Universal Planar Conquest (by Shortbreak Studios)

Discussion in 'iPhone and iPad Games' started by strivemind, Feb 4, 2016.

  1. Dethedrus

    Dethedrus Active Member

    May 5, 2012
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    I've been following this thread quite actively and am right on the threshold of pressing the buy button. If not for abandoning my "old" iPad in favor of my much faster 6s Plus, I'd already be all over this.

    As someone who at least looks at every last "spiritual successor" to MoM, and buys many, I was very excited about WoM and then extremely disappointed with how broken it was on release. To say that the dev involvement in this thread and overall responsiveness is inspiring renewed hope would be a SERIOUS understatement! :)

    Apropos of nothing, if you still have your old MoM install or want to buy it from GoG for a song, there's a new patch to the older Insecticide (1.40n). It's forked from someone's mod called Caster of Magic and is being billed as the unofficial 1.5 patch.

    http://realmsbeyond.net/forums/showthread.php?tid=7954

    The AI is downright brutal. I suspect there's some generous cheating going on, but even on Hard, I get swarmed by enemy wizards quite early. It's a blast for some serious MoM playtime!
     
  2. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    #602 faceleg, Mar 4, 2016
    Last edited: Mar 4, 2016
    Heros?

    Apologies for the n00b question.

    I started another game. Where to get a hero?

    Edit: I see from @nullzone's guide that you do not start with a hero if you do not choose "Mentor"

     
  3. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    I play on my 6+, IMHO the screen is fine for gaming. YMMV of course.
     
  4. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    #604 Nullzone, Mar 4, 2016
    Last edited: Mar 4, 2016
    Thanks for all the work, athros! Great job!

    On my side, I put up a 2-part guide with my thoughts on using the different races as vassals (aka not your main race):
    Part I and Part II.

    @faceleg: I see you found the Mentor trait ;)

    @Dethedrus: Jump in, it's definitely worth it.
     
  5. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    #605 faceleg, Mar 4, 2016
    Last edited: Mar 4, 2016
    Jump to x from notification

    @doomtrader another convenient feature request.

    When something happens like a Stable is completed at city X, which causes the notifications icon (left) to glow red, I push the icon which causes a detail panel to display. I then push "cities" to see the notification for the stable completion. It would bet GREAT if I could press on the stable icon (or a "jump to x" button) and go directly to the city in question.

    You see I'm dumb as a plank and believe it or not it is possible for me to forget both the name of the city and the building completed in the time it takes me to close the notifications, open the city chooser, choose the city.

    I realise it's non trivial as you'd have to implement the functionality for all things that show up in the notifications panel, but oh boy this would be a convenient feature.

    EDIT: I just noticed that I can open the menu (+ in lower right) without closing the notifications panel. This makes it much less likely that I will forget what is going on.
     
  6. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    @faceleg: About noting when something's done in a town:

    I have the same selective dementia, so I feel with you ;)

    What I do is:
    When I absolutely need to pay attention to a town after they complete a building/unit, I only put that one item in their queue. That guarantees that they'll pop up with "queue empty". I can then take a look and decide what to do next.

    What I'd really like to have is renaming towns (asked that before). So I can call my main military town "Camp McCuddles" or something like that.
     
  7. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    Has it been requested that auto scout behaviour be modified to not pick up XP chests?
     
  8. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
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    Edwin (and of course rest of the team) would like to invite you to the first video from the "Understanding Planar Conquest" series.
    Part 1
    https://www.youtube.com/watch?v=dRQxCu_-EEs

    Please leave us your comments what do you think, how to improve and what would you like us to talk you about.
     
  9. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Yep ;)
    I'll see if I can get around to listing all the bugs and requests in this thread next week, it is getting a little crowded ;)
     
  10. hunkyducky1

    hunkyducky1 Well-Known Member

    Aug 9, 2013
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    Yeah, naming cities would be really nice.
     
  11. Chaos Hero

    Chaos Hero Active Member

    Jul 7, 2015
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    This is a big one for me, but I actually want different colored chests more (material in chest is a different color). I'm thinking gold chest - gold color, mana chest - light blue color, XP chest - purple color. I do like auto scout and I'd love for it to skip XP chests since they are of almost no value for your scout besides denying enemies the XP. However, I often direct my units every turn, including scouts, and I find myself constantly holding down on chests multiple times to confirm the contents.

    Also renaming towns would be quite nice. :D

    I can't wait any longer for the new AI!
     
  12. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    Yes chests differing in colour depending on content would be great too.
     
  13. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    Another thing to think about. In Warcraft 3 each faction had a "alter of Heroes" building. The factions heroes could be summoned there for a price.

    Please consider the strategic and implementation complexity of having a similar building for each faction in PC.

    It would be a way for the player to choose the hero they wanted early on, while ensuring the heroes were in theme with their chosen race.

    Personally I would much prefer this over random hero summoning spell we have at the moment. Being able to hire heroes at the inns is great though.
     
  14. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
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    Last evening I get an email from publisher that the new patch should be available on Monday.
     
  15. eugenemcardle

    eugenemcardle Well-Known Member

    May 21, 2013
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    Retired, Math/Science Teacher, Air Force Electron
    Redcliffe Queensland Australia
    Is that 'available for download' or 'available to Apple ' ?
     
  16. Dethedrus

    Dethedrus Active Member

    May 5, 2012
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    I *LOVE* that a very expensive game (in Appstore terms) is still on the list of hot games after a couple weeks!
     
  17. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
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    Poland
    Available to download
     
  18. doomtrader

    doomtrader Well-Known Member

    Apr 15, 2013
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    Me too.
    But I would really love to see review posted at TA.
     
  19. athros

    athros Well-Known Member

    Nov 13, 2011
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    UPDATE: I've got the units parsing WITH spells. Now I'm working on a text format for the units. The repo has been updated with the latest script.
     
  20. faceleg

    faceleg Well-Known Member

    Sep 29, 2015
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    Software Engineer
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    Do you know if one of the staff is playing it in preparation for a review?
     

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