Universal Plants vs. Zombies 2 - (by PopCap)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 9, 2013.

  1. ednan

    ednan Well-Known Member

    "Like all pedants, they are entirely incapable of seeing the simplest truths which can only be seen with the heart. It is entirely pointless to debate or argue with them."

    That... sounds like you talking about yourself. #sorryimnotsorry

    Anyway, this F2P is fair, has no paywalls and the IAPs are not necessary to enjoy the game. If you like and think the developer deserves money, buy a plant, otherwise, don't buy, or even better, don't play.
    F2P is a reality and it won't go away, no matter how much "hardcore" "gamers" whine. You are right saying there is no point to debate, because a big developer doesn't give a shit for what TA or any other forum of whining-nerds-who-are-never-satisfied thinks.
     
  2. september

    september Well-Known Member

    Sep 14, 2012
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    #582 september, Aug 17, 2013
    Last edited: Aug 17, 2013
    I'm not sure why you feel the need to over debate everything, but feel free to knock yourself out. It's not overly complicated - some people can't seem to accept other points of view, it's that simple.
     
  3. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    I'm not "championing" any model. You either haven't understood my posts, or you've understood them and are deliberately and dishonestly misrepresenting my position. Either way, knock it off.

    Good thing the combat abilities of the the IAP plants are largely overlapped by those of the free plants, then. That aside, is it your position that the 26 plants you have access to aren't providing any of the "variety" that you believe a mere 6 others (almost all of which basically replicate existing abilities) will? I would find that hard to believe.

    There are no "inherent suspicions about shoe horning associated with IAP". For such suspicions to be "inherent", they'd have to be an integral and inescapable part of the concept of IAP, which they're not. You may certainly have your own personal subjective suspicions and hangups, but those are yours to deal with.

    IAP is an initialism standing for "in-app purchase". That's it. There's nothing more or less to IAP than a means of buying/unlocking content within an app. It's not good, it's not evil, it's an entirely neutral mechanism for enabling financial transactions that has none of the "inherent" shadow you want to attribute to it.

    Have there been developers who have abused the concept of IAP? Absolutely, but the mindless kneejerk "IAP is bad, full stop, don't argue" mantra the anti-IAP crowd likes to repeat ad nauseum is beyond tired, and when challenged is unsurprisingly never backed up with any specific examples of how the concept is supposedly "inherently" bad. Looking over the posts of the chief anti-IAP proponents on TA reveals quite quickly that their mindset isn't even, "IAP is bad, therefore I don't like it," but rather, "I don't like IAP, therefore it is bad." It's a fundamentally short-sighted, selfish position.

    Gabrien is one of the more noticeable anti-IAP champions on TA, and his post is actually a stellar example of the anti-IAP modus operandi: rambling, paranoid, insulting, completely lacking in evidence and never once actually addressing anything specific, which is generally why people just roll their eyes and ignore him when he starts up on his crusades.

    If you're fundamentally against IAP, explain why with actual examples of how it is objectively harmful. If you're against IAP in PvZ2 specifically, explain why with actual examples of how it is objectively harmful and evidence that it is not in the best interest of either gamers or developers in the long run. Considering your seemingly firm conviction on this topic, such evidence shouldn't be hard for you to provide.

    I can tell you now that if PopCap were to reveal that their current pricing strategy had misfired and wasn't working out, I'd be quite happy for them to change it to something else.

    I certainly could deny it were I so inclined: right now players can complete every single level in the entire game without paying a cent if they so choose, and many players are already freely buying the optional content that provides the developers with the funding to keep adding worlds/plants/upgrades.

    While you're here, though, please provide evidence for your bold assertion that "a pricing structure like that of the original would've been better for us, the gamers". Right now it just sounds like you're arguing that paying a high fixed entry fee would be better for gamers and that the developers should be deliberately making decisions that would disadvantage them; there are a couple of problems with that argument in this situation.

    And judging by the overwhelming majority of feedback, it has been.
     
  4. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    What a fantastically dishonest non-sequitur, considering that the conversation wasn't at all about "accepting points of view", but clearly about people providing evidence to back up the claims they make. Understanding somebody's point of view and accepting it are two entirely different things; blindly accepting and not challenging a view that is quite obviously and demonstrably wrong is bizarrely intellectually lazy.

    That shouldn't have been overly complicated to understand.
     
  5. ednan

    ednan Well-Known Member

    Just let it go. Like I said, here the app must cost 99c, no IAP of any kind, smaller than 100MB, receive updates every month, have Game Center achievements (because a game isn't a game if it doens't give you magical points that serves no purpose or whatsoever) etc.
    They don't complain about the game, they complain about the existence of the option which they can disregard.
    You (and others, like me) try to talk about the gaming experience and the IAP. On the other hand, they talk "ermahgerd IAP is EBIL die in a fire you IAP lover".
     
