Universal Plants vs. Zombies 2 - (by PopCap)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 9, 2013.

  1. Mr. Ramen

    Mr. Ramen Well-Known Member

    Nov 14, 2012
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    OK, grinding is a problem in both games, then.

    And like I said, comparing the number of levels isn't my concern. That was never my main point.

    It's a strange usage. "Literally almost every single thing." Literally almost? :confused:
     
  2. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    ^ This.

    Like seriously, have you guys attacking the game's "lack of content" looked at how hard it is to even unlock content in the original? You'd have to play A LOT without spending money to unlock a majority of those mini games. So it's not exactly innocent itself. I will give you that since there are not available mini games to get from the store in the sequel, I can't tell how much they would price them at.
     
  3. Creepshow

    Creepshow Well-Known Member

    Feb 10, 2011
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    Quite an amazing free release. Still have not spent one penny and I have completed all available content with perfect stars.

    Love the new animations and music, but the game feels incomplete not offering a true ending or even "boss" battle, like the first.

    I definitely look forward to new content and love this game as much as I did the first!
     
  4. Zetaspawn

    Zetaspawn Well-Known Member

    Jan 11, 2009
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    The only way to make it better would have been to add a comma. What I said still stands and is still a real sentence. I always enjoy it when people latch onto something dumb and unimportant.. You were just looking for an excuse to mock me. Oh well. Unfortunately, I'm not hurt by Internet bullies.
     
  5. InkyTheGhost

    InkyTheGhost Well-Known Member

    Jul 12, 2012
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    If you finished the available content, then you know a boss battle is coming. We'll just have to be patient. :)
     
  6. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Nope. No "grinding" in PvZ2; you always have different levels to play and getting access to all of the available content takes very little time, in stark contrast to the design of the original game.

    Judging by your posts, you don't appear to have a main point: every time somebody counters your argument, you shift the goalposts. You don't have to keep repeating the exact same levels over and over in PvZ2, so if that is your "main point", it is incorrect.

    That's because it is quite literally incomplete: what we have now isn't the entire game. There are quite a few more worlds planned with accompanying new plants, zombies and game modes, so it wouldn't make sense to have an "ending" yet. The original game had a single boss zombie at the very end, but we're still a long way from that with PvZ2.

    I do believe that the details of disciplinary action taken against members of this site are absolutely none of your business.
     
  7. Mr. Ramen

    Mr. Ramen Well-Known Member

    Nov 14, 2012
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    Adding a comma would be either unnecessary or incorrect in that sentence.

    My argument has always been that the repeating of stages with the 3 star system is boring, forced grinding. That stance hasn't changed, so I'm not sure where the confusion is. You assert that it's not repeating the same levels, and I disagree. You tangentially brought up the comparison of the amount of content between the two games, and that's where that started.
     
  8. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    You're absolutely free to disagree as much as you like, but as has been pointed out, you're wrong by definition. If the levels were exactly the same, the three-star challenges would be one-star challenges, but they're not.

    The combinations of different victory conditions and restrictions for each star affect the level layout, plants available, zombie wave composition and strategy required, i.e. they alter that which fundamentally defines a level. If one star challenge employs a set roster of plants, arrangement of environmental obstacles, specific number and type of zombies and certain fixed goals, and the following challenge uses a different set roster of plants, different arrangement of environmental obstacles, different number and type of zombies and different goals, then by no reasonable interpretation am I playing the same level the second time.
     
  9. Destined

    Destined Well-Known Member

    Aug 11, 2013
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    This argument is silly.

    It is an easy way to ad content, and I for one are glad they did this. They are more challenging than the casual levels. It has made pvz2 much harder than 1 (despite still being easy).

    I actually want to make a purchase to reward the great game, but I know i will get garlic which will just make the game so much easier. I am about half waythrough now and haven't felt the need to buy anything. I hope this works out for them with plenty of sales cause they deserve to make money from it.
     
  10. Mr. Ramen

    Mr. Ramen Well-Known Member

    Nov 14, 2012
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    You're so pedantic and hung up on semantics that you miss the bigger point. Such minor alterations do little to freshen up a level when I'm being forced to replay it and others 3 times. It feels like a grind, and it is. It's an obvious tactic to pad the game out and make it longer, and would serve the game better as optional sidequests.
     
