Platforms Unlimited by XperimentalZ Games. Beta Testers Needed!

Discussion in 'Upcoming iOS Games' started by XperimentalZ, Dec 4, 2013.

?

So, You'll try Platforms Unlimited when it's out?

  1. Yeah! Whatever paying model it has!

    12 vote(s)
    26.7%
  2. Only if it is paid (IAP does not matter to me)

    2 vote(s)
    4.4%
  3. Only if it is paid (without IAP)

    16 vote(s)
    35.6%
  4. Only if it is freemium (one form or another)

    4 vote(s)
    8.9%
  5. Not sure

    4 vote(s)
    8.9%
  6. No, sorry!

    7 vote(s)
    15.6%
  1. XperimentalZ

    XperimentalZ Well-Known Member
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    Just looked-up and found a thread about this issue on
    stackoverflow

    So the easy way seem to play without logging on GC for now. After release, (in a non-sandbox environment) the trouble will resolve itself by logging out of GC and back in.

    They propose an immediate solution, but I don't recommend it cause it might be very annoying for you. Anyway, the leaderboards will be wiped-out on release.
     
  2. XperimentalZ

    XperimentalZ Well-Known Member
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    So how do you compare the game to Geometry Dash so far?
     
  3. Doom

    Doom Well-Known Member

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    #163 Doom, Dec 29, 2013
    Last edited: Dec 29, 2013
    Well, I can't get over two hundred.. I've been nerfed..haha! Actually I just stink! :)
     

    Attached Files:

  4. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Well, to be honest, geometry dash is the greatest game to ever grace this earth. But I was playing this aALOT more than geometry dash the past couple days till the update hit for geometry dash. Then I havnt touched a single other ios game. It's all a matter of preference. The thing that you can't really compare about the 2 is: this one is infinite, and geometry dash is level based. The level editor in geometry dash is what always keeps me coming back to it. As I am the guy that tops thee creators leaderboard. :D but I would be long past geometry dash if it wasn't for the level editor. There really isn't just a good way to compare the two!
     
  5. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Also it is tough seeing the difference between some of the power ups, as I have trouble seeing some colors, maybe a bit more distinction between the power up colors. Mainly the freeze and shield ones
    Edit : Sorry for repost, didn't see I mentioned that already lol
     
  6. XperimentalZ

    XperimentalZ Well-Known Member
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    How about difficulty? Both equally challenging or one is harder? And controls wise, is it correct to affirm that geometry dash is based on timing (i suppose that jump height is restricted) while Plats is based on jump precision?

    Yeah I can see what could be done about that :)
     
  7. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Well the difficulty is also hard to compare, because each level in geometry dash is completely different difficulty wise, some levels I could complete even if I played it for a day straight, while some I beat in 1 try. And ya, geometry dash is more trial and error and timing, while this is more twitchy and you have 1 shot at it. Also geometry dash is music based while this has just got 1 continuous track
     
  8. XperimentalZ

    XperimentalZ Well-Known Member
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    Hehe me too, I'm stuck on the score 275 mission. I suppose that the power-ups nerf hit the mark.
     
  9. XperimentalZ

    XperimentalZ Well-Known Member
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    Btw have you tried the dailies, which are level based and are refreshed everyday? Also thinking of perhaps adding something like a 100-levels-to-beat mode at some point, but probably not in the short term.
     
  10. KTurner23

    KTurner23 Member

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    When you get the magnet power up... Is there any reason/method to your madness... Why it takes a while for the blocks to catch up to the magnet? I know I've died a few times and the if the power ups hit the magnet a little quicker I may have lived? I'm just selfish though!
     
  11. djstout

    djstout Well-Known Member

    Jul 21, 2011
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    Just played this game today thank to the dev for letting me test this game. Very simple to play and well designed but can be very frustrating at time ^^ I guess I am not so good when it comes to platform games, I died to quickly too many times, so I am not too sure if it's me or if it's the game that is too hard from the beginning.
    I was pretty good at tiny wings and other one touch games, but not here.
     
  12. XperimentalZ

    XperimentalZ Well-Known Member
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    heheh...I saw doomfan's video with the power-up chasing him, was funny. Its a matter of relative speed. Going toward P-U means game speed + P-U speed while going away from PU means P-U speed - game speed. Increasing P-U speed to resolve the later case would make the former case look glitchy.

    I can try bending physics to make P-U speed change depending on situations, which might help on this.
     
  13. XperimentalZ

    XperimentalZ Well-Known Member
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    Yeah the game is meant to be fair, but very challenging. It is normal to die several times in the first 10 sec before shaking-up yourself for a good run.

    There is a learning curve though. Since the game is fair (most of the time), it is possible to improve. 20-40 mins into the game and the scores seem to improve greatly (on average).

    So it's not you being bad, the game is designed to produce 15-30 sec runs most of the time, and up to 2-3 mins runs on epic moments. I would have seen no problem tweaking the difficulty down if that's what players would have asked but it seems that lots of them appreciate challenging games :).

    And yes, the game is at full throttle right off the bat. There is absolutely no increase of difficulty over time. This was an unsual design choice, which again I was prepare to change but so far it seems to serve the game well.
     
  14. djstout

    djstout Well-Known Member

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    I like your way of thinking, games are usually too slow and boring at the beginning, not yours!
     
  15. Doom

    Doom Well-Known Member

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    I don't mind the magnet thing..it's fun to have them chase sometimes especially if you are mad jumping..they can't catch up at times but try so hard :) could be an achievement if you were planning some..get three powerups to chase player at once or something like that..call it Trains #
     
  16. XperimentalZ

    XperimentalZ Well-Known Member
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    #176 XperimentalZ, Jan 1, 2014
    Last edited: Jan 1, 2014
    Hehe yeah well...trying to eliminate unfair situations so I modified the attraction formula. Seems to work all-right now. Hopefully we'll have a new build ready in a few days.

    Oh, and Happy New Year! Live long and prosper.
     
  17. darnoc703

    darnoc703 Well-Known Member

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    Oh. i actually havent yet!
     
  18. gamer456ism

    gamer456ism Well-Known Member

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    This looks cool, I would beta test it.
     
  19. KTurner23

    KTurner23 Member

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    Ahhhhh! Just hit my highest score and was loading the video and it glitched and didn't save... Sad day :(
     
  20. XperimentalZ

    XperimentalZ Well-Known Member
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    Yeah, not much we can do about 3rd-party library bugs, unless it was a low memory crash after a super long session?
     

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