If we're all talking about restarting the game while a treasure ship is onscreen and getting it's time drop in the new game, I've got that fixed. I'm also fixing the treasure ship on the last level so it always shows up, so that should make future scores as good as the exploited ones. I was going to wait and do a big patch, but it looks like I should get a small one out sooner. I'll finish the iCade stuff and polish a few things and send it to Apple later this week. If you have other exploits that need to be closed, let me know in the next couple of days!
Ha! I thought an extra ship would randomly spawn towards the end. Is It the one that comes from the top of the screen? Duckee75 - two extra times off the one ship! Haha nice!
So I got this new high score from getting a slow time drop which made the extra time ship come through on the last level + some near perfect game play (level 41) so when we get the update Volbard spoke of we should be able to easily beat this score since the extra time ship will be there each time we play the last level before looping
I'm pretty sure I got the random time drop once (plus the exploit one), but to be honest most of yesterday is a Plasma-hued blur. Looking forward to the update, so we'll all be on a level playing field again, so to speak. And guys, the compliment was completely sincere. Edit: I also reached level 41.
Yeah, this was also a struggle for me, it's Ctrl+a, Ctrl+e in OSX, takes a while getting used to but it worked out for me Regarding the iCade implementation. I didn't implement it personally, but I believe we started with the open source class linked below. Not sure if we made (many) modification apart from gameplay related. https://github.com/scarnie/iCade-iOS/tree/master/iCadeTest/iCade
Wow, congrats Andy and duckee75, those are amazing scores! Interesting how just a few days ago people were thinking that they almost hit the maximum possible scores, and then those aren't just broken, but squashed with a huge margin. My survival highscore is about 1.1 million, and I am pretty sure that I did that without losing my multiplier. I have a few scores at around 1 million, and am usually at level 24 or so when the time is up. I guess that means that you really hardcore people clear levels way way faster than I do?
For survival, I believe the key to getting high scores is not getting hit. Getting your multiplier reset really has huge impact. Ship repairs seem pointless as needing to repair already means you are running on a low score (due to low multiplier). I think the bomb is the best power-up to get as the auto-bomb function makes sure your multiplier remains intact when you are hit.
Cool, I was hoping it would be something like that because no way in hell I was going to break 3.7 mil the normal way heh. Guess i'll wait for the update. So duckee75 & andyC83 - how did you guys die on lvl41, ran out of time or ? Thanks again Volbard for the updates and feed back, im not sure if it would be some what tedious once youre released a game to keep on listening to feed back and updating / fixing things but thanks a lot
You want to play aggressively by clearing the enemies as quickly as possibly and capturing the time orbs once you see them. Do not miss ANY time orb drops. Glance back a page or two and other tips are mentioned.
I used to keep a bomb as a back-up, so if I get hit I won't lose my multiplier. But I realised that these guys are on another level. To compete with the high scores you need to use bombs strategically, to clear a level quickly/destroy all enemies in a level. Some levels have enemies that stay onscreen until you kill them, while others you only only get one chance to get them all. When you destroy all enemies in a wave, the last one you kill will give you quite a lot of points, depending on your current multiplier. So this becomes quite an important tactic, especially in the middle/latter part of your game.
Yeah, I think that I am so careful not to get hit, that I am too slow and miss a few pickups and level clear bonuses. It's interesting that that makes such a huge difference though. Not that I have any ambition to compete with you people. Hmm, maybe if I write "I wish I were that good" I'll be on top of the leaderboard tomorrow too? BTW, about iCade: I think it's always harder for this kind of game, just like tilt is harder. Putting your finger exactly where you want your ship to be just cannot be beat. I recently played a few shooters on Xbox and was surprised about how difficult they were to control. Of course Xbox games are made for those controls, so that's different (I just had to get used to it). A separate leaderboard for iCade is always fun, but I totally understand that it may not be worth the trouble.
It's actually the opposite of what you described. Some games can't connect to iCade until they you in and out of the game. Foxbat kindly sent me his code for initializing iCade, and it looks just like what I was already using. My game has the problem and his doesn't though, so there's something else going on there. Maybe it'll work better if I initialize it earlier or later, I'll experiment. That's awesome Thanks, I've got it all working except for the start-up annoyance. Sorry to drag you other devs into my iCade problems!
Thanks Selachii for your assistance to us with icade! You are awesome! And Icade plays so well on your game Phoenix hd. Thanks again.