Universal Plants vs. Zombies 2 - (by PopCap)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 9, 2013.

  1. mgood

    mgood Well-Known Member

    Dec 27, 2008
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    Hopefully next week at the latest. Sadly as much as I have wanted this game my interest decreases every day we wait.
     
  2. ImJPaul

    ImJPaul Well-Known Member

    May 23, 2012
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    A lady asked when the game is being released on twitter on the 31 of July. Popcap responded with you'll have to wait a week or so. (Today marks a week) so I guess we shall see. We're right around the window though. It's coming. Just wish it was hear now. :-/ wah.
     
  3. Mysticpete

    Mysticpete Well-Known Member

    Nov 26, 2012
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    is it coming this Thurs.?
     
  4. Cadenza

    Cadenza Well-Known Member

    Jun 11, 2013
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    #344 Cadenza, Aug 13, 2013
    Last edited: Aug 13, 2013
    It's so hard to enjoy this game when PvZ 2's graphics suck so bad compared to 1. It's like some amateur Illustrator artist drew them and crayon-ed them in.
    If I pretend to not look at the graphics, then the gameplay itself is almost as good as PvZ 1. It's good, but much more grindy than PvZ 1, and involves more finger dexterity/reaction speed than pure strategy. PvZ 1 was about 90% strategy and 10% dexterity. PvZ 2 is about 50/50, with the inclusion of power-ups and those gesture modes.
    It's kind of stupid they chose pirate world and wild west though. Neither of these two has anything to do with the "travelling back in time" theme as they're timeless cultures. Pirates? They've been there since the invention of the boat all the way until now. Wild west? You can't exactly assign a time period of cowboys and saloons. Seriously there are so many themes they could have used with the "time" theme, Ancient Greece, Ancient China/Japan, medieval Europe, colonial US/Canada/Europe, are just some of the ones that they could make TONS of new zombies out of. Instead they picked these two generic, HEAVILY overused themes. I guess that's what happens when EA takes over. Make everything as plain as possible.
     
  5. andysmash

    andysmash Well-Known Member

    Apr 6, 2011
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    Old West cowboys were about 1830-1910. Pirates (in the form seen in fiction like this, with skulls and crossbones and cannons and guns and all that) were basically eliminated by the 1830-50s. They are pretty distinct time periods.
     
  6. Thegerk

    Thegerk Member

    Jun 29, 2013
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    I feel the exact same way. At this point, I'm not even sure if I would download it right away when it releases. I'm strangely not excited in the slightest for this game anymore.
     
  7. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Ankh-Morpork
    Stop being a drama queen. The artwork in PvZ2 has been improved over the original in pretty much every area, certainly in the actual design of the plants, but even more so in their animations. In the original PvZ the plants barely moved at all, whereas in PvZ2 there is considerably more detail involved in both their passive and active states.

    Good lord, it seems based on your short post history that not only are you intent on making every post of yours on this site a massive whinefest (I don't think you've made even a single post on TA that hasn't been bitching and moaning about something), but your comments are usually downright ludicrous and simply wrong. "Can't exactly assign a time period of cowboys and saloons"? Yes, I think you'll find you can. Stereotypical Treasure Island-style pirates? Again, also a distinct time period involved there; you're not being attacked by Somalians in speedboats in PvZ2.

    And given that the game is open to expansion, we'll likely see some of that as well. There's a futuristic sci-fi world coming up next – are you looking forward to complaining that it isn't "realistic" enough for your liking?
     
  8. eventide

    eventide Well-Known Member

    Jun 17, 2012
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    pwnt.
     
  9. Deixa

    Deixa Well-Known Member

    Jul 18, 2012
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    I don't get this soft launch business. It's a free game with iAP what's soft about it? Balance the iAP system? iAP is iAP at the end of the day. Balance it all you want, in the end the result is gonna be the same. Pay to progress!
     
  10. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    As many of the people who have already played and completed the game can tell you, all of the IAP in PvZ2 is not only optional but completely unnecessary: the gameplay isn't balanced around pushing stuff at you for real-world money.

    I really thought we were done with these ill-informed kneejerk potshots already.
     
  11. Destined

    Destined Well-Known Member

    Aug 11, 2013
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    Was this meant to be in app store for ios in Australia? I can't find it.
     
  12. andysmash

    andysmash Well-Known Member

    Apr 6, 2011
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    So if you say IAP is unnecessary and gameplay isn't balanced to purchasing "energy" or whatever, are you saying they're taking time to balance the game to make purchasing something necessary?
     
  13. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    No, what I'm saying is what I just said – all of the IAP in PvZ2 is not only optional but completely unnecessary: the gameplay isn't balanced around pushing stuff at you for real-world money, and won't be.

