Plist editing

Discussion in 'Public Game Developers Forum' started by lithiastudios, Apr 7, 2009.

  1. lithiastudios

    lithiastudios Well-Known Member

    Jan 9, 2009
    I've been setting up my game's level data inside plists and finding that the built in OSX Property List Editor was a bit lacking. I needed to bulk load data into NSArray fields and it was a pain.

    Looking around, I found this editor, which seems to be pretty nice. It shows a panel with the PList's XML on the bottom and a regular PList edit view on top. So in my case, I easily pasted XML for the NSArray fields in the bottom and could then see the new fields in the regular plist edit view in the top panel.

    I'm not at all affiliated with the company, just throwing out a heads up if anyone is really heavy duty into plist editing. Yeah, a plist is just XML and you can use a normal XML editor, but I liked the dual pane view and it was easy to use without potentially having any XML typos or whatever.

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