Universal PlunderNauts by Backflip - Epic Space Pirate Ship Battles! (Now Worldwide)

Discussion in 'iPhone and iPad Games' started by tomb_bfs, Feb 26, 2014.

  1. Syftex

    Syftex Member

    Nov 29, 2013
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    ive been noticing this happening alot to me
     
  2. tom_servo

    tom_servo Member

    May 15, 2013
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    Did the latest update include a inventory cap? Polly won't shut up and it's annoying to have to keep clicking him off. Is the inventory measured on the variety or quantity of things in your inventory? I've sold off many duplicated of materials I had been hoarding but Polly keeps bitching. Any thoughts?
     
  3. johnnyboy859

    johnnyboy859 Member

    Jul 3, 2014
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    sell off alot of base mat's since you ban buy them from menu's

    for example shield (it uses the Singularity Shard which you can buy)

    only keep 1 of said item after you put in forge before you start making said item hit the info button the item you wish to buy then scroll down and buy it again

    so put Singularity Shard in2 forge then click it then INFO then scroll down and buy another Singularity Shard(it goes bk in your inv) then hit build on said item :p
     
  4. tom_servo

    tom_servo Member

    May 15, 2013
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    Well, if its that easy, and you are limited on how many items you can carry, AND since the most you can make off premium forged items is like 500$ (450 to forge, sell for 1000) Then why even show those items in the shop? Seems like a waste. Unless the instant buy has a premium.
     
  5. Fragbate

    Fragbate Member

    May 30, 2014
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    Instant buy is always more expensive, but not enough so that it probably matters when you're at the level where you're being hounded for hoarding. :)
     
  6. johnnyboy859

    johnnyboy859 Member

    Jul 3, 2014
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    Understand tho.

    150 gold x3 (buying matts)
    450 craft
    4hr wait x EACH craft

    tbh i dont think i have ever made anthing about from millions of shield/turrets/ships lol
     
  7. tom_servo

    tom_servo Member

    May 15, 2013
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    Whats the strategy for when to release your fighters/bombers? I usually release them right away if its a 2-1 or more battle to even the odds. They'll find the other enemy(s) that I'm not focusing on. When its 1-1 I save them just to test my ships skills.
     
  8. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    Los Angeles
    Finishing blows 1v1 or if it's 1v2 or more I wait until enemies launch their fighters first, take out enemy fighters then let my fighters launch. I hate wasting fighters to battle enemy fighters, rather just take them out with my main ship.
     
  9. Whimsicle

    Whimsicle Well-Known Member

    May 13, 2014
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    The inventory cap has always been there. Polly bitches about spaces, not gross # of items, so if you sell off 15 quantum sodas but keep 1, you gain no spaces and hence Polly will still bitch. If you ignore him long enough, he'll force you to sell 10+ items without an opportunity to throw any of it in the forge.
     
  10. trazer

    trazer Well-Known Member

    Nov 14, 2013
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    My level four ship was the Polaris, and I was getting along nicely in it so I did purchase another one, and I've made vast progress in it. And I've almost made all my a it matter I spent on the ship back, only 40 more to go!
     
  11. Boobi

    Boobi Well-Known Member

    Oct 18, 2011
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    Earning money
    BC, Canada
    As people have said before better to buy ship then bother with upgrade, its your level instantly and at cap forge slots more important, having said that having a legendary ship is nice. Have fun, choose ship you flow with, very few ship people here have hated, most if not too many are good and solid with different strategies, even the ones with one gun.
     
  12. scape211

    scape211 Well-Known Member

    Jun 20, 2012
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    Graphic Designer
    I think this was true when upgrading took forever, but is that the case now when its usually only a day or even just overnight? I can still see the above working for the cheap ships, but i figured the antimatter costs would catch up to you later on.
     
  13. tom_servo

    tom_servo Member

    May 15, 2013
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    "... its your level instantly and at cap forge slots more important,..."

    I'm confused on the Cap forge slots part. and who has the Antimatter to keep buying more and more ships?
     
  14. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    Yah I found it more cost effective to stay with one ship and bite the bullet with the gold cost on upgrading.
     
  15. Mookmonster

    Mookmonster Well-Known Member

    Apr 11, 2010
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    Word of warning:
    If u log in for a whole day to do forge stuff but dont actually fight any battles, your daily bonus gets reset to 1. Found out hard way cuz im not able to play much bc at evo.
     
  16. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    #516 Cilo, Jul 11, 2014
    Last edited: Jul 11, 2014
    Awww so jealous!

    Quick video of Boss Battle Anna Aquila in the last galaxy for you guys.

     
  17. Luthur

    Luthur Member

    Oct 16, 2009
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    I just killed the last boss in the (4th) last galaxy. Any word on when multiplayer or "coming soon" galaxies will be active? Btw - level 19 Kecksberg ship with high quality bombers/fighters and long range beam weapon killed the last boss no problem.
     
  18. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    This might be true if you have a lower grade ship but there's no way I'm buying a stock quality ship to level when my main is now legendary! Pure luck btw, and nice to know that when you do upgrade to a certain quality it never goes down, I was stuck at epic grade for about 10 levels.
     
  19. stlredbird

    stlredbird Well-Known Member

    May 21, 2009
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    Bombers or fighters? Which do you prefer?
     
  20. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    I stock 1 bomber and 2 fighters. So I guess the my answer would be both work well together.
     

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