This game is too easy, want the winning tactic? Place double sunflower, place mine for 1st zombie, place 2nd double sunflower, place 2nd mine for 2nd zombie, use the freeze plant to delay zombies while your 2 double sunflowers rack up loads of sun, use the corn/butter throwing plant to slow zombies...unbeatable, but boring. Admittedly the only way to keep the game fresh for me is to intentionally not use this tactic and try other plants out even though there's more chance of losing it makes it more fun and engaging. Albeit the additional challenge from some of the extra star levels do add some depth like limiting sun and not planting on specific areas but for all the stock levels the above tactic wins out all the time. Yes you can just not on the bridges
^ Really? I don't get that strategy? It doesn't seem sound to me. Are all your offensive plants just corns and mines? And I don't believe the butter happens often enough to ONLY have corns plants in your arsenal. And mines don't recharge fast enough to continually place them. That strategy sounds like something you could use in the easier levels. And there are challenge stages that I'm pretty sure can't use a repeated tactic especially because of the criteria or space constraints.
I have to agree with this, the more I play the more I find that multiple strategies are required. Though, to be fair to Flare, he did say that his strategy only worked on the base levels and not on the challenge levels.
Game Impressions Downloaded this the other day, and it's pretty good- better than I though it would be. I can barely tell that it's a freemium game. I'm still not too big on the change in art style (it looks much better in motion than in screenshots though, so it's not as bad as I thought it was). I think I might just stop playing it on my iPhone and play it on another platform though, because the iPhone screen is just too small... I end up planting stuff in the wrong place at least once per level (if I'm lucky). I'll probably still pick it up every now and again... But I won't really get into it until it releases on a platform like, PC, or on consoles (Vita please?).
Well, part of the design of the game is that there are many different rosters and strategies a player can use throughout the game; it's a plus that the game doesn't just boil down to finding the one "optimal" combination. I would suspect that each person who has finished the main paths has primarily done so with one particular set of plants and strategy that they prefer, so pointing out a strategy that works consistently isn't really a big deal when there are a hundred others that do the job just as effectively. My usual setup is completely different to the one Flare listed, for example, but it also works consistently and requires less fiddling around. I think that if we had five people post their normal defense setup, we'd see five completely different rosters. The challenge really does lie in the goal-oriented star levels that require you to do more than set up the same engine over and over, and even more so in the levels that don't give you free rein over your choices.
I don't agree on the mines but the corns are really lifesavers on pirate level. That's the only plant that will consistently kill the parrots. And with right timing feeding it power food will change the outcome of the game.. The other strategy worth mentioning is apple's bonk and wall combo.. As you move further the game becomes tougher and requires much more strategy.. Unlike the Egypt level any strategy works..
I love putting up the walnut (wall) with the iron spikes (or regular) in front. That always causes a lot of damage, as well as stopping the zombies in their tracks. And of course the corn catapult is essential in the pirate world.
Couldn't agree more, the challenges presented in the goal-oriented star levels cause a constant shake-up of strategies. It keeps things fresh while 'replaying' a level for it's stars.
Finally finished PvZ2 greT game lots of fun if this is the way PopCan games will use Free2play model I'm sold. ReLly well done. Now to collect all stars! BTW spent no cash on the game.
This is the only game that did free to play absolutely right.. This should be the standard to all f2p models out there...
100% agree, if a developer decides to take the free-to-play route, this game should be the model they refer to. The game doesn't ask you to pay-to-play, as most freemium IAP is designed to do. With PvZ2 you only pay for cheating(extra coins & perks), skipping ahead without winning, and extra content (plants). It's by far the most honest IAP system I've seen in a free-to-play game, because PvZ2 is genuinely free to play.
Well i was a "doubter" about this one. But lets face it. EA really turned the tide with this game. This game is amazing. Simple as that.
I have done many yetis.. More than I care to remember but I do remember vaguely I got a plant.. However it's definitely not one of the paid plant.. It's probably one of those random plant which you may or may not have uncovered. I might be wrong in this though
I have a feeling that you might just have killed a yeti in the level where you would have earned that plant normally, so you ended up connecting the two events.
The game crashed on my Ipad4 each time I finish a level in the last world for the first time... Does anyone have that bug or is it my phone ?
I wouldn't dismiss this possibility.. Anyway has anyone managed to get the game to post the progress to Facebook? I have logged at least 10 hours on this game nothing on Facebook!!! What's up with that..
Big Problem I play this on an iPad 2. It would be a great game if not for all the crashes... The last one is especially bad. I had just beat the 2nd level of the pirate world when the screen went white. Now I've got the dragon plant but the 3rd grave did not open up. Every time I play the 2nd level again the game continuously crashes leaving me stuck. Any idea?