iPad Please help me improve my game, Super Quadra

Discussion in 'iPhone and iPad Games' started by blue ox, Jan 30, 2009.

  1. blue ox

    blue ox Well-Known Member

    Sep 18, 2008
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    #1 blue ox, Jan 30, 2009
    Last edited: Jan 30, 2009
    Hi

    I'm the developer of a new puzzle/action game called Super Quadra. I'm really interested in making this into a great game, and I know I need the help of gamers such as are found here to get this game up to snuff.

    Version 1.01 is now available on the AppStore for FREE, and I already have a list of things I'm going to do to enhance the game:

    • world wide leaderboard
    • ambient music
    • enhanced sound effects that will help give the game "theme" of battling a super computer called "Super Quadra". computer will taunt you, another voice will encourage you
    • trophies
    • earn ability to start at higher levels

    I would love it if you could check this game out and give me your honest feedback on how to improve the game. Please post your comments right here in this thread so that all suggestions can be discussed by the community.

    Eventually I will start charging for this game, but not until I make it better. This is your chance to let your voice be heard. I look forward to hearing what you like/dislike about the game.

    Link to Super Quadra on the AppStore

    [​IMG]

    Share and enjoy!
     
  2. pablo19

    pablo19 Well-Known Member

    Oct 26, 2008
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    Hi, I just downloaded and look forward to playing it, when my ipotch finishes sinking I'll try to give you a couple of ideas.

    Also If you need it, I'll gladly beta test your updates;)
     
  3. pablo19

    pablo19 Well-Known Member

    Oct 26, 2008
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    just played a round. I like it, animations are great. The only things you could make better is the design. The background with the red squares isn't really too appealing. I would go with a matrix type baground. or something more chrome silver like.

    What are you aiming for in the looks of the game? intimidating or more sneezies like? because there are some mixed messages in the home screen of the game. If I were you I'd go for a polished intimidating look.
     
  4. VWXYZ

    VWXYZ Well-Known Member

    Jan 21, 2009
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    might play it later but maybe a more defined overall theme

    the green text with just (what seems to be) a random typography on the black bag ground with some ordinary red hearts makes for a very, very simple game. But not very appealing

    get a unique art style going! Can you do something great in photoshop? Maybe paintings from real life?

    Seen what the people behind 1112 did? The only reason I was interested in the Lite version was because of the art.
     
  5. blue ox

    blue ox Well-Known Member

    Sep 18, 2008
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    i was thinking to make it a little more ominous or intimdating. actually now that I think about it, the movie TRON has kind of the look and feel i'm going for

    thanks
     
  6. blue ox

    blue ox Well-Known Member

    Sep 18, 2008
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    the green text was a conscious design decision to give the game a retro look. however the point is well taken
     
  7. pablo19

    pablo19 Well-Known Member

    Oct 26, 2008
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    Hey, I watched the trailer of tron:



    It's a good idea, what I think would make this game better is a story mode, short clips (not from the movie) in between the levels. Also the menu should be more similar to the computer in the movie, or even that weird-shaped face, telling you what to do, you could record and alter your voice so it fits with what the face is saying, explaining the game or welcoming you. Also for the rest ot the menus and the backround you could use what appears on 2:20 in the trailer.
     
  8. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
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    ColdFusion Web Developer
    Rhode Island
    Been wanting to try this game, but it has been the hardest application to force onto my dock thus far, it simply doesn't want to show up. :p
     
  9. malarkey

    malarkey Member

    Jan 30, 2009
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  10. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
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    ColdFusion Web Developer
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    #10 Donburns99, Jan 31, 2009
    Last edited: Jan 31, 2009
    I for one personally like the style.

    Could it be more polished and professional looking? Yes.

    That necessarily wouldn't make it all too much better though.

    I like the sound affects, especially the shuffling sound.

    I like the match icons, especially the puzzle pieces.

    The binary puzzles were a surprise to see, I love them.

    The Super Quadra's bring a whole new level of difficulty to the game.

    While playing I was wondering why the game was called that until the level that introduced them.

    One quirk I noticed while playing was that it seemed in some levels you expect someone to accidentally press a bomb tile. They seem to be a big piece of the game, where a person can automatically lose a life by pressing one, but right now they are essentially unused and nothing but filler in their current form. Besides the slip of the finger, I don't see myself ever pressing one by accident.

    I can't think of a good solution to cause them to be pressed by accident that wouldn't take away from the game play. I was thinking perhaps have one or two bomb tiles flipped over, waiting to be chosen, but that would ruin the game play.

    That aside, being offered the option to switch between difficulties each level is a fantastic feature, I like this a lot.

    The speed of the game works very well, I like that the tiles flip fast. There is one quirk I've noticed with tiles too though. If you select the first part of a match, but then decide to use a reveal tile, you can't; the game doesn't respond at all. This has happened to me on multiple occasions so far.

    I like the flip sound a lot, both in the game while flipping tiles and when calculating the score at the end of a level.

    The "Level Complete" text is a little odd, with each letter being a different color. I'm not sure if I like it or hate it. I want to say it goes with the quirkyness of the game, but it doesn't. The main menu has solid red colors with blue and grey. The difficulty select screen has green text and gold colors. The only place that really has a bunch of random colors is temporarily when a reveal tile is used.

    Overall, this is a great game as it is. You already have plans to implement all the things I see missing from the game; a leader board, achievement system, level select and music.

    I'd like to see some sort of profile system implemented, for different users of the same device. This way rankings and trophies can be separated for each player.

    I like the theme you plan on evolving with the super computer; this will be nice to see in future updates.

    Thank you for making this title free for a limited time, I wouldn't have tried this game otherwise. It's kind of a catch-22, as I wouldn't have purchased it going off the screen shots alone, but now that I've played it, the game's look has grown on me. I remember passing this one up when it was released about a week ago.
     
  11. blue ox

    blue ox Well-Known Member

    Sep 18, 2008
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    Thanks so much for the excellent feedback everyone. I will definitely give each suggestion careful consideration.

    I'm glad that most everyone seems to enjoy the game. For some reason I had been losing confidence in it. Probably because I'm so close to it and played it so many times during testing.

    Here's another question. What price-point do you think Super Quadra could realistically be supported at?

    Thanks!
     
  12. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
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    ColdFusion Web Developer
    Rhode Island
    I'd say $0.99 for now, but then $1.99 when you put in your updates, along with a lite version.
     
  13. blue ox

    blue ox Well-Known Member

    Sep 18, 2008
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    yes, of course a Lite Version. this was planned from the beginning

    the Lite version will end the game after 12 levels. no features will be crippled
     
  14. preuve

    preuve Well-Known Member

    Dec 23, 2008
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    I tried it out and I have to say I quite enjoy it. Usually memory matching games aren't really my cup of tea but I found it quite good.

    The core gameplay works well. You should feel confident in the core gameplay IMO. These days, casual gamers seem to like achievements, time bonuses, something to show off how good they are. For example, 2 matches in a row, 3 matches in a row, perfect match (only reveal used).

    I think the tile set used for a particular level is randomly chosen each time right? I think it would be good to have the same tile set used for a level for consistency.

    I think the timer works well and adds to the rising panic as you get to the end. I think that adding some reddish flashing as the timer bar gets close to the end would add to the feel. Also, how about some kind of slow metronomic (but softer) ticking sound that gets more and more urgent as your time runs out?

    The tile clicking sounds are quite good, although I'd probably prefer them to be slightly softer in volume.

    I quite like the retroesque graphics, with a little bit more consistency and polish on the presentation, I think you've got a really good one! :)
     

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