  6. Sabaki

    Sabaki Well-Known Member

    Jun 12, 2012
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    lol!!! #
     
  7. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Can anyone tip me how to clear this without gold coins? Some screenshots are appreciated
     

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  8. Appletini

    Appletini Well-Known Member

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    So you can't, in fact, provide any evidence of IAP being a bad thing. Quelle surprise. :p

    You could've just said so at the outset and saved us all some time, y'know, but I'm very glad we've all finally arrived on the same page. ;)
     
  9. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    I'll see if I can give you a heads-up, but I'll need to replay the level first. I do believe this is one I actually failed the first time because I totally forgot I shouldn't be digging up plants. :p
     
  10. Sabaki

    Sabaki Well-Known Member

    Jun 12, 2012
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    #590 Sabaki, Aug 17, 2013
    Last edited: Aug 17, 2013
    ROTFLMAO!!! ###

    Enjoy the game Appletini, take care #
     
  11. Appletini

    Appletini Well-Known Member

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    You too. Like I said earlier in the thread before all the derailing, if you have trouble with a level and start feeling that IAP suspicion start to rise, let me know and I'll see if I can point you in the right direction strategy-wise. ;)
     
  12. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Okay, I just beat this one using Sunflower, Wall-nut, Bonk Choy, Spring Bean (didn't need him at all, but I accidentally planted one and it worked out okay), Spikeweed, Spikerock, and Pea Pod (could have used any Peashooter type, really). I did use dropped plant food (not bought) as it was a rushed, unplanned run.

    Plant a column of Sunflowers in front of the spores, then a column of Bonk Choy, then a column of Wall-nuts, making sure to use the appropriate planting row to counter incoming zombies.
    Plant Spikeweed and Spikerock on the walkway.
    Ignore the first cannon for a while and focus on planting your other plants, because the imps will get stuck on the Wallnuts and the Bonk Choy will take them out. Before that cannon explodes and sprays imps everywhere, dig up your top Sunflower and plant a Pea Pod; power up the pod to destroy the cannon.
    Dig up your bottom Sunflower and plant another Pea Pod.
    At this point you'll have more than enough plant food to power up the Spikerocks to weaken or kill every walking zombie if need be, and you can take out the cannons the same way.

    It's entirely possible to do this much more elegantly and not need the plant food, but I believe this rushed plan still meets your requirements. ^_-
     
  13. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Dig up? You actually can dig up.. Oh damn I am having my plants eaten by those little imps.. Before the final cannon I have either 0 or 1 plant left...
     
  14. Appletini

    Appletini Well-Known Member

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    You can lose up to three plants, which includes using a single-shot plant like the Iceberg Lettuce, or digging up a plant.

    You will only have imps eating your plants if a cannon explodes and flings them everywhere all over your patch, because a Wall-nut will stop them if they're fired normally. To prevent this infestation, you need to destroy the cannons before they explode on their own.
     
  15. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Hey apple looks promising just the final cannon I getting my butt ripped but I think it's good lol.. Thanks!!!
     
  16. spblat

    spblat Active Member

    Jan 26, 2011
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    Game Impressions

    My four-star app store review:

    Regarding in-app purchases: I've completed all three zones and it appears that a fourth zone is under development. I've unlocked lots of upgrades and plants, and I've spent *no* money. Aside from a few nonessential plants, all upgrades can be acquired simply by playing through the game. I might buy the torchwood someday but that's about it.

    One thing I have found frustrating is that some levels seem to be impossible to beat using plants alone. You need to use powerups, which cost coins (which you acquire while playing). I don't like this. But I seem to have plenty of coins and haven't had to buy any.

    The other thing I don't like is that many of the "stars" you need to progress through the game require you to spend a small amount of sun or use a small number of plants on a level. I like making big destructive builds, so that's no fun for me.

    Bottom line: this is a good sequel. Leave the IAPs to newbs and enjoy this game for free.
     
  17. Appletini

    Appletini Well-Known Member

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    All of the levels can be completed without buying powerups; it's pretty much just a matter of tricks, tactics and adapting to the challenges. If you're mostly just using a single familiar roster and finding that it doesn't work for certain challenges, you may need to look at changing things up, which may mean using plants you normally wouldn't.

    The point of the various star challenges is to present you with a variety of goals that prevent the game from becoming overly repetitive by boiling down to completing every level in the same way with the same "optimal" plants and layout, while also teaching you new tricks you might not have thought of if you usually rely on simple brute force.

    If you're into developing big rolling engines of death, however, that's exactly the type of playstyle the progressive end-level Challenge Zones are aimed at rewarding. ^_-
     
  18. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    I like the game and have found zero need or desire to purchase into the IAP except perhaps to support the game designers. However, the star grinding to get from one world to the next is a bit tedious. Especially disappointing is that when you get the option to 3 star old levels, the ‘special’ levels are not included. This means a lot of grinding out levels that really barely change with conditions that are at times more annoying than challenging or fun. That’s pretty much my only wish for future updates, more alternatives for gaining stars, at the least being able to get more from the alternative designed stages.
     
  19. maxsteele

    maxsteele Member

    Aug 17, 2013
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    Hey everyone - it's pretty difficult wading through 60 pages in this thread, and the search is all over the place, so I'd like to ask this question:

    Could someone please list the plants and upgrades for sale in the cash shop that you cannot unlock through playing the game itself?

    Thanks in advance!
     
  20. Zathrus

    Zathrus Active Member

    Oct 27, 2011
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    All of them.

    Some of the upgrades ALSO have a free version you can earn, but they stack. E.g. - you can unlock an additional seed spot to have 7, but you can also buy IAP seed spot to have 8. Ditto for all the other upgrades.

    I thought the game clearly outlined this in the menu, but without creating a new profile I cannot tell.
     

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