They will probably just have simple conversions for the mouse: click for Power Pinch, click and drag/swipe for Power Toss, and hold down the button for Power Zap.
I'm nearly at the end of the pirate level and I don't use those three touchscreen power-ups. Like the in-app purchases, they are completely optional, but I'd say a clever addition by the devs to level the playing field for kids and newcomers
Yeah, those 3 power-ups are so overpowering that they act like cheats, since they involve zero strategy. In my opinion, it's one of the clever inventions Popcap/EA used to make PvZ2 free-to-play.
What about using gold coins to top up power food? I consider that cheating too... I used them before when I was really desperate... But now I am clean starting with wild Wild West.. Now I am really good in this game!!! ### Talking about pvz2.. Why can't we have an option to play as zombies for a change? That would be so cool!!! Come on dev give us that option probably embed them as IAP!! I would be glad to pay for it.. But I guess it probably won't happen just like x com where we wanted to play as aliens lol
The .....Xbox 360 version I believe of the first pvz has a multiplayer plants vs zombies mode and it is really cool and fun. The zombie guy picks which order and which lane the zombies go. It's so fun.
Hey. I can't get pass the second pirate level. Every time I beat it the screen gets white and I have to kill the game and start again. Happened on earlier stages too but i could go on after restart. Now i played the stage four times and nothing happened. I have unlocked the dragon plant though. Does anyone have the same problem? What can I do? Edit: I just reinstalled the game and the white screen didn't happen anymore. But still the grass doesn't grow to third stage
Which levels are better for dropping keys, regular "pick your plants" levels or mini-game levels (conveyor belt, last stand, etc)? Or is it just completely random. On average I find a key every 3-5 plays or so and the grind is kind of getting annoying. Once you play a level once there's little point in playing it again because the strategy is exactly the same and the zombies are exactly the same. I don't use power-ups and only use plant food during the last wave so it's the exact same experience. -_-
Question: Which plant/feature do you miss most from the original PvZ? For me, it's CatTail! Probably my very favourite plant of all
From my experience its totally random. I really struggled on the Wild, Wild West to get keys but it was fairly easy on Ancient Egypt
The grinding is starting to get to me. The novelty of repeating stages with different conditions was fine at first. Now, midway through the pirate level it's tiresome. Don't spend this much sun, don't lose 3 plants...it's the same stuff over and over. If the developers couldn't think of enough new content, they should have just left it as a shorter game.
You're missing something, not sure what, not a mind reader, but you're definitely missing something. At no point have I replayed *anything* in this game for any reason other than I didn't succeed and never were keys an issue other than as a bonus carrot for about half way through a world. I always have more keys than unplayed levels. I'm now at 100% unlocked, 100% stars earned for Egypt and Pirate Seas, and about 60% through with the stars on Wild West.
Has anyone noticed that a level changes when a yeti appears? I had a yeti show up yesterday on Last Stand 3 in Egypt, which I'd already beaten with no problem. Now I can't beat it. It seemed way harder, so I checked a youtube walkthrough and it looks different from what it looks like now. Different grave placement and different zombies. The yeti is still there, but the level is really difficult. Waves upon waves of those sarcophagus zombies, even before the level is halfway over. Last time I beat a yeti I only got keys, which I don't need in Egypt anymore. What else do you folks get from yetis? Is it worth it to try and beat this?
Missing something? Like a hack? You either have the luck of a leprechaun for getting more than enough keys without ever need to grind in this game (because it sure doesn't seem that way for every other player, as pretty much everyone in this thread agrees you need to replay levels a lot to get keys to unlock stuff, otherwise how does EA make money from it?), or you just bought all the gate keys with cash. Either way I really couldn't care less. My question was "what's the best way to get keys", not "boast about how lucky you are in getting rare drops in this game". Like the person mentioned in the last page, every single 3-star version of a level in a stage is the same handicap restrictions. "Don't use more than X plants". "Don't use more than X sun". "Don't plant for X seconds". "Don't let X plant die". Etc, etc, etc. Totally repetitive and totally not something the old Popcap would make, reminding of those boring MMORPGs ("kill X of Y" quests). A few of these would be fine in a "challenges" section of a world sort of like the mini-games page in PvZ1, but a 3-star version of every single level? That's just proclaiming "look our game is really short as we ran out of creativity juice, so we're gonna try to lengthen playtime by forcing players to repeat levels with very minor alterations". I'm not saying PvZ 2 is a bad game, because at the price of free it's an excellent game, still better than pretty much all the other tower defense games I've tried so far including that overrated Kingdom Rush game, and I've been playing it nonstop since it was released in the US a few days ago. So if fanboy/girls can do me a favour and keep your "how can you say that about pvz2" and "omgz pvz2 is awesome" comments to yourself, I don't really give a damn. It's just completely subpar compared to PvZ 1, I think. In its current condition, at most it's a "good" game, not an "absolutely amazing" game. It's just lost that "totally Popcap quality" charm for being revolutionary and pretty much flawless at first glance and turned into "PvZ 1 but with less content, worse graphics, and more grinding, and much more freemium".