    There's no "energy" or timers involved. There are optional plants you can buy if you want, but you don't (and won't) need to buy these as all of the attack roles overlap across multiple plants, and each level is designed around being able to be completed solely using non-IAP plants and the fixed things (plants, plant food, etc.) you're given within those levels.
     
  14. soup

    soup Well-Known Member

    Feb 5, 2009
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    have to say i found it severely lacking compared to 1
     
  15. MikeNintendo

    MikeNintendo Well-Known Member

    Aug 6, 2013
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    You need to log out from your account on any device, then try to download a free app and simply go through the registration process. Set up a NZ account and choose the None option on the billing screen.
     
  16. andysmash

    andysmash Well-Known Member

    Apr 6, 2011
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    OK, so start over. They said they delayed the game to balance these systems along with some server stuff. You claim "gameplay isn't balanced around pushing stuff at you for real-world money, and won't be."
    So, in your opinion, the game is not and won't be balanced around pushing IAP, but the developers claim they are working to balance those systems and ensure servers are stable. You are claiming they are lying about needing to balance the IAP systems. So, in your opinion, why are they lying about that and what are they actually doing?
     
  17. Sabaki

    Sabaki Well-Known Member

    Jun 12, 2012
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    #357 Sabaki, Aug 14, 2013
    Last edited: Aug 14, 2013
    Appletini and I had this discussion too AndySmash.

    I will say he's waaaaaay better at the game than I am but I still stick to my guns, this game is not as pure in gameplay terms as the original.

    For me, just like Appletini has his opinion the game is designed to push IAP in some way or other.
     
  18. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    I've never claimed any such thing, so I'm obviously not about to address your nonsensical fabrication. Don't be dishonest.

    If you can find a specific quote where the developers have explicitly stated that their intention is to push IAP and find the best way to gouge people as hard as they can, we'll start there. If the best you can do is point to their statement about balancing PvZ2 and choose to interpret this as them mean-spiritedly seeking to deliberately ruin the game like some kind of Gaming Grinches, then you don't actually have an argument.

    However, I think you'll find that the exact words on the matter were, "Our number one goal with the soft launch is server stability." As for IAP, the statement was, "Our philosophy is to not be heavy-handed, and very soft in our approach." Thus far these statements have proven to be true, and you've provided nothing of substance that would contradict either one.

    Each of the levels has been specifically designed so that you can complete it using only the fixed items/plants (if any) given to you in those levels, in addition to any plants you've gained access during the course of normal play; no level requires you to buy anything in order to pass it, IAP or otherwise. If the game were designed to actively push IAP, the developers would be slyly balancing the enemy types and numbers in order to force players to spend their currency to survive, but this isn't the case.

    As mentioned earlier in the thread, though, the game has been balanced around a few rough skill levels:

    Veterans of this type of game will not need the IAP, nor are they likely to need to use the powerups either (to be clear, the IAP currency is also earned in-game, and is only used to buy the one-shot powerups, not plants, upgrades, items, or levels). These players may choose to buy the optional IAP plants/upgrades if they want them.

    Average players will not need the IAP, although they might need to use a powerup now and again (although not nearly enough to warrant buying coins). They may also choose the optional IAP items.

    Struggling players who choose to repeatedly brute-force levels using powerups instead of skilled play might look to the IAP if they're spending money faster than they're making it in-game, but that's entirely their choice, and PvZ2 definitely isn't designed or balanced around that concept/playstyle largely because it defeats the whole purpose of the game. Once again, these player may choose the optional IAP plants/upgrades, but those won't substitute for player skill.

    The game has been in public hands for testing purposes for over a month, has provided the developers with a lot of data and has had an update, yet the cost/reward balance has not changed in that time. Right now the app store IAP best-seller lists indicate that Popcap is on the right track in terms of providing entirely optional IAP that still sells. As such, there is currently no evidence that suggests players should start panicking and wailing that the developers are going to arbitrarily turn the screws, twirl their moustaches, cackle madly and double the prices of everything in-game an hour before the global launch.
     
  19. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Translation, by your own admission:

    "I can't get through this part of the game under my own steam, and IAP is available, therefore I clearly need that IAP to win, therefore the developer is clearly pushing that aspect, therefore I can clearly conclude that it is the developer's greed and not my own lack of skill that is the problem here."

    I'll tell you what: provide me with a level that you're stuck on and honestly feel is "pushing IAP", and I'll provide you with a plant loadout and strategy that will allow you to beat it easily without resorting to anything IAP-related. I think that'd be more than fair in terms of proving my point.
     
  20. TheClaff

    TheClaff Well-Known Member

    Dec 18, 2008
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    Senior Producer, Bethesda Game Studios
    Bethesda, Maryland
    Looks like it will be out tomorrow.

    From Facebook: (with image of zombie hand coming out of ground)

    "App Store
    It’s about time. Guess what game is coming tomorrow?"
     

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