That's practically the entire top 75, holy crap o________O ...well, at least we don't have a *certain* hacker showing up on this leaderboard. Knowing them, they wouldn't have even bothered making their hacked score too subtle, what with their obsession to sit riiiiiight at the top...
Well that is annoying... On a related note, I've got some information for you regarding a related issue you and I spoke about. Check your PMs. DBC
If both of these changes (ring costs and skills becoming based on your stats) then I am thrilled! These have been my two longest standing critiques regarding game balancing. If the other idea you PMed me about is also in the next update with these then man oh man is that an update! Can't wait to see it! Keep up the great work and we'll keep making you embarassed! And if you are worried about balance for the bosses after tweaking the skills, then just play test it a bunch for a few days before submitting to apple. We won't know the difference but it will definitely show in the final product which we will see. I think you have a good sense for what the difficulty needs to be after all. The healing is the only one that jumps out to me as potentially being bonkers. We need to be able to damage the enemies for more than the healing amount by the time it recharges or we are in trouble unless you limit the # of times the AI can use it a fight. And if you base the healing ammounts solely on this then it will likely be very weak for players (since currently even the best of us has ALOT less HP than the lava level bosses).
General question: Are the healing/damage stats for the Bosses even relative to ours? The damage inflicted by them is vastly superior to the damage inflicted on them... Edit: Also, do the chests eventually dry up in the friend section, or do I have a bug? I haven't seen a chest in over a week... OK, that didn't come out the way I heard it in my head... DBC
@eflin: I'm sorry, but we do not have do the feature which I have asked you in next update, because it is not stability now, and we are finding the way to fix it, maybe in the BIG UPDATE, it will be added. We will take a re-balance skills in next version as a trial version for other updates. @DBC: because the bosses are stronger than us, so when they use healing skill, the HP is as same as us, but the HP bar is too long, so you can see the graphic of HP bar is not changed more. And about the treasure chest on friend section, it's not a bug. You can have a treasure chest when you win your friends who have level is more than 10 level than you. @ALL: Hope that you will have a great day on 12/12/12, a SPECIAL DAY of the world. ^__^
In other words, it's impossible to win any more chests from challenging players once you hit level 59 or 60?
I think he's saying that once you hit level 60 (60+10=70, max level=69) you can't have friends who are 10 levels above you, hence no more chests... DBC
Bingo. This is gonna be tricky then: players 10 ranks above mine have abilities that wipe me out in an instant =.="
About the "chest for defeating players 10 levels above you" thing, or about "how to take out players with abilities that can take you out in one strike"? For the "players 10 levels above you" thing, I've figured out that it's not actually the player's level that's the problem: it's the equipment and abilities they have. Based on that, I can usually pick out which players I'm strong enough to challenge when I'm looking for random players to fight, but the problem is that players 10 levels above my current rank usually possess abilities which make it highly risky to challenge them. For the "players with overkill abilities", I suppose there IS a way of taking them out, but I'll need to reassess the recharge time of my abilities and their overall offensive/defensive capabilities: it's just that a single slip-up usually results in my instant death =.="
game center hey guys, i really like this game but im the only person of my friends who plays this game, please add me on game center: THEDAYYOUDIE greatz christiaanp1
Hey Andre, I've been thinking about this for a bit now, primarily since my Level got relatively high, say around 45-50. Without the possibility of winning a Chest, I don't really have a reason to fight my friends, or rescue the Villagers. The Coin pay-outs are relatively tiny, and 1 Gem per fight for the time invested just isn't worth it. What if you offered a set number of Chests per day randomly amongst our friends, and gave us a Chest after a certain number of Villager rescues? It should theoretically be pretty easy to do if you guys change that thing we talked about. Just putting it out there... DBC
Reset game data Hi there. I would really like to play again with a clean slate. I also don't want to change Game Center accounts. My suggestion is a reset button. Many games have them. Or even better would be slots that can be used by several people, like castle rush or plants vs zombies. Great game, lots of fun! Ciao, Dave
Tried that... Hi, I have tried deleting it 3 times. Tried fooling around Game Center to delete data. No luck. I did reinstall and then play offline. It looked successful, got to level 3 and turned wifi back on. Still at level 3, hurray! But after a few more levels, I shut the game down, and then rebooted it. My old level was back and the game was as if I didn't uninstall. It is really rather resistant and bomb proof, which is cool, but I still want reset my game and start again! Ciao, Dave
You should delete the game, then change game Center ID and re-download the game, then you can play the game at beginning, my friend.
Good advice, but again, it doesn't work. I deleted it 3 times already. As soon as you start the game with wifi, it will bring you back to the original character - bomb proof!!
Oh - I do not want to change Game Center id's. I hate the flipping back and forth. I am going to stick to one I'd for all my games, I have already forgotten one account... Ciao, Dave