Where can I find the endless level? By the way, never had to grind for the keys, still got a few extras per world.
I can see where you're coming from, after reaching the Wild West and unlocking all gates, I'm losing my motivation to keep going. Still love the game, but the lack of a cohesive campaign (replaced by the 3 star system) hurts the long term value of PvZ2. In all fairness, the upcoming expansions should help, but now that I don't need any more stars or keys the game's lost a little of that 'pop'.
I can understand you but I don't agree with the cohesive campaign part. Aside from missing a final boss, the game is way longer and adds more stuff (aside from mini games) and more incentives (a map with branching paths) than the original "campaign". It's basically a campaign that shows where you're going than level after level until you reach the end. I do think mini-games will be added later however.
Once you reach the end of each world, a world-specific endless Challenge Zone will open to the right of the portal.
And that singular goal was fine. In the original, I could replay levels of my own accord, just because they were so much fun. Here, in the sequel, the underlying concept is still fun, but it loses that novelty when I'm forced to do it over and over, without any real progression. I don't see myself replaying anything because they've driven it into the ground. It becomes a chore. Adding some of the 5 or so different conditions does not make it a unique level.
Though I agree that PvZ2 has much more to offer then the original, and think it's a better game, it does have it's flaws. The organization of it's 'campaign' is one of them to me, it starts to feel aimless by the 3rd world, once there's nothing left to unlock. But by the time you get to that point you'll have beaten most of the game, and played for many hours, so it's a small complaint. I'm probably suffering from a PvZ2 overdose at the moment.
Was fine for a game released in 2009, yes. Games evolve, though, and people expecting that the hugely-anticipated PvZ2 would just be more of the same without adding anything should have known better. When the game first launched I saw comments from people annoyed that the game doesn't just take place at the house from the first game; I mean come on, seriously. If somebody wants this to be the exact same experience as the original game, they may as well just go play the original game. You're not forced to do any such thing. Unless you actually fail a star, you should never have to replay the exact same level twice (although you can repeat challenges if you so desire). It does, actually by the very definition of the word, in fact considering that the combinations of different victory conditions and restrictions for each star also affect the level layout, plants available, zombie wave composition and strategy required. Each star challenge in a level in PvZ2 has more variety than each distinct level in the original game. Whether or not you like the changes, the fact remains that PopCap have already included more levels and core gameplay variety in PvZ2 than they did in the original game, and this is only going to continue to expand with the new worlds, plants and zombies that are added. I wouldn't count on seeing any changes to the fundamentally non-linear challenge-based gameplay, however, so if that's your main issue with the game, it's probably not for you.
It shouldn't be more of the same. That's right. More variety? Then the developers have managed to find that elusive stale kind of variety. I understand that you need different strategy for all the conditions, blah blah blah. But, in a practical sense, you are replaying the levels with the same set of restrictions. It ceases to be fun after a while. Going after the stars was fine in Egypt, and wore thin halfway through Pirates. I'm not going to argue semantics that they're all technically different. It's a forced grind, and feels the same. I don't know about that. Unless I'm missing something, there's a lot in the original, too. You had the vase-breaking game, the I.Zombie game, zen garden, and more. Just roughly estimating, the amount of original content seems the same for both games. The difference with the sequel is they padded it out with the grinding.
Literally almost every single thing you just mentioned was NOT in the original launch version of the first PVZ and was only added over the next 3-4 years. How about you give the sequel even a quarter of that time before you start actually comparing those two. If you literally just compare launch versions the sequel has an incredibly larger amount of content. 1.0 of plants vs zombies included nothing except the extremely short campaign. That's all.
SOMEONE HELP ME. I REMEMBER SEEING THIS GAME ON THE APP STORE THAT WAS EXACTKY LIKE PLANTS VA ZOMBIES BUT WITH LIKE SOLDIERS AND ALIENS OR SOEMTHING LIKE THAT. DOES ANYONE KNOW WHAT GAME THAT IS? sorry for yelling
Keep in mind when making such a critique of PvZ2, that you could finish PvZ1's campaign in under 2 days without really trying if you grokked the general idea, and 100% of the long tail content was either grinding the exact same levels again and again with semi-randomized plant selection, endless grinding of mini games (that either required a lot of true grinding, a lot of gardening, or a fair amount of coin purchases to unlock in the first place after the initial set), or grinding the same scenario levels. Compared to the first game, this one already has considerably more content, and more substantive content.
Heck, to be fair, if you don't count the volume of endless grinding for coins/plants to buy another plant or unlock another mini-game that the first game grew into, there's considerably more content in the sequel at launch than in the first game after those 3-4 years. I can sit down with a clean install of the first one in the morning and have everything unlocked but the mini games and a plant or three before bed. Being left unlocking more mini-game levels through *days* of either genuine repetition and/or zen garden management is not the same thing as having more content.
I "literally" didn't play the original at launch, so I "literally" wouldn't know. Thing is, I don't even have an issue with the amount of content. I was just responding to someone else about that. The problem is the repeating of stages, a point which I have now repeated enough.
As Zeta mentioned, most of those things were added after well after the initial release, and require a massive amount of actual grinding to access if you don't spend real money. Even if we're comparing the actual core "adventure" and not the external minigames, the original PvZ has 50 unique levels, and PvZ2 currently already has 68 (not taking into account the different 3-star challenges).
I have two things to say, I don't know why you were mocking my use of the word literally when it was correct usage. that aside, I was simply commenting on how you are comparing to all these side things, which A. Involved a lot more actual grinding to even get and B. that the features came a lot later and that it should be a sign that there is still plenty of new and different things in the pipeline for its sequel. The problem is what most people see as vanilla plants vs zombies, it's actually the game of the year edition content. They just decided to make all ports of it based off the version with more content so that's what people assume is the normal amount. I can get that people get bored at their own rate, but it is just the comparison to the first one when this one is a month old is not a fair one.
In the original we have boss zombies right? They should add one for each world.. And dev should let us play as zombies for a change that would spice up the game considerably
Has anybody else had an issue unlocking Game Center achievements? I was unlocking them just fine until I got to 13 unlocked, and then the 14th and 15th ones I earned stopped unlocking. I was using my (wifi only) iPad, so maybe I lost internet connectivity while I was playing, but the strange thing was that the Game Center banners still showed up on the top of the screen when I was unlocking them. The two achievements I have "unlocked" without actually getting credit in GC were "Nut Un-Common" for getting all the egyptian stars, and "Shell on Wheels" for planting a wall-nut on a mine cart. Has anybody had any similar issues or know any possible fixes? I emailed PopCap from their support page and am awaiting a response. I will post here once I get one.
PopCap and EA, please add the survival/endless mode just like the one that was in the first pvz, and also the plants that missing from this game the lack of plants and mode/mini games make this game a bit boring
Appletini, you're great! Love all your posts. Thanks for patiently taking care of the numnuts on these forums and pointing out that their personal preferences are not universal, however they try to pass off their attempts to represent some phantom group with 100% consensus. It's a tactic I like to see called out when people try to use it to give their opinions weight by bullying others.