Good question, no way to tell until someone buys them and none one yet has? Would be good to know, maybe add a preview option when buy a ship.
That is amazing, and yeah at 2000 range and cant shoot when they are off screen, so I feel your pain, but if they fix camera angle you will be able to use it.
Is buying the omega worth it or would shadow force be better cause do you really use both sides with the omega?
Hmm, well this is rather interesting. Apparently the three consumables are IAPs, and not Antimatter purchases. Backflip, this needs to be changed.
Not sure on the Omega but the ships I fought in Polaris sector that look like the Omega their guns do not arc beyond the side, maybe 120degree. So Shadow Force looks like the way to go Kirenx has had great success with the T47. The Shadow Force has 1 more gun and 4 shield generators!
Leveling to 13: 150,000 gold and 3d4 h timer. Maybe I missed it but is there a way to tell before hand on length, because I would have never done it if I knew my ship would be out that long. Bleh ...
So for the record, it seems that ships being upgraded keep their legendary rarity, everything else, not so much. For the most part, I've been blowing through the 3rd region with the T47, the biggest hindrance and really only reason I seem to find myself redoing a particular stage is the bizarre camera-zoom issue. Hopefully they get this fixed, as it is the bane of long range turrets.
I second that, only the final boss remains for me in 3rd zone, althought with the upgrade progress of my ship this won't be for a while. Also on a side note my beam turrents can hit my ships .... But not enemy.
Regged just to post this. Love this game, a few things i've noticed: The % to antimatter drop-rate gives you more antimatter every time you're awarded antimatter, gold and xp work the same way. So the turrents and tech mods with some of these modifiers can help in certain situations. I too got stuck at lvl 13 after clearing the 3rd galaxy, but % xp gear helped me squeeze out some extra xp in the reattack grind. Also, keeping a loot crate level that has turrets or something else that can kill you can help in the grind(gives around 330 xp even on failure). But the biggest thing i found is, and it's highly unsubstantiated at this point, is the % chance of item drop modifier, seems to grant better gear every time a piece of gear is generated, such as forging(seems it is calculated when put into the forge) and daily reward bonuses. I've been able to consistently get blues or better with around 10% item drop modifier, and crafted quite a bit of legendaries, including a legendary shield. Tried removing the modifier gear and started getting greens. More experimentation is needed! Re the ships i'm partial to the saucer family of ships, currently running with the lone-turret one, since i got so many legendary fighters after i discovered the item drop % mechanic. Also if you check the loot card for any starship, you will find the overhaul bot for purchase(150.000 gold), and this means you can use any ship at higher levels, provided you have the cash(equip a ship with lots of % gold gear before grabbing plunder). Anyone found out the secret of the aspect materials? Also, certain fighter and bomber bonuses doesn't seem to work(test at loot crate planets), notably % xp ones. If they introduced a "lawless" planet where you could always pick a fight for xp, the game would be perfect. The waiting game between lvl 13 and 15 is a bit of a buzz-killer in an otherwise great game.
I would guess there's a recipe for upgrading crew members as they do have different levels. Maybe that's what the odd components are used for? Weird that crew members do have different level bases but it doesn't seem like their abilities change, or do they?
The ion wolfs turrets rotate 360 degrees The carnage weavers only cover 180 degrees and only for the sides. So you have a small blind spot right in front of the ship. And the back as well. Hope this helps.
What type of turrets should I use on the shadow force? Beams, torpedoes, cannons, etc... Or some sort of mix
Cannons get bonuses the more you fire at the same time, range is good but I found beam works best for hit and run. In the shadow force things are different with 4 guns. Don't do missile or torpedoes too slow.
I'll tell you which weapon has been a waste of time, blasters. They scatter way too much and you need to be point blank close to even deal significant damage. I also feel the golden ships are a bit underwhelming considering their cost. I purchased the Ion Wolf, and I do love the ship however considering how much antimatter you have to pay you would think its speed would be between at the very least 700-900.
Late game shields seem a bit op'd. I have 2 currently with around 4000 strength. My ship only has 4200 health. What is even the point of repair modules that repair 2000 or so health around the same level when you can simply nullify damage equivalent to your ship's max health?
Yeah, none of the gold ships strike my fancy. I am tempted to try the Shadow Force though. It has one more gun than the T47, and while it gives up the 2 ship ports it gains 2 more tech ports. With 4 shields I don't see how even a boss would deal much damage to me before it went down.
I have been noticing that disperity as well. As for golden ships, I think their max level is their thing. So far on par at level 13 even their hp is low, highest hp goes to the Nova carrier at 15,148k Ubatuba 11,513hp Ion Wolf 13,300hp Omega 14,542hp Personally I want to buy a battle station! A fully operational battlestation.... Haha Muhahahahahaha No but serious, I want a battlestation.
Holy shit, some of the enemies and torpedoes are impossible to block or dodge. It's literally bad. No, not bad, horrific.