Pocket Army version 2.0 Hi Pocket Army lovers, We have just submitted a new version of Pocket Army, which we call a BIG UPDATE to Apple. And here, the final major updates in version 2.0: - 2 NEW SOLDIER TYPES: Fighter and Assasin. - NEW WEAPONS, ARMORS, RINGS, ITEMS are added. - NEW EVENT: Captain Pirate - NEW EVENT: The Lost Pirates - NEW EVENT: Luficer (Fight with your friend, side by side) - NEW FEATURE: ITEM SHOP - NEW FEATURE: TREASURE CHEST - NEW MAP: Sandland - NEW QUEST: Tons of new quests are added. - Max level increasing! - Crash bug fixing in tutorial. - Improve AI! - Lower goal for GEM FELIX event! - The Gem Felix is also buyable in Shop! - Lower price of all Felixes. - Adjust training time of a soldier. - Push notification is now without sound. - Crash bug fixing while challenging a random player. - Crash bug fixing while doing a Facebook Feed - Improve English - Some other minor bug fixs. We hope that you will enjoy this update and continue sending issues, ideas to improve our game in next versions. Cheers,
Pocket Army 2.0 - 2 NEW SOLDIER TYPES: Fighter and Assasin. - NEW WEAPONS, ARMORS, RINGS, ITEMS are added. - NEW EVENT: Captain Pirate - NEW EVENT: The Lost Pirates - NEW EVENT: Luficer (Fight with your friend, side by side) - NEW FEATURE: ITEM SHOP - NEW FEATURE: TREASURE CHEST - NEW MAP: Sandland - NEW QUEST: Tons of new quests are added. - Max level increasing! - Crash bug fixing in tutorial. - Improve AI! - Lower goal for GEM FELIX event! - The Gem Felix is also buyable in Shop! - Lower price of all Felixes. - Adjust training time of a soldier. - Push notification is now without sound. - Crash bug fixing while challenging a random player. - Crash bug fixing while doing a Facebook Feed - Improve English - Some other minor bug fixs. => Yeah! Tons of hard works in there! Hope you all will like it! Cheers, Antony
looks amazing guys, thanks for all the work and effort you put into this! Just one thing, I got to level 50 but can't get the quest
update! hey guys i was just reading the list for the update and it seems AMAZING!! hoping its available soon im so syked
Update: The update will be delayed a little bit since we got some bug report from Apple. We will submit another version by tomorrow. Cheers! Antony
Hi friends, We are sorry that the update can't be released on time. We hope that you do not mind because this delay. cheers,
Your post is like spam... for me. I have a question, I complete the pet event, I get the pet but he won't double my gem, why?
Couple of thoughts on the game. I really like it overall but some of the design choices seem a little off to me 1) Ring prices really need some tweaking. The first couple of them are great upgrades. I get 1000 life for a couple hundred crystals? Okay! But they quickly become absolutely ridiculous. I’m not going to pay thousands of crystals to get a 1,000 life increase. In fact I have not purchased a ring since about level 15 and that won’t be changing until I’ve unlocked all the skills and felixes first. The skills are much more essential for progressing and also are much more fun to use. Heck I’ll likely unlock some of the royal equipment before I do another ring. And without buying crystals that’s not happening. I’ll likely get bored of the game before then. 2) Please please please remove the min level requirements for the stages. I’ve been constantly hitting them and the later in the game it gets the more frustrating it is (because levels take longer to get). For example I just hit level 35 yesterday. An hour later I hit the level 40 cap/wall (i.e. I beat stage 90 and can’t do 91 until I’m level 40) and I wasn’t even halfway to level 36… I’m going to have to grind forever to hit 40 and I just don’t have the motivation to as I slaughter everything on the lower levels (although hopefully the new update will help with that). And no I have no spent one extra penny on the game. I’ve just been smart about what upgrades I purchased. Alternatively we need to gain levels faster. Waiting to level up to 35 was bad enough but each time I have to grind longer and longer… and honestly by the time I get there the new levels are easy. They likely would be quite hard (which is fun for me) if I was able to go as far as I wanted to immediately. Like right now level 90 was pretty tough… but after the big time sink it will take me to get to level 40 I’ll have plenty of upgrades and it will be easy likely. Without the caps/limit I’ll eventually hit a wall where I need to grind but it will feel much more rewarding to do so. Right now I grind to unlock more stages that I am then overpowered for. 3) Units feel like a money sink since they endlessly plunge forward to their deaths. After a point (around when my hero hit level 25) I stopped using them entirely since they just got rocked by the opposing teams bosses unless I went and stood on the far side of them (so all their abilities head back to their base and not at my poor underlings) in which case I got rocked because I could never retreat etc and I was literally taking every attack on purpose to shield my underlings. Maybe it’s not your intent but the best way to play right now is to solo it and then keep baiting and attacking the opponents and using your abilities to heal yourself. Your underlings just die and result in you spending all your money on them and not on your own upgrades. If you want people to use the vanguard etc and all the underlings, then they need some additional commands. Like a retreat command located in the upper left would be awesome. It would just make them disengage and go backwards instead of forwards. You can then order them back up afterwards. Then I might use them. Or heck even an underling called a healer that only healed the underlings (not you or that could be overpowered). You could throw one in the midst of your horde so at least they don’t all die if the enemy hero does two of cross slash special (like they do now) because the healer will heal them up in time but not fast enough they won’t get owned if regular mobs take them on. That would be a tough balance but I hope you see my point. With how much the higher tiered units cost to make and upgrade you just can't keep up without grinding levels where they wont die. 4) Abaddon is pretty easy right now. He hits hard but his swings are so slow you can literally just walk to his other side every time he's about to swing and he misses you. The timing is roughly let him swing... rush in for 2 attacks... move to his other side right when he starts to swing... you attack 2-3 times... move to his other side when he starts to swing... repeat. I've yet to perfect him as I always mess the timing up once... but most times he only hits me once or twice. I like the idea of a challenging enemy like him though. Maybe that is what the new lucifer will be in the next updtae you mentioned... in which case the current Abadon can be a good intro and source of exp (he's actually the main reason i stuck with this game and got to level 35... since he gave me enough exp to be worth it). Keep up the good work though. You got a fun game here and some strong building blocks to improve upon.