Universal Planar Conquest (by Shortbreak Studios)

Discussion in 'iPhone and iPad Games' started by strivemind, Feb 4, 2016.

  1. StormbringerGT

    Mar 8, 2016
    10
    0
    0
    Irvine, CA, USA
    Android.... My body is ready....
     
  2. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    #822 Nullzone, Mar 15, 2016
    Last edited: Mar 15, 2016
    Android, the real pain in the posterior regions to support :p doomtrader wasn't too far off with the 11.000 different devices...

    @athros: thanks a lot for the Python stuff! But at least for the next game, I'll stick to my standard Plane setup so I can compare easier. After that, I am all for going random.

    Next game will be a serious try at melee-only. I'll go with Orcs for starters, and only use melee units, also from conquered races. Only exceptions will be
    - Orc Skalds because they come with the package; and only at my usual 1:3 garrison ratio - 1 Skald for 3 melee units in the army.
    - Other units that qualify as melee spellcasters, e.g. Highmen Clerics. Also only at 1:3 ratio.
    To break the spellcasting mold, I'll try all-out Protection with Mastery.

    UPDATE on that post: http://forums.toucharcade.com/showpost.php?p=3810739&postcount=818
    Just noticed the screenshot didn't attach, will load it up tomorrow.
     
  3. athros

    athros Well-Known Member

    Nov 13, 2011
    239
    13
    18
    DevOps
    Colorado
    No worries. I'm using it to force me to use other things, rather than a standard setup. It's been eye opening for sure!
     
  4. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    Same for me, the example setup you posted looked quite fun and interesting ;)
    Would never do something like that on my own.
     
  5. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
    178
    0
    0
    game developer
    Poland
    I might be repetitive here, but if anyone is in a mood to review or rate the game, that would be great. Thanks in advance.
     
  6. athros

    athros Well-Known Member

    Nov 13, 2011
    239
    13
    18
    DevOps
    Colorado
    Oh crap! I knew I was forgetting something!
     
  7. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
    158
    0
    16
    Software Engineer
    Auckland, NZ
    If I long hold on the quick save button, I can upload to Dropbox, iMessage, email etc. it's not obvious!
     
  8. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    #828 Nullzone, Mar 15, 2016
    Last edited: Apr 6, 2016
    [QUESTION] Research Costs for Spells? URGENT!

    @Wastelands: What is the correct base research cost for certain Spells, e.g. Acid Arrow, Recall Hero and Dispel Magic?

    I just noticed that in v1.21 *most* research costs quadruple after you reload a saved game.
    Happens with all Race and Spellschool combinations I tested.
    Only happens for certain spells, e.g. Recall Hero and Wraithform are affected; while Acid Arrow wasn't in my tests.
    It affects both regular saves, and autosaves.
    My device: iPad Air1, iOS 9.2.1, not jailbroken, no mobile connection. Wifi on/off does not influence the behaviour.
    This definitely did not happen in 1.2.0.
    And I am reasonably certain that versions < 1.2.0 had the lower research costs; e.g. 15 for Recall Hero, not 60.

    @Wastelands: I tried sending you the saves, could you confirm if they arrived?
    @all: a) if anyone hasn't updated yet: can you check research costs, and also if this happens in v1.2.0?
    b) Does anyone get the same in 1.2.1?

    Steps to reproduce:
    1) Start a new Game in v1.2.1. Race and Spell picks can be anything.
    1a) Save the game right after start.
    2) Start researching a spell, ideally one of the four listed above.
    3) Note the research costs: Recall and Dispel should be 15, Acidarrow 100.
    4) Pass a few turns *without reloading*. Research costs should still be the same as in #3.
    5) Reload the savegame from #1a.
    6) Check research costs. With a few exceptions, all costs are 4x the earlier value now. Recall and Dispel should cost and show as 60 now; Acidarrow still shows as 100.
    7) Done.

    *Phew* My first bugreport up to (my own) professional standards. Bloody piece of work, hear ye hear ye :D
    Brain drained. This is Nullzone, signing off.
     
  9. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
    178
    0
    0
    game developer
    Poland
    received and forwarded to be checked
     
  10. Angmodurian

    Angmodurian Well-Known Member

    Sep 1, 2014
    68
    0
    0
    Hopefully the AI can be further improved..... So great to see the positive review but i still seek ruthless AI if its even possible haha. I love 4X games to death & i used to play on hard on the most complex strategy games ever created Europa Universalis 4. Hopefully the dev can ramp up the challenge for strategy veterans, well probably a lot on the PC side ;)
     
  11. MintDragon

    MintDragon Well-Known Member
    Patreon Bronze

    Mar 7, 2016
    83
    0
    0
    #831 MintDragon, Mar 16, 2016
    Last edited: Mar 16, 2016
    Ok, after purging my iPad and reinstalling, tinkered a bit.

