This game is pretty awesome. I like to put only missile turrets on a ship and use one of the tactical cooldown mods, 100% cooldown reduction means you can reload instantly. Ive switched to damage mods now though, because a lot of the epic missiles im forging have 0 cooldown already. Has anyone seen a legendary missile yet?
Here's one, loot from an early boss... I've seen a higher level version of this one posted somewhere on the facebook page.
Time to upgrade my ship and still its 1d12hr per. So trying something new. Just trying legendary on ion wolf and swapping in and out on my other ships for final levels. Still 19. Forges does anyone know the max? Should I start a carfting combo post? Any interests? Grrr my spelling is terrible. Visit in Quebec and been "tasting" qlcohol all day.
What happens if you forge three of the same ship together? I know any three is random, but if all the same will you get a rarer version of that ship?
I have a feeling it is completely random. I forged two commons, and a rare and got back an epic Ubatuba. I am sure that is complete luck though. Kicking myself that I didn't record it! Created another video showcasing the last few levels at the end of the Scimitar System. You might be excited to see some of the new obstacles presented in the end game planets. Let's hope the devs carry more ideas over into the expansion systems with updates! Subscribe to the TouchArcade YouTube channel
Could anyone help me to understand this? That is the relationship between each specs of a weapon? Like how figure out the dps by these specs(rate of fire,burst duration,damage ) Thank you in advance!
Here is a good post with all the math: http://www.reddit.com/r/Plundernauts/comments/2aoxck/the_formula_for_dps_calculations_mod_effects_on/
I've seen some people comment that the 'gold' ships are expensive to upgrade. But I just upgraded my Ion wolf from level 10 to level 12 for 125K and I have 2 other ships at much less levels that will cost the same 125K to upgrade. Is this the idea?
It's pretty much what I've found also, so not sure about the problems with gold ship upgrades are. Also I have a small tip for people content with their current ship but trying to figure out how to build a proper gold surplus. If you have no need for antimatter anymore, you can easily translate that antimatter into gold by purchasing a ship and selling it. You gain quite a lot of gold from both the ship sale and any equipment that came with it. At level 17, I sold off 625 grade antimatter ship to gain between 250k-300k gold, which is the highest return I think you can make. I looked at the same tactic for low priced antimatter crew members, and they usually don't sell for more than 50k-100k.
Is the 25% health return crew member the best one for a Proto Widow? I use all beams and figure with a beam mod I can still rock 3 shields and with that crew member restore 25% health if things get shaky. With shields rotating I don't even worry about fighters/bombers.
As you level up, it gets more expensive to upgrade ships. I don't think the rarity factors into it. At level 23, ship upgrades cost over a million gold.
The Proto is similar to the Ion Wolf which is what I use. I've never equipped that crew member as I'd rather negate damage with the mole or psychic shield in conjunction with a shield tech mod. Then again everyone has their way of playing the game.
Also on. The Akita kaboom crew member. Is his bonus permanent and do you know much much of a range/.dmg increase it is? Thanks.
Crew Members Hi Guys, Does anyone know if there's a list of crewmembers and their reviews? Still saving up for a golden ship, but still thinking about if there's a crewmember that's worthwhile to get before the golden ship. 1. I think there's one that nulls damage completely, how long is the effect and cooldown? Think it's enough for the shields to kick back? 2. Also about that Psychic, any idea of the duration and cooldown? Psychic one sounds awesome if you've got dual shields 3. Also, that fighter guy that increases damae + range, does that include the bombers? 4. Does the overhaul bot increase level AND max level of the ship your upgrading so you don't have to use an overhaul bot for a while, or just increases level so will need another overhaul bot if i want to raise the level of the ship again? T47 Beams + Long range missiles ROCK!!! (was using torpedoes until almost all enemy ships keep on outrunning it) Many Thanks
I had a bunch of featurepoints iTunes credit lying around, unfortunately sank it into this game As to the person asking about crew members. I just posted a video showing the mole and the psychic shield in action. You're welcome to check it out for yourself and see how long their abilities last. The mole isn't enough for a shield to kick back, his ability is about half as long as a shield or less, which is amazing for near saves, or kill shots but will not withstand onslaught prolonged damage.
Yes, I used the overhaul bot on my max level 20 ship at level 23 and it raised the max level to 30. I have used "The Mole" (crew who nullifies damage)... I'm not sure what his exact up/down time is, but his active period seems a little shorter than shield recharge time so there was still a short period unprotected time when running only one shield.