I am happy that people realize the depth of this mobile game is worth the $13 - $33 price tag. @Nullzone I agree 50 mana upkeep can be chump change but for one unit... well that better be an incredible unit. After testing, each Titan is easily worth the cost. Shade, for instance, can take on an entire army by himself with his constant healing and walk away with 50% of those enemies as allied zombies.
[REQUEST] Always have a Titan Shrine on a Plane The Titan topic reminds me: Can you consider changing the map creation routine? So that on each Plane in a game, there is always one appropriate Titan Shrine? When I found Shade, that was only the 2nd Titan in maybe a dozen games. And I found him (an Undead) on Paradise Plane, of all things
I've read nearly every page of this thread and it honestly makes my mouth water. Sounds like a PC game for my phone, which is what I loved about XCOM:EW. I have issues with the lack of sustainability in pricing for premium games on iOS, and I'm happy to see more developers charging closer to what their wares are worth. Agree, just wanted to get ducks in a row before I go cap in hand to the SO. Yes I'm just the type of person who gets annoyed knowing they don't own "all" content for a given product.
Malazan Book of the Fallen Has anyone read this series? A lot of what I've read and seen about Planar Conquest resonates with this series. The races, the multiverse aspect. Same for anyone else or am I alone in this?
It's on my to-read list for quite a while already, but never got around to it. Anyways, just for the record, you got it bass ackwards The first Malazan book was released in 1999, Master of Magic is 5 years older. The first Planescape was released in 1994, after MoM. UPDATE: I doublechecked the dates. And the first "real" Planescape sourcebook was released *before* MoM. MoM's release date was sometime in September 1994. For Planescape I couldn't find an exact month so far. But reviews as early as May 1994 seem to exist. UPDATE 2: Found the release date of the first box: April 1, 1994. But the idea was around for longer already (Manual of the Planes is from '87). So no idea who influenced whom. But MoM feels pretty close to Planescape (or some of its Planes, to be more precise) ; I'd be rather surprised if the designers didn't at least know about it. Not to mention other stuff like Moorcock's novels. And what do my old eyes glimpse? George Purdy (one of the MoM designers) worked with our good people at Wastelands? Color me impressed. @doomtrader: did you have more of the "old guard" on board?
George was with us for some time, but his personal life duties took him away. However it was great to talk with somebody from the MoM crew and see some original concepts of the spectacular designs.
The author is an archeologist, it shows in the writing (in a good way). By far my favourite fantasy series. Parts of it made me tear up they were so built up and well realised. Also has hands down the coolest badass ever: Karsa Orlong. Who am I kidding every one of them is a major badass. Also some of the best non-human sentients ever. Sort of cross between sci fi and fantasy. The more I think of it the more it becomes obvious that it spans both genres. Please read it. I got schooled. Thanks!
Note: I updated my earlier post about Planescape and MoM. Turns out my original statement was wrong, and Planescape was released before MoM, both in 1994. Ah memories Back in 95/96 I was almost done with school, and worked in a games store in my German hometown. I remember that we got the 3 Planescape boxes in. And boy, did the artwork look gorgeous. *sigh* Now, 20 years later I really regret that I didn't buy them all. We saw history in the making there, Bubba. At least I still got my Spelljammer boxed set. And my DSA books. Need to leave my kid some wacky heritage Oh gosh. The boxes go for 65-750$ these days, *each*. Not a typo, that's seven hundred and fifty US dollars.
Whoa holy crap Bought and downloaded. Played for 30 minutes so far. OMG this is the game I have always wanted on my iDevice. Appreciate the manual - reading it gave me similar feelings as I had when purchasing a boxed game when I was a teenager - i.e. Total Annihilation, Dark Reign etc. Games with manuals and collateral. Sad that this aspect of game purchasing has died out. Really like the UI, music, art style, lore .. everything. Can tell it is going to take a long time to learn which I like. Very much as a PC game feel to it, as described it feels streamlined for mobile not watered down. Reiterating what was said earlier - if @doomtrader could please consider turning UI sounds down to 50% of the music volume or (preferably) give us one volume slider each for GUI sounds, music and game sound effects. Thank you wastelands for this awesome game! Thanks @nullzone for your guides.
@faceleg: Welcome to our merry bunch Nice to hear you like the guides. If anything's not clear, if you have questions, etc. : just ask away. Which reminds me, guides: I am working on one about using the different races as vassals. As usual, it's getting quite long; so it'll take a bit longer until I can put part 1 up. In the meantime / for when that one's done: Do you good folks have anything particular on your wishlist? How to play a certain race, or a specific Magic school, etc.?