    Have a theory that some of the starting research bits are incorrectly displayed initially. Did witness the 'Recall Hero' spell go from 15 to 60 (using the save/load example), and although still within turn, the visually available horizontal bar chart represented a 60/5 slice of % completed (magic stuff sub-menu), leading me to believe that the starting necessary research for the spell to be incorrectly shown in the initial menu choices (feels like an inverted fraction or > 0 error, but ??)

    I don't feel (after trying different ways to jump on this error) that it is critical, just mis-represented for the initial turn until either: starting research is applied to tables, starting turn (1) is applied to tables (vs 0, or initial 0.00001 or whatever), or spell cost (vs racial/Sorcerer buffs/nerfs) are applied. Might even take 2 turns until the visual (graph) is caught up. Seeing the code from the inside out is deferred to you guys @doomtrader, but suspect the issue is somewhere along those lines.

    Net: even though the menu said that XX spell costs 15 research, it really is 60 research, and is correctly displayed after your first (or second) turn.

    @Nullzone, I would suspect that the 'true cost' is what you discovered at the end of turn 1, where you noticed the discrepancy; and of course, we'll want to get to the bottom of it to clarify. and fix.

    Damn 'div by zero' and 'base default' tricks to compensate for empty tables... <- just my guess, but... [side trivia, but Starbase Orion solved this same problem by assigning 5 research to each category at game start to prevent divide by zero issues]

    For the record: iPad Air 2 64GB, iOS 9.2.1, clean reboot and install of PC 1.21, 38% space free, first app opened. (btw, appreciated the improved first timer intro/tutorial too).

    EDIT: Game Setup basics - 1 plane, easy settings, grey wolf, custom sorcerer, same as Nullzone strategy guide summoner setup (v1), wifi, jim beam amplified.
     
  12. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    #832 LordGek, Mar 16, 2016
    Last edited: Mar 16, 2016
    After revisiting the game after a long abscence I have 1 minor quibble:

    Would it be possible to allow the combat log to scroll up 1 more line of text so it isn't all obscured by the "X" button?
     
  13. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    @doomtrader: thanks for picking the research cost question up! By the way, replying during normal hours is perfectly okay :)

    @Mintdragon: If it's only a display issue, all is fine. What irritates me a bit is that
    a) not all spells seem to be affected
    b) costs only get recalculated when you reload, not when you hit end turn.

    Wouldn't want to play with 4x the normal research costs for spells, that's taking ramping up the difficulty a bit too far ;)
    Ah well, I got a really good starting position for my Orc Melee game, don't want to lose that. Think I'll just put them on hold for a bit and start a no-magic playthrough in the meantime. Go Hivemind!
     
  14. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
    158
    0
    16
    Software Engineer
    Auckland, NZ
    The "can't end battle turn early" but seems legit, happened to me just now. Labelled my save, @wastelands please let me know if you receive it?
     
  15. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
    178
    0
    0
    game developer
    Poland
    @faceleg, nope
     
  16. Edwin_Mamuszko

    Edwin_Mamuszko Active Member

    Feb 11, 2016
    34
    0
    0
    just to confirm: does this happen when using 4x game speed?
     
  17. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    @Wastelands:
    doomtrader's first instructions were to "include sendSaves as prefix in the save name"; but I'm not sure if that worked.
    With his second instructions, to name the save "sendSaves" only, something seems to happen. Could you check and confirm if you received my saves? I sent them at ~10:35h CET.

    @all:
    To send your saves to Wastelands, do a new savegame and name it ONLY sendSaves , no additions to the name. This seems to work (can you confirm now, doomtrader?), but it would be good if we'd get some feedback that they were sent successfully.
     
  18. Edwin_Mamuszko

    Edwin_Mamuszko Active Member

    Feb 11, 2016
    34
    0
    0
    The research cost bug is fixed now, and will be deployed in 1.22.
     
  19. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    Hear ye, hear ye! Our valiant defenders bravely faced off against the terrible monster threatening our kingdom, and vanquished it utterly! Citizens, rejoice!

    Great job, thanks a lot Wasteland team!

    One question remains, though:
    Is that a display issue, and e.g. 60 is indeed the correct research cost for Recall Hero? Or are the costs calculated wrong, and should be 15?
     
  20. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
    158
    0
    16
    Software Engineer
    Auckland, NZ
    So the save name should be "sendSaves"?
     

Share This Page