@cadenza I've found a lot of keys in the endless levels, give them a shot. And dude, the graphics in PVZ 2 are better than PVZ 1 by a considerable margin. If you A/B it, you'll see. I've gotten used to these graphics, and now the first game's graphics look garish and simplistic.
No, as in each star is a unique set of mobs and restrictions. They may share a theme, but the specifics are different. If you consider each star as replaying, then, yes, you ARE missing something. If this is "grinding" to you, please, put the game down. The game ships with, please pay attention, 27 unique iterations of Egypt, 26 unique iterations of Pirate Seas, and 26 unique iterations of WW levels before you need to open your first lock in the game. Each lock you open adds an additional 3 maps and set of challenges. In the worst case, you get about 1/2 a key per play. So, unless you are a magical and cursed demigod who can blow through all 26-27 *unique* map+conditions for a world without getting 10-15 keys any normal human, including my 5 y.o., can manage through brute force and ignorance, opening up 3 additional gates at the minimum, resulting in another 9 unique challenges for a world, and gaining another 4-6 keys, opening at least one more gate, and leaving you with another new 3 unique challenges and another 1-2 keys, putting you, at worst, needing to try the "endless" mode for 10-15 minutes to open that final 5th lock for a world. It's simply outside the realm of normal chance that between repeating levels you fail and spending a little time on the endless mode that anyone is not going to wind up with far more keys than they need without resorting to genuinely grinding. If simply playing the content provided to success *once* is your idea of grinding, well, can't help people with personal issues.
Almost every player in this thread has stated the exact opposite, in fact, and it is highly unlikely that you've three-starred all of the available levels without ever having found enough keys to open any of the gates. Feel free to provide a screenshot of this being the case, however; that'd be the most efficient way to bypass any arguments from people doubting your story, and would suggest that you're suffering from a bug that PopCap would want to look into. If your complaint is just that you finished the main path and didn't have enough keys to open all of the gates from that alone, then that's just unreasonable and is missing the point of the game entirely. The previous game was very short, and the level goal more often than not was simply "kill all zombies". Trying to claim that for PopCap to add the wide variety of new goals, challenges, restrictions, level layouts and zombie waves is somehow lazier than not adding them would have been is a major stretch. There is already more to PvZ2 than the original PvZ in terms of core gameplay, and it is only being expanded further. Complaints about the disparity in the overall total number of plants or zombie types would be more valid if PopCap weren't planning to introduce more of each in the upcoming worlds, for example. As Inky noted, the quality and quantity of the artwork and animation has improved a great deal, evidencing a lot more effort and detail than the original PvZ, which has a fun Flash game vibe but is clearly far rougher around the edges. Most of the people in this thread have also been at pains to point out that you don't have to replay the same levels/challenges over and over as the largely non-linear arrangement means there's always something new to move on to. The general feedback from players here has also been that they have not felt any significant push towards the IAP content, so claiming otherwise wouldn't just be inaccurate, it'd be a deliberate lie. It's already quite clear from your post history that you literally do nothing but complain and have a pretty strong agenda that you're going to stick to regardless of the reality of the situation, and as such you shouldn't demand to see people here agreeing with you when your points are either subjective personal interpretation or entirely demonstrably false. Getting upset and calling people "fanboys" because they don't agree with you is childish, and the moderators are already irritated enough at the amount of attention they've had to pay this thread, so I'd suggest against poking the bear further.