Universal Planar Conquest (by Shortbreak Studios)

Discussion in 'iPhone and iPad Games' started by strivemind, Feb 4, 2016.

  1. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    Auckland, NZ
  2. JasonLL

    JasonLL Well-Known Member

    Feb 21, 2014
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    I hope things are still moving along at Wastelands Interactive. Even on their official message boards the dev team has gone silent. Hopefully iOS users get the added fixes from the PC version, but if not it's still playable and a great 4x game for mobile devices. It is just a bit strange since the developers were very hands-on with the community.
     
  3. Milotorou

    Milotorou Well-Known Member

    Mar 19, 2015
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    On Facebook they told me that they were still working on the patch, that it was taking a while and that they had no ETA to give.

    Sounds to me like they just dont give a ****, they do it at snails pace and in a few months its just gonna land there...

    And lets not forget that they dont even answer people on their own forums anymore, that shows how much they care.
     
  4. JasonLL

    JasonLL Well-Known Member

    Feb 21, 2014
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    I would like to think most development teams care about their products. If they didn't care they wouldn't have engaged the community to begin with and doomtrader did a good job communicating with us on these forums before communications went dark. If I had to take a guess it's probably a financial issue or some issue with the iOS update. At least we have a working game unlike the Bioshock fans who genuinely got the short end of the stick from 2K.
     
  5. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    I know most people won't care, but from their perspective, as a very small team they have on their plate:

    • iOS release & comms
    • Android release & comms
    • Steam release & comms
    • PS4 release & comms
    • Pending XBox release
    • Multiplayer implementation ongoing

    That is a metric shit-ton of work. Yes they could be more consistent with comms, and yes they have publishers helping them. It's still an amazing amount of work to take on. I'd rather they carried on at whatever pace without burning out.
     
  6. Milotorou

    Milotorou Well-Known Member

    Mar 19, 2015
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    #1486 Milotorou, Oct 4, 2016
    Last edited: Oct 4, 2016
    I dont want to talk lightly about their load, I know they have a lot.

    But giving ETAs should be feasible at any time.

    Answering questions on THEIR OWN forums should work too, im not talking about an answer minutes/hours later, but they did not answer a single person in MONTHS.

    My biggest gripe at the moment, is that I have a game I paid a fairly high price for (40CAD isnt your common iOS game) which is as well the same price than the PC version and to add, mobile version came out first.

    Yet those who got the PC version LATER then us and paid the same price we paid are getting more bug fixes and more updates, and quicker, this makes no sense to me.

    Im opened to counterarguments, but for now I feel kind of ripped...

    Edit : Yes the game works, its definitely playable, but some spells dont work at all (fixed on PC though) and some numbers dont calculate properly, I dont mind the UI bugs that much, restarting a mobile game only takes minutes, but i want spells and units to work properly as intended.
     
  7. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    Software Engineer
    Auckland, NZ
    Agree on all points.
     
  8. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    Software Engineer
    Auckland, NZ
    @doomtrader?
     
  9. khann

    khann Well-Known Member

    Apr 25, 2013
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    I get the feeling that this iOS version is all we are going to get.
     
  10. Milotorou

    Milotorou Well-Known Member

    Mar 19, 2015
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    uh-huh.

    Im seriously never trusting these guys ever again.

    They are indie devs and i feel im getting worse support thani would get with EA, this is absurd.
     
  11. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    It's all very odd. You realize this was a PC game first by another name that had all sorts of game breaking bugs. The devs stopped responding to the customers and it appeared abandoned. The devs then re-released it on iOS with a new name and was actually really cleaned up and improved from the PC version. Now they've gone back to the PC, greatly improved from the iOS version, and we're left hanging. :p
     
  12. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    Auckland, NZ
    Apparently before Christmas.
     

    Attached Files:

  13. Ubisububi

    Ubisububi Well-Known Member

    Oct 8, 2009
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    That is VERY encouraging! Thanks for posting it.
     
  14. Milotorou

    Milotorou Well-Known Member

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    Last time they did say mid-august before leaving us in the dark with no knowledge or anything.

    Sorry about the skepticsm but ill believe it when i see it.
     
  15. ZS77

    ZS77 Well-Known Member

    May 8, 2015
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    Optimist says - price drop = imminent update.

    Cynic says - price drop = sweating the assets to maximise income before leaking away and focusing support on PC/Mac forever.
     
  16. Milotorou

    Milotorou Well-Known Member

    Mar 19, 2015
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    Lol, i share the feeling
     
  17. ZS77

    ZS77 Well-Known Member

    May 8, 2015
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    Leaking?! I meant 'drifting'.....but perhaps 'leaking' is a more apt euphemism?
     
  18. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
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    We are planning to release the patch before x-mas.
    It should update the version to 1.3.1e
    It would be for both iOS and Android.
     
  19. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    Mar 20, 2010
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    Sojourner
    Washington D.C.
    Thanks for the update!
     
  20. JasonLL

    JasonLL Well-Known Member

    Feb 21, 2014
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    That sounds great! Looking forward to the patch.
     

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