I'm starting to work on a spells and unit reference. That's about the only frustrating part of the game right now, not knowing what spells/units there are and what they do. I see all of the things a unit can have in the manual, but not what each unit actually has in the game itself. I see the schools of magic, but not what they actually contain, so trying to make a strategy on, say, Biomancy, is made artificially difficult because of the lack of knowledge of what the spell school contains.
Hi all. The vivid community on PC are making me wonder whether to take the plunge. Having been one of the Kickstarter backers of Worlds of Magic, I am hesitating to doubling down. Has anyone assessed both games? I am currently sitting on the fence and will probably wait for patch 1.2 to be released and the game assessed. Also I could not find a review of the game on either TouchArcade or other websites which makes me wary.
Welcome, you two @athros: that would be great. But before you write all that info down manually, we should ask the good folks at Wastelands if they can provide it. Even a simple textfile extract would help a lot already. @doomtrader: any chance you folks can get around to that? @Redwind: I think I saw Wastelands stating somewhere on Steam that Worlds of Magic backers might get PC without extra costs. But my memory could be wrong, so please treat this like a rumour at best. Best to write them directly and ask. As for the game quality: Well, I don't write pages of guides for a crapfest, so there's that If you go to the first or second page of this thread, you'll see that I was very sceptical about PC after I read up on what a disaster WoM apparently was. But PC is very good already, a truly worthy MoM successor. If the sales figures are good enough that Wastelands can keep supporting it until it's fully polished (fingers crossed!), this could get me through the next 23 years till someone makes another successor game And if you look at the changelog for 1.2 a few pages back, that update is huge. The AI improvements alone are an amazing piece of work, I am honestly - and pleasantly - surprised they managed to squeeze anything - and then so much to boot - else in. Why there are no reviews, I have no idea. I don't pay much - if any - attention to other gaming sites; nor do I usually read reviews. More than surprised that TA didn't do a review yet, to say the least. Can only guess that they are too busy with GDC, as PC is not a game that you can review in 5 minutes.
@Redwind, if you want the best experience, please wait for 1.2 update. We've put a lot of work there and I'm sure you will rate the game much better on iTunes after that patch than now. I can confirm that all good folks who own STEAM version of Worlds of Magic will get the STEAM version of Planar Conquest for free. About the reviews, AFAIK the codes has been sent, but as mentioned before the game is rather big in terms of time you need to invest playing it and not a big brand that would make you thousands of entries. I'm still hoping that some of them will start to popup, but we really need to rely on Word of Mouth. @faceleg, this is probably doable, but I need to ask the team to put it somewhere on the todo list.
Screenshots young man Screenshots. Writing it all out would be a tremendous pain in the ass. That and I don't have all of the DLC's yet (yes, I'm planning on rectifying that). Basically, take all the screenshots and host them on my Dropbox - link them up in a post (or 5) as necessary to get all of it down. I doubt TA will review it. I remember the review for Cataclysm: Dark Days Ahead. For the typical crowd at TA, it's too much of a game. Pocket Tactics said they'd have it up Monday, but...
@Nullzone - many thanks for the detailed answer. I shall wait indeed for 1.2 to be up and running. @doomtrader - the Steam offering is great news and much appreciated!
I think I'm lost a little bit, there is a request to provide something by us, but I'm not sure what exactly?
My guess is Nullzone would like a full unit and spell reference since I'm working on it at the moment, and it should be easy work to extract that information for Wasteland and add it to the manual. I'm building a bunch of screenshots of each of the units so I can make better judgements on what an army can/can't fight. There's no real reference in the manual with that kind of info - I see what the abilities are, but not what units have those abilities nor the building requirements for units, just the building requirement trees. Same thing with spells. As an example, Biomancy and it's description are pretty useless in determining what spells actually fall into that category unless you've memorized which spells have which circles of magic in them.
Screenshots? That's this newfangled stuff where you take a picture of your monitor with your camera, right? Jokes aside, screenshots are a good start. A database (or however this is stored exactly, I'd use a simple CSV) extract would be much more convenient to handle, not to mention that text is searchable more easily. Give the good Wasteland folks some time to get around to it, I'd say. UPDATE: @doomtrader and athros: Saw your posts only after I wrote the above. So yes, a full reference with all the ingame data on units and spells would be great. No need to do anything fancy. Like I wrote, even a simple textfile would be good already. I don't know how you store that data - (no)SQL, CSV, XML (barf, hope not ), hardcoded (yikes!)? But unless it's some cryptic Unity format or similar, a datadump/export should be pretty trivial and done in a few minutes.
Pocket Tactics review http://www.pockettactics.com/reviews/review-planar-conquest/ Edit: after reading it I get the impression the reviewer scored it more as a game that was ported to iOS rather than an iOS game.