11 senoo, Jun 11, 2017 Please share your technique, I would love to win cute toys for my daughter! (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
May have to grab this one I'm good at the actual claw I win a good bit My kids always are stunned about it but I have a technique and there are some machines I know to stay away from and I also examine to see which will be easiest and if I don't like what I see I just walk away
The game is physics based and doesn't cheat, and there are various cranes which is worth a try. We think you will find a crane you like among them. If you like this game, please let us know your thoughts. It would be very helpful for making the game better. Thanks for your reply. Have fun !
Thank you for your reply! The game provides various cranes, even diorama bases. What kind of tips do you want ?
I love this concept. My only concern with these type games is the hook that drags you back in. I'm a major sucker for collectibles. A trading mechanic with rare toys would absolutely make this a main-stay for me. Is this something that could possibly be implemented, or would be infeasible?
Each machine has some rare toys, you can find them easily during playing the game because they shine. You can sell the toys or make your own dioramas with the toys you've collected and share the dioramas on Facebook and Twitter. Thanks for your reply!
I played this for 2 days. While I wouldn't say it's super addictive, it certainly is fun and I plan to keep it on my pad for a long time. The physics feel realistic and there are exciting moments of "don't drop! please don't drop!" (It also proves again that I suck at claw machines, be it real one or virtual XD.) So far the timers are not too bad (a few minutes) and ads are infrequent (though they do show up in a pop-in-your-face fashion). However, I do wish to see some improvements: 1. About the claw. By a quick scroll, it seems like the Ninja claw, i.e., the one you unlock at the beginning of the game, has the most power? If so, then I really don't see any point of unlocking other claws (unless other claws have some special abilities). Yes, they provide different esthetic value but they are weaker. I unlocked the cat one but didn't use because of the lack of power. I think at least you should make them equally powerful, if not more, considering how many cubes you need to unlock them. 2. About the timer on the claw machine. I only have the first 2 unlocked so far. Yesterday I clicked on the first one to check what toy I'm missing, then exit the machine without playing at all. Yet I got a 5 minutes refill timer. Why would I need to wait when I didn't even play? That doesn't seem fair. 3. About the collection. This is possibly the biggest issue I have with the game. Unless I missed something, It seems like you can keep one and only one of each toy? While I understand it's possibly due to space concern on the collection panel (10 for each box and only 5 for the box at bottom), it makes it impossible to create some interesting scenarios (e.g., several soldiers with one general). I assume any extra we get will be sold for cubes? But sometimes the number of cubes increased doesn't seem to add up to the cube number under the toy. This is quite confusing. Also, if you sell your toy, the collection icon turns grey again, as if you have never gotten it. Not a fan of this at all. Some toys I just don't want, but to keep the icon lit I have to keep them? Considering how limited collection space is, this seems awful. IMO the icon should stay lit after you get the first toy of that kind, and whenever you get a toy, there should be an option to choose whether you want to keep the toy or sell for cubes, so you can choose to keep multiple or not keep at all. About trading - I don't think its necessary. It's not that hard to get them all. Rare toys are not more difficult to get than common ones. I assume they just shows up less frequently. IMO trading will take away at least half of the fun from the game.