  11. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    I am playing Wild West now.. And completed the introductory path and now doing the gates..
    This is at least 2-3 times harder than pirate and i believe whoever say this game is easy obviously didn't play the game at all...
    These levels are no 1 try success hell I am at my third try for not ok Carroll 3 now..these are like mini games with precisely strategy to complete..
     
  12. Zetaspawn

    Zetaspawn Well-Known Member

    Jan 11, 2009
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    I have a question. Why is changing the goals of a level with the star system a bad thing, but 10 levels of exactly the same "just beat the zombies" goals better? Every level is nearly identical, with only tiny variations in the worlds, like the planks in pirate world and the cart in the Wild West. In fact I would go so far as to argue that the levels before the challenge goals show up are the grindy boring levels and the 3 star system with the different challenges and goals is the real variety.

    Level 1 of Egypt and level 10 of Egypt are exactly the same. The only thing that even changes up the gameplay are the various challenges and goals after the initial play through when the 3 stars show up.

    Tower defence isn't exactly the hallmark genre for variety, and I just want to know why "beat the zombies just cuz" for ten levels is better than the variety that is added with the 3 star system.

    You argue that you don't want to replay the levels 3 times, well I argue that you are replaying them 10 times just by going through the map.
     
  13. bluspacecow

    bluspacecow Well-Known Member

    May 3, 2012
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    Popcap Panel at Games Com 2013 :

    http://www.youtube.com/watch?v=xJJx-RwbWPk

    Lots of good info on the new update for PvZ2 , Plants vs. Zombies Garden Warfare and Peggle 2

    Drag up a chair , toss another log on the fire , crack up a beer and sit back and chillax to this guys
     
  14. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    No, I'm just not going to entertain your false premise, no matter how much you keep hammering at it. A level that employs different goals, restrictions, layout and roster from the preceding one cannot be the same level as the preceding one, by definition, and the challenge levels you dislike ironically have far more variety than the central path/tutorial ones with which you apparently have no problem.

    There are iOS games that employ mutually-exclusive goals designed to make you replay the exact same level in order to earn three stars (e.g. simply beating the level, beating a strict par time, and collecting all coins), but that's not the case with PvZ2, where each individual star is earned on its own unique level.

    Fundamentally changing the conditions between levels isn't a case of "minor alterations", but at least you now acknowledge that the levels aren't the same, which is progress. You're also never "forced" to replay any specific level unless you fail it – and thus far you've been unable to demonstrate otherwise – but we've already covered all of this.

    Your argument is based on a false premise and ends with a false conclusion, and as such cannot be addressed in any way other than to continue to point that out. The various star levels aren't the same as each other, and the claim that you are forced to replay the same exact same stages multiple times in order to progress is demonstrably untrue. You're free to find another argument, but this one is a non-starter.

    Provide evidence for your assertion.
     
  15. lord-sam

    lord-sam Well-Known Member

    Feb 25, 2009
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    image.jpg


    Is this some kind of hidden message?
     
  16. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Looks like zombies ate some of the lettuce in that dialogue box. :cool::D
     
  17. lord-sam

    lord-sam Well-Known Member

    Feb 25, 2009
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    We got a comedian over here! XD
     
  18. SpikeGuy

    SpikeGuy Well-Known Member

    May 8, 2012
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    You're not being forced to do anything. You can move on to the next world having lots of stars you did not earn. It doesn't feel like a grind to me. I'm enjoying the additional challenges on levels.
     
  19. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    This thread is getting reported left right and centre from different people. Come on people, you're discussing an iOS game not politics or something.

    If you dont agree with someones opinion dont start with the name calling or wild accusations of being 'connected' or anything.

    Any bickering posts will be deleted and users possibly put in time-out as lots of people are getting fed up with this. If you cant agree on something ignore them and move on
     
  20. Khavatari

    Khavatari Well-Known Member

    Dec 21, 2009
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    Anybody knows this?

    spikerock and spikeweed do the same amout of damage to zombies ?

    difference only in amount of rolling objects they break?

    Am i correct ?
     

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