I've been using the shadow force for a day I like the ship a lot and have had little trouble except the speed is slow so it is hard to dodge
Oh come on, i have seldom touched a more transparently manipulative title - the layered upgrade upgrade and iap system is positively cynical and educated consumers should be insulted. I am no anti iap crusader but this literally uses ~every~ psychological technique known to the gaming industry in a single title.
I'm having fun, played every day, haven't spent a dime. I guess their Jedi mind tricks don't work on me.
I'm really enjoying this game. They do give a ton of antimatter for free. I have enough antimatter to purchase some of the best ship available. Also I haven't spent a dime. And they are saying multiplayer is coming soon. Should be a blast.
Whatever dude, you obviously have never played anything by Zynga. In fact, your statement leads me to believe that you have no experience whatsoever with "manipulative" IAP games. I have spent 1$ on this game, and got a lot of good out of it. I've played for 9 days and not once felt any "manipulation" forcing me to pay for anything.
Ok The Mole and Klemoo The Psychic are a pretty nice combo together. You can take zero damage by activating mole's ability, then layering the psychic with a shield active which makes you take zero damage while your shield is up. Pretty much breaks the game.
Can someone tell me how to beat the planet two nodes away from the final boss of the bat galaxy? all it is are crates that are completely surrounded by laser fences...i die every time i try to rush through them to get the crates and my shields dont absorb the damage...
Use a ship with enough hp to survive 1 entry, outfit with repair module. Enter, heal, exit, heal. Repeat.
I am using Ion Wolf with; 2x beam turrets 3x fighters/bombers w life leech 1x shield module 1x hard wired w beam damage 1x the masked one/ admiral worthington 1x kle'moo the psychic Pros 360 degrees coverage with extensive range and damage, fast cool down. Most battles lasts shorter than kle'moo skill activation. Cons Moves like a snail (but I seldom find the need to move unless to retrieve crates).
Holy hell, the last boss of the Bat Galaxy. Nope nope no nu-uh no way screw that. But in all seriousness, need some tips here, Battleship Omega doesn't cut for crap, so I'm using the T47 at the present time.
I really like the roswell because of it's speed, i'm currently halfway lvl 14 re-attacking whenever i can so i can get through the lvl 15 warpzone @ the 3rd galaxy... Anyone else got any tips to get to lvl 15 quick? Also anyone here made it to galaxy 4? I also have some pics of my strongest turret which i received after beating the last boss in the 3rd galaxy, does anyone receive it or did i get lucky?
as the fences damage your ship more the longer you stay in them you can also take a speedy ship, a speedmod and full shield and race through the fences as fast as you can (hitting the crates of course). With a Roswell around the right level it is difficult but possible. And does not take an hour...
Forge strategy? I'm looking for strategy on how to "forge better". To get good quality turrets and fighters/bombers with the forge, I know you can just put in 3 of a kind and you'll tend to get an upgrade of the same kind. Do you do this regularly, or just pick up upgrades from the shop? The same applies to shield and healing tactical mods. But how do you get decent hardwire mods? I craft random white ones, but nothing more. Is there any way to upgrade hardwire mods? Or pick the buff on them? I'd love to get a decent beam turret hardwire mod but have had no luck at all. Any thoughts?
I'm about halfway through the 4th galaxy with a level 10 Tunguska (Player level 17). It's very clear at the moment, that if you can avoid getting hit by anything, ship HP matters not a jot. I've outfitted my ship with level current shields and HP regen techmods, Beam damage enhancement and a Diffusion Matrix (legendary beam armour, crafted from standard materials so it can be done!) I'm doing as much as I can to keep the damage of my beam weapons as high as possible by buying the crap off the market and then upgrading them as I go along. I'm absolutely not looking forward to sticking the Tunguska in the forge once my Roswell's done upgrading again. Agile as it is, it lacks any real concentrated punch, which is crucial to ending a fight quickly and getting those gold medals. So I'm saving every crumb of antimatter I can to buy that beautiful Ubatuba. Also, I think you got lucky with that legendary weapon. I got merely an epic beam weapon drop instead.
Well looks like I'm on a bit of a forced hiatus from this. Got a 2 day 12 hour wait for my ship upgrade, can't build another forge tab as need the antimatter for a gold ship. Trying to replay some level 11 reattacks with my level 4 original cruiser, it's err..... challenging!
I just beat the 4th galaxy using the first gold ship with 7 turrets at lvl18. The last boss was a but challenging and took quite some time. Since it's using beam, its range was very long. What I did was using beams with an even longer range (only had 2). Luckily, the boss sit still quite often. So, I get just close enough for my beams to hit him, while being just out of his range. Whenever he moved, just run. Took quite some time, but I got some lvl 21 gear and legendary torpedo, which I can't use for a long long time since there aren't any planets left